Minor cosmetic changes.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13535 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -966,9 +966,9 @@ bool Kart::isNearGround() const
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*/
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void Kart::setShieldTime(float t)
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{
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if(this->isShielded())
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if(isShielded())
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{
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this->getAttachment()->setTimeLeft(t);
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getAttachment()->setTimeLeft(t);
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}
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}
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// ------------------------------------------------------------------------
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@ -981,7 +981,8 @@ bool Kart::isShielded() const
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return getAttachment()->getType() == Attachment::ATTACH_BUBBLEGUM_SHIELD;
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else
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return false;
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}
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} // isShielded
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// ------------------------------------------------------------------------
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/**
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*Returns the remaining time the kart is protected by a shield.
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@ -992,7 +993,8 @@ float Kart::getShieldTime() const
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return getAttachment()->getTimeLeft();
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else
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return 0.0f;
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}
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} // getShieldTime
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// ------------------------------------------------------------------------
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/**
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* Decreases the kart's shield time.
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@ -1000,7 +1002,7 @@ float Kart::getShieldTime() const
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*/
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void Kart::decreaseShieldTime(float t)
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{
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if(this->isShielded())
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if(isShielded())
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{
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getAttachment()->setTimeLeft( getAttachment()->getTimeLeft() - t );
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if(t == 0.0f)
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@ -1013,13 +1015,10 @@ void Kart::decreaseShieldTime(float t)
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//Let the kart drop a bubble gum, if the shield was not damaged.
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//This is the default, whenever a powerup is used by a kart.
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//It is turned off, if the shield was reduced below zero by a hit. (Or by intently damaging the shield.)
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if(!this->isShielded())
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if(!isShielded())
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m_bubble_drop = false;
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}
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} // decreaseShieldTime
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//-----------------------------------------------------------------------------
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/** Shows the star effect for a certain time.
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