Remove unneeded flip shader.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@15044 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -1,11 +0,0 @@
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#version 130
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uniform sampler2D tex;
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void main()
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{
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vec2 texc = gl_TexCoord[0].xy;
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texc.y = 1.0 - texc.y;
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gl_FragColor = vec4(texture2D(tex, texc).rgb, 1.0);
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}
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@ -125,11 +125,6 @@ void Shaders::loadShaders()
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m_shaders[ES_MIPVIZ] = glslmat(std::string(""), dir + "mipviz.frag",
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m_callbacks[ES_MIPVIZ], EMT_SOLID);
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m_shaders[ES_FLIP] = glslmat(std::string(""), dir + "flip.frag",
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0, EMT_SOLID);
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m_shaders[ES_FLIP_ADDITIVE] = glslmat(std::string(""), dir + "flip.frag",
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0, EMT_TRANSPARENT_ADD_COLOR);
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m_shaders[ES_COLORIZE] = glslmat(std::string(""), dir + "colorize.frag",
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m_callbacks[ES_COLORIZE], EMT_SOLID);
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m_shaders[ES_COLORIZE_REF] = glslmat(std::string(""), dir + "colorize_ref.frag",
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@ -38,8 +38,6 @@ using namespace irr;
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ACT(ES_GAUSSIAN3H) \
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ACT(ES_GAUSSIAN3V) \
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ACT(ES_MIPVIZ) \
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ACT(ES_FLIP) \
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ACT(ES_FLIP_ADDITIVE) \
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ACT(ES_COLORIZE) \
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ACT(ES_COLORIZE_REF) \
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ACT(ES_PASS) \
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