Added Player Action Enums to scripts
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21c1f43ba3
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@ -1,6 +1,6 @@
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void added_script()
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{
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displayMessage(getKeyBinding("DRIFT") + getKeyBinding("ACCEL") + "This trigger was added by another script");
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displayMessage(getKeyBinding(PA::FIRE) + getKeyBinding(PA::ACCEL) + "This trigger was added by another script");
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jumpKartTo( 0, 67.90, 99.49 );
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Vec3 a;
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Vec3 b;
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@ -84,15 +84,12 @@ namespace Scripting
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void getKeyBinding(asIScriptGeneric *gen)
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{
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//currently just test if it works
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std::string *str = (std::string*)gen->GetArgAddress(0);
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int Enum_value = (int)gen->GetArgDWord(0);
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InputDevice* device = input_manager->getDeviceList()->getLatestUsedDevice();
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DeviceConfig* config = device->getConfiguration();
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irr::core::stringw control;
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//TODO : bind Enumerables?
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if (*str == "DRIFT")control = config->getBindingAsString(PA_DRIFT);
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if (*str == "FIRE")control = config->getBindingAsString(PA_FIRE);
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if (*str == "ACCEL")control = config->getBindingAsString(PA_ACCEL);
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PlayerAction ScriptAction = (PlayerAction)Enum_value;
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control = config->getBindingAsString(ScriptAction);
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std::string key = std::string(irr::core::stringc(control).c_str());
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void *key_pointer = &key;
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gen->SetReturnObject(key_pointer);
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@ -125,7 +122,7 @@ namespace Scripting
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r = engine->RegisterGlobalFunction("void disableTrigger(string &in)", asFUNCTION(disableTrigger), asCALL_GENERIC); assert(r >= 0);
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r = engine->RegisterGlobalFunction("void createTrigger(string &in,float x,float y,float z, float distance)",
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asFUNCTION(createTrigger), asCALL_GENERIC); assert(r >= 0);
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r = engine->RegisterGlobalFunction("string getKeyBinding(string &in)", asFUNCTION(getKeyBinding), asCALL_GENERIC); assert(r >= 0);
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r = engine->RegisterGlobalFunction("string getKeyBinding(int input)", asFUNCTION(getKeyBinding), asCALL_GENERIC); assert(r >= 0);
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/*
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