Materials optimisation : minor tweaks and cleanup
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1597c2ad48
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@ -75,7 +75,6 @@ Material::Material(const XMLNode *node, bool deprecated)
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m_full_path = file_manager->getFileSystem()->getAbsolutePath(relativePath.c_str()).c_str();
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init();
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node->get("dont-load", &m_dont_load_texture);
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bool b = false;
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node->get("clampu", &b); if (b) m_clamp_tex |= UCLAMP; //blender 2.4 style
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@ -403,13 +402,9 @@ Material::Material(const XMLNode *node, bool deprecated)
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video::ITexture* Material::getTexture()
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{
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// Note that dont load means that the textures are not loaded
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// via the material. So getTexture should only get called for
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// automatically loaded textures (used atm for font textures).
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assert(!m_dont_load_texture);
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if (!m_installed)
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{
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install(/*is_full_path*/true, true);
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install(/*is_full_path*/true);
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}
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return m_texture;
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} // getTexture
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@ -429,8 +424,10 @@ Material::Material(const std::string& fname, bool is_full_path,
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m_full_path = file_manager->getFileSystem()->getAbsolutePath(
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file_manager->searchTexture(m_texname).c_str()).c_str();
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m_complain_if_not_found = complain_if_not_found;
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if (load_texture)
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install(is_full_path, complain_if_not_found);
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install(is_full_path);
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} // Material
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//-----------------------------------------------------------------------------
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@ -438,7 +435,6 @@ Material::Material(const std::string& fname, bool is_full_path,
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*/
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void Material::init()
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{
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m_dont_load_texture = false;
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m_texture = NULL;
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m_clamp_tex = 0;
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m_shader_type = SHADERTYPE_SOLID;
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@ -476,7 +472,7 @@ void Material::init()
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m_water_splash = false;
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m_is_jump_texture = false;
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m_has_gravity = false;
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m_complain_if_not_found = true;
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for (int n=0; n<EMIT_KINDS_COUNT; n++)
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{
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m_particles_effects[n] = NULL;
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@ -484,10 +480,9 @@ void Material::init()
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} // init
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//-----------------------------------------------------------------------------
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void Material::install(bool is_full_path, bool complain_if_not_found)
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void Material::install(bool is_full_path)
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{
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// Don't load a texture that are not supposed to be loaded automatically
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if (m_dont_load_texture) return;
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if (m_installed) return;
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m_installed = true;
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@ -496,7 +491,7 @@ void Material::install(bool is_full_path, bool complain_if_not_found)
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? m_texname
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: file_manager->searchTexture(m_texname);
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if (complain_if_not_found && full_path.size() == 0)
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if (m_complain_if_not_found && full_path.size() == 0)
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{
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Log::error("material", "Cannot find texture '%s'.", m_texname.c_str());
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m_texture = NULL;
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@ -507,7 +502,7 @@ void Material::install(bool is_full_path, bool complain_if_not_found)
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m_texture = irr_driver->getTexture(full_path,
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false, //isPreMul(),
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false, //isPreDiv(),
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complain_if_not_found);
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m_complain_if_not_found);
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}
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if (m_texture == NULL) return;
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@ -727,7 +722,7 @@ void Material::setMaterialProperties(video::SMaterial *m, scene::IMeshBuffer* m
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{
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if (!m_installed)
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{
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install(/*is_full_path*/true, true);
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install(/*is_full_path*/true);
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}
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if (m_deprecated ||
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@ -92,12 +92,6 @@ private:
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std::string m_full_path;
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/** If true, the texture will not automatically be loaded and bound
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* at load time, it must be loaded elsewhere. This is used to store
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* material settings for font textures, without loading fonts for
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* languages that might not be needed at all. */
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bool m_dont_load_texture;
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/** Name of a special sfx to play when a kart is on this terrain, or
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* "" if no special sfx exists. */
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std::string m_sfx_name;
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@ -266,12 +260,14 @@ private:
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std::string m_gloss_map;
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bool m_complain_if_not_found;
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bool m_deprecated;
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bool m_installed;
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void init ();
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void install (bool is_full_path=false, bool complain_if_not_found=true);
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void install (bool is_full_path=false);
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void initCustomSFX(const XMLNode *sfx);
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void initParticlesEffect(const XMLNode *node);
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