UI fix bundle XIII (#4138)
* UI fixes && Icon support for powerups * Better loading icon size * Fix #4145 * Fix a small bug * Add alternative icon support & avoid duplicating icons
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@ -32,57 +32,57 @@
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<spacer height="2%" width="10"/>
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<spacer height="2%" width="10"/>
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<div width="100%" proportion="1" layout="horizontal-row">
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<div width="100%" proportion="1" layout="horizontal-row">
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<icon align="center" width="8%" height="100%" icon="models/bubblegum-icon.png"/>
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<icon align="center" width="8%" height="100%" icon="gui/icons/bubblegum_icon.png" alt_icon="models/bubblegum-icon.png"/>
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<spacer width="3%" height="100%"/>
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<spacer width="3%" height="100%"/>
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<bubble proportion="1" height="100%" text="BubbleGum - protect yourself with a shield, or use while looking back to leave a sticky pink puddle behind you."/>
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<bubble proportion="1" height="100%" text="BubbleGum - protect yourself with a shield, or use while looking back to leave a sticky pink puddle behind you."/>
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</div>
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</div>
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<div width="100%" proportion="1" layout="horizontal-row">
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<div width="100%" proportion="1" layout="horizontal-row">
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<icon align="center" width="8%" height="100%" icon="models/zipper_collect.png"/>
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<icon align="center" width="8%" height="100%" icon="gui/icons/zipper_collect.png" alt_icon="models/zipper_collect.png"/>
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<spacer width="3%" height="100%"/>
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<spacer width="3%" height="100%"/>
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<bubble proportion="1" height="100%" text="Zipper - will give you a strong speed boost. But beware of not losing control of your kart!"/>
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<bubble proportion="1" height="100%" text="Zipper - will give you a strong speed boost. But beware of not losing control of your kart!"/>
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</div>
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</div>
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<div width="100%" proportion="1" layout="horizontal-row">
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<div width="100%" proportion="1" layout="horizontal-row">
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<icon align="center" width="8%" height="100%" icon="models/cake-icon.png"/>
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<icon align="center" width="8%" height="100%" icon="gui/icons/cake_icon.png" alt_icon="models/cake-icon.png"/>
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<spacer width="3%" height="100%"/>
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<spacer width="3%" height="100%"/>
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<bubble proportion="1" height="100%"
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<bubble proportion="1" height="100%"
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text="Cake - thrown at the closest rival, best on short ranges and long straights. It also affects other karts close to the explosion."/>
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text="Cake - thrown at the closest rival, best on short ranges and long straights. It also affects other karts close to the explosion."/>
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</div>
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</div>
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<div width="100%" proportion="1" layout="horizontal-row">
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<div width="100%" proportion="1" layout="horizontal-row">
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<icon align="center" width="8%" height="100%" icon="models/plunger-icon.png"/>
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<icon align="center" width="8%" height="100%" icon="gui/icons/plunger_icon.png" alt_icon="models/plunger-icon.png"/>
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<spacer width="3%" height="100%"/>
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<spacer width="3%" height="100%"/>
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<bubble proportion="1" height="100%" text="Plunger - throw straight to pull an opponent back, or throw while looking back to make one lose sight."/>
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<bubble proportion="1" height="100%" text="Plunger - throw straight to pull an opponent back, or throw while looking back to make one lose sight."/>
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</div>
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</div>
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<div width="100%" proportion="1" layout="horizontal-row">
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<div width="100%" proportion="1" layout="horizontal-row">
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<icon align="center" width="8%" height="100%" icon="models/bowling-icon.png"/>
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<icon align="center" width="8%" height="100%" icon="gui/icons/bowling_icon.png" alt_icon="models/bowling-icon.png"/>
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<spacer width="3%" height="100%"/>
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<spacer width="3%" height="100%"/>
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<bubble proportion="1" height="100%"
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<bubble proportion="1" height="100%"
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text="Bowling Ball - goes straight until it strikes, it can bounce off walls. If you are looking back, it will be thrown backwards."/>
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text="Bowling Ball - goes straight until it strikes, it can bounce off walls. If you are looking back, it will be thrown backwards."/>
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</div>
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</div>
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<div width="100%" proportion="1" layout="horizontal-row">
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<div width="100%" proportion="1" layout="horizontal-row">
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<icon align="center" width="8%" height="100%" icon="models/parachute-icon.png"/>
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<icon align="center" width="8%" height="100%" icon="gui/icons/parachute_icon.png" alt_icon="models/parachute-icon.png"/>
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<spacer width="3%" height="100%"/>
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<spacer width="3%" height="100%"/>
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<bubble proportion="1" height="100%" text="Parachute - slows down all karts in a better position."/>
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<bubble proportion="1" height="100%" text="Parachute - slows down all karts in a better position."/>
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</div>
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</div>
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<div width="100%" proportion="1" layout="horizontal-row">
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<div width="100%" proportion="1" layout="horizontal-row">
