Update code for android tv
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@ -20,7 +20,7 @@
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#include "input/gamepad_config.hpp"
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#ifdef ANDROID
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#include "graphics/irr_driver.hpp"
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#include <SDL_system.h>
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#endif
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#include "io/xml_node.hpp"
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#include "utils/log.hpp"
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@ -490,7 +490,7 @@ void GamepadConfig::initSDLMapping()
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// For android tv we default to dpad if it has direction pad, because it
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// cannot rebind control using touchscreen, and dpad direction seems more
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// reliable
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if (!irr_driver->getDevice()->supportsTouchDevice() && has_direction)
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if (SDL_IsAndroidTV() && has_direction)
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use_axes_direction = false;
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#endif
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if (use_axes_direction)
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13
src/main.cpp
13
src/main.cpp
@ -160,6 +160,11 @@
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# include <signal.h>
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# include <unistd.h>
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#endif
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#ifdef ANDROID
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#include <SDL_system.h>
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#endif
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#include <stdexcept>
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#include <cstdio>
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#include <string>
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@ -2175,7 +2180,13 @@ int main(int argc, char *argv[])
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#ifdef MOBILE_STK
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if (UserConfigParams::m_multitouch_controls == MULTITOUCH_CONTROLS_UNDEFINED)
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{
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if (irr_driver->getDevice()->supportsTouchDevice())
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bool android_tv = false;
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#ifdef ANDROID
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// For some android tv sdl returns a touch screen device even it
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// doesn't have
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android_tv = SDL_IsAndroidTV();
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#endif
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if (!android_tv && irr_driver->getDevice()->supportsTouchDevice())
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{
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InitAndroidDialog* init_android = new InitAndroidDialog(
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0.6f, 0.6f);
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@ -69,7 +69,12 @@ void override_default_params_for_mobile()
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#ifdef ANDROID
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// For usage in StringUtils::getUserAgentString
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if (SDL_IsAndroidTV())
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{
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// For some android tv sdl returns a touch screen device even it doesn't
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// have
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UserConfigParams::m_multitouch_draw_gui = false;
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g_android_main_user_agent = " (AndroidTV)";
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}
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else if (SDL_IsChromebook())
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g_android_main_user_agent = " (Linux)";
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else
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