Bugfix: part of the 'high above kart pointing downward' camera mode was still being
used (in split screen multiplayer), resulting in the camera showing only the road. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1687 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -137,8 +137,8 @@ void Camera::update (float dt)
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// This gives a camera slightly above the kart, facing downwards
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// But this works only when the karts are within a certain distance
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// otherwise only the track is seen :(
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// kartcoord.xyz[2]+=3.0f; // raise camera
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kartcoord.hpr[1]+=17; // face downwards
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// kartcoord.xyz[2]+=3.0f; // raise camera
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// kartcoord.hpr[1]+=17; // face downwards
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}
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else
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{
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