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<icon align="center" width="8%" height="100%" icon="models/swap-icon.png"/>
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<icon align="center" width="8%" height="100%" icon="gui/icons/swap_icon.png" alt_icon="models/swap-icon.png"/>
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<spacer width="3%" height="100%"/>
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<spacer width="3%" height="100%"/>
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<bubble proportion="1" height="100%" text="Swapper - gift boxes are transformed into bananas, nitro cans into bubblegums, and vice versa for a short time."/>
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<bubble proportion="1" height="100%" text="Swapper - gift boxes are transformed into bananas, nitro cans into bubblegums, and vice versa for a short time."/>
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</div>
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</div>
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<div width="100%" proportion="1" layout="horizontal-row">
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<div width="100%" proportion="1" layout="horizontal-row">
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<icon align="center" width="8%" height="100%" icon="models/rubber_ball-icon.png"/>
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<icon align="center" width="8%" height="100%" icon="gui/icons/rubber_ball_icon.png" alt_icon="models/rubber_ball-icon.png"/>
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<spacer width="3%" height="100%"/>
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<spacer width="3%" height="100%"/>
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<bubble proportion="1" height="100%" text="Basket Ball - bounces after the leader, and might squash and slow down karts down on the way."/>
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<bubble proportion="1" height="100%" text="Basket Ball - bounces after the leader, and might squash and slow down karts down on the way."/>
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</div>
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</div>
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<div width="100%" proportion="1" layout="horizontal-row">
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<div width="100%" proportion="1" layout="horizontal-row">
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<icon align="center" width="8%" height="100%" icon="models/swatter-icon.png"/>
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<icon align="center" width="8%" height="100%" icon="gui/icons/swatter_icon.png" alt_icon="models/swatter-icon.png"/>
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<spacer width="3%" height="100%"/>
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<spacer width="3%" height="100%"/>
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<bubble proportion="1" height="100%" text="Swatter - will squash karts close by, slowing them down. Can also be used to remove parachutes and bombs."/>
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<bubble proportion="1" height="100%" text="Swatter - will squash karts close by, slowing them down. Can also be used to remove parachutes and bombs."/>
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</div>
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</div>
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@ -32,7 +32,7 @@
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<spacer height="2%" width="10"/>
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<spacer height="2%" width="10"/>
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<div width="100%" proportion="2" layout="horizontal-row">
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<div width="100%" proportion="2" layout="horizontal-row">
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<icon align="center" width="8%" height="100%" icon="models/anchor-icon.png"/>
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<icon align="center" width="8%" height="100%" icon="gui/icons/anchor_icon.png" alt_icon="models/anchor-icon.png"/>
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<spacer width="3%" height="100%"/>
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<spacer width="3%" height="100%"/>
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<bubble proportion="1" height="100%"
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<bubble proportion="1" height="100%"
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I18N="In the help menu"
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I18N="In the help menu"
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@ -40,7 +40,7 @@
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</div>
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</div>
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<div width="100%" proportion="2" layout="horizontal-row">
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<div width="100%" proportion="2" layout="horizontal-row">
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<icon align="center" width="8%" height="100%" icon="models/parachute-icon.png"/>
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<icon align="center" width="8%" height="100%" icon="gui/icons/parachute_icon.png" alt_icon="models/parachute-icon.png"/>
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<spacer width="3%" height="100%"/>
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<spacer width="3%" height="100%"/>
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<bubble proportion="1" height="100%"
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<bubble proportion="1" height="100%"
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I18N="In the help menu"
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I18N="In the help menu"
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@ -34,7 +34,7 @@
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<!-- ************ GRAPHICAL EFFECTS SETTINGS ************ -->
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<!-- ************ GRAPHICAL EFFECTS SETTINGS ************ -->
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<div width="100%" height="fit" layout="horizontal-row">
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<div width="100%" height="fit" layout="horizontal-row">
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<spacer width="20" height="100%" />
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<spacer width="3%" height="100%" />
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<div layout="vertical-row" width="8f" height="fit">
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<div layout="vertical-row" width="8f" height="fit">
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<gauge id="gfx_level" min_value="1" max_value="8" width="100%" align="center" />
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<gauge id="gfx_level" min_value="1" max_value="8" width="100%" align="center" />
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</div>
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</div>
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@ -46,7 +46,7 @@
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<spacer width="5" height="1%"/>
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<spacer width="5" height="1%"/>
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<div width="100%" height="fit" layout="horizontal-row">
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<div width="100%" height="fit" layout="horizontal-row">
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<spacer width="20" height="100%" />
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<spacer width="3%" height="100%" />
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<div layout="vertical-row" width="8f" height="fit">
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<div layout="vertical-row" width="8f" height="fit">
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<gauge id="blur_level" min_value="0" max_value="2" width="100%" align="center" />
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<gauge id="blur_level" min_value="0" max_value="2" width="100%" align="center" />
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</div>
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</div>
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@ -59,7 +59,7 @@
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<!-- ************ VSYNC ************ -->
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<!-- ************ VSYNC ************ -->
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<div width="100%" height="fit" layout="horizontal-row" id="outer_box" >
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<div width="100%" height="fit" layout="horizontal-row" id="outer_box" >
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<spacer width="20" height="100%" />
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<spacer width="3%" height="100%" />
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<div layout="vertical-row" width="8f" height="fit" id="inner_box">
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<div layout="vertical-row" width="8f" height="fit" id="inner_box">
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<spinner id="vsync" width="100%" align="center" />
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<spinner id="vsync" width="100%" align="center" />
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</div>
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</div>
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@ -72,12 +72,8 @@
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<!-- ************ CUSTOM SETTINGS ************ -->
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<!-- ************ CUSTOM SETTINGS ************ -->
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<div width="100%" height="fit" layout="horizontal-row" id="outer_box" >
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<div width="100%" height="fit" layout="horizontal-row" id="outer_box" >
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<spacer width="20" height="100%" />
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<spacer width="5%" height="100%" />
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<div layout="vertical-row" width="8f" height="fit" id="inner_box">
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<button id="custom" text="Custom settings..." I18N="In the video settings" align="center"/>
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<button id="custom" text="Custom settings..." I18N="In the video settings" align="center"/>
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</div>
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<div layout="vertical-row" proportion="1" height="100%">
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</div>
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</div>
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</div>
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<spacer width="5" height="3%"/>
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<spacer width="5" height="3%"/>
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@ -93,23 +89,23 @@
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<spacer width="5" height="1%"/>
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<spacer width="5" height="1%"/>
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<div width="75%" height="fit" layout="horizontal-row" >
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<div width="75%" height="fit" layout="horizontal-row" >
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<spacer width="40" height="100%" />
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<spacer width="5%" height="100%" />
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<checkbox id="fullscreen"/>
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<checkbox id="fullscreen"/>
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<spacer width="20" height="100%" />
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<spacer width="1%" height="100%" />
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<label id="fullscreenText" height="100%" I18N="In the video settings" text="Fullscreen"/>
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<label id="fullscreenText" height="100%" I18N="In the video settings" text="Fullscreen"/>
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</div>
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</div>
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<div width="75%" layout="horizontal-row" height="fit">
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<div width="75%" layout="horizontal-row" height="fit">
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<spacer width="40" height="100%" />
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<spacer width="5%" height="100%" />
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<checkbox id="rememberWinpos"/>
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<checkbox id="rememberWinpos"/>
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<spacer width="20" height="100%" />
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<spacer width="1%" height="100%" />
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<label id="rememberWinposText" height="100%" I18N="In the video settings" text="Remember window location"/>
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<label id="rememberWinposText" height="100%" I18N="In the video settings" text="Remember window location"/>
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</div>
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</div>
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<spacer width="5" height="1%"/>
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<spacer width="5" height="1%"/>
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<div width="100%" height="fit" layout="horizontal-row" >
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<div width="100%" height="fit" layout="horizontal-row" >
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<spacer width="40" height="100%" />
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<spacer width="5%" height="100%" />
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<button id="apply_resolution"
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<button id="apply_resolution"
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I18N="In the video settings" text="Apply new resolution" />
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I18N="In the video settings" text="Apply new resolution" />
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</div>
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</div>
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@ -1375,6 +1375,7 @@ namespace GUIEngine
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}
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}
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const int texture_w = loading->getSize().Width;
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const int texture_w = loading->getSize().Width;
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const int texture_h = loading->getSize().Height;
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const int texture_h = loading->getSize().Height;
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const int stretched_size = getTitleFontHeight() * 1.5f;
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core::dimension2d<u32> frame_size =
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core::dimension2d<u32> frame_size =
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GUIEngine::getDriver()->getCurrentRenderTargetSize();
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GUIEngine::getDriver()->getCurrentRenderTargetSize();
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@ -1382,10 +1383,10 @@ namespace GUIEngine
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const int screen_h = frame_size.Height;
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const int screen_h = frame_size.Height;
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const core::rect< s32 > dest_area =
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const core::rect< s32 > dest_area =
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core::rect< s32 >(screen_w/2 - texture_w/2,
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core::rect< s32 >(screen_w/2 - stretched_size/2,
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screen_h/2 - texture_h/2,
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screen_h/2 - stretched_size/2,
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screen_w/2 + texture_w/2,
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screen_w/2 + stretched_size/2,
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screen_h/2 + texture_h/2);
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screen_h/2 + stretched_size/2);
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const core::rect< s32 > source_area =
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const core::rect< s32 > source_area =
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core::rect< s32 >(0, 0, texture_w, texture_h);
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core::rect< s32 >(0, 0, texture_w, texture_h);
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@ -1398,7 +1399,7 @@ namespace GUIEngine
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// the Material2D
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// the Material2D
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irr_driver->getVideoDriver()->enableMaterial2D();
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irr_driver->getVideoDriver()->enableMaterial2D();
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g_title_font->draw(_("Loading"),
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g_title_font->draw(_("Loading"),
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core::rect< s32 >( 0, screen_h/2 + texture_h/2,
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core::rect< s32 >( 0, screen_h/2 + stretched_size/2,
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screen_w, screen_h ),
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screen_w, screen_h ),
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SColor(255,255,255,255),
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SColor(255,255,255,255),
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true/* center h */, false /* center v */ );
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true/* center h */, false /* center v */ );
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@ -216,6 +216,7 @@ if(prop_name != NULL) widget.m_properties[prop_flag] = core::stringc(prop_name).
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READ_PROPERTY(icon_align, PROP_ICON_ALIGN);
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READ_PROPERTY(icon_align, PROP_ICON_ALIGN);
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READ_PROPERTY(icon, PROP_ICON);
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READ_PROPERTY(icon, PROP_ICON);
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READ_PROPERTY(alt_icon, PROP_ALT_ICON);
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READ_PROPERTY(focus_icon, PROP_FOCUS_ICON);
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READ_PROPERTY(focus_icon, PROP_FOCUS_ICON);
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READ_PROPERTY(text_align, PROP_TEXT_ALIGN);
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READ_PROPERTY(text_align, PROP_TEXT_ALIGN);
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READ_PROPERTY(text_valign, PROP_TEXT_VALIGN);
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READ_PROPERTY(text_valign, PROP_TEXT_VALIGN);
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PROP_ALIGN,
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PROP_ALIGN,
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// PROP_TEXT, // this one is a bit special, can't go along others since it's wide strings
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// PROP_TEXT, // this one is a bit special, can't go along others since it's wide strings
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PROP_ICON,
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PROP_ICON,
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PROP_ALT_ICON,
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PROP_FOCUS_ICON,
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PROP_FOCUS_ICON,
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PROP_TEXT_ALIGN,
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PROP_TEXT_ALIGN,
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PROP_TEXT_VALIGN,
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PROP_TEXT_VALIGN,
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}
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}
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}
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}
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// ---- Alternative icon
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if (m_texture == NULL)
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{
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// Use the alternative icon in case of original icon not found
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if (m_properties[PROP_ALT_ICON] != "")
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{
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if (m_icon_path_type == ICON_PATH_TYPE_ABSOLUTE)
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{
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setTexture(irr_driver->getTexture(m_properties[PROP_ALT_ICON]));
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}
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else if (m_icon_path_type == ICON_PATH_TYPE_RELATIVE)
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{
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std::string file =
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GUIEngine::getSkin()->getThemedIcon(m_properties[PROP_ALT_ICON]);
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setTexture(irr_driver->getTexture(file));
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}
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}
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}
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if (m_texture == NULL)
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if (m_texture == NULL)
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{
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{
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if (m_properties[PROP_ICON].size() > 0)
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if (m_properties[PROP_ICON].size() > 0)
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const int label_height = GUIEngine::getFontHeight() + 15;
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const int label_height = GUIEngine::getFontHeight() + 15;
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const int y_from = frame_size.Height - label_height*2;
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const int y_from = frame_size.Height - label_height*2 - GUIEngine::getFontHeight();
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const int y_to = frame_size.Height - label_height;
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const int y_to = frame_size.Height - label_height - GUIEngine::getFontHeight();
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const int label_x_from = frame_size.Width/2 - message_width/2;
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const int label_x_from = frame_size.Width/2 - message_width/2;
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const int label_x_to = frame_size.Width/2 + message_width/2;
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const int label_x_to = frame_size.Width/2 + message_width/2;
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