Use libsamplerate to handle pitch for MojoAL
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@ -370,6 +370,15 @@ endif()
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if(NOT SERVER_ONLY)
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# OpenAL
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if (USE_MOJOAL)
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find_library(LIBSAMPLERATE_LIBRARY NAMES samplerate libsamplerate)
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find_path(LIBSAMPLERATE_INCLUDEDIR NAMES samplerate.h PATHS)
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if (NOT LIBSAMPLERATE_LIBRARY OR NOT LIBSAMPLERATE_INCLUDEDIR)
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message(FATAL_ERROR "libsamplerate not found. "
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"libsamplerate is required to handle pitch for MojoAL.")
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else()
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include_directories("${LIBSAMPLERATE_INCLUDEDIR}")
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MESSAGE(STATUS "Use system libsamplerate: ${LIBSAMPLERATE_LIBRARY}")
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endif()
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add_definitions(-DAL_LIBTYPE_STATIC)
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add_subdirectory("${PROJECT_SOURCE_DIR}/lib/mojoal")
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include_directories(BEFORE "${PROJECT_SOURCE_DIR}/lib/mojoal")
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@ -642,7 +651,7 @@ endif()
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if(NOT SERVER_ONLY)
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if (USE_MOJOAL)
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target_link_libraries(supertuxkart mojoal)
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target_link_libraries(supertuxkart mojoal ${LIBSAMPLERATE_LIBRARY})
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else()
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target_link_libraries(supertuxkart ${OPENAL_LIBRARY})
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endif()
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@ -22,6 +22,7 @@
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#include "AL/al.h"
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#include "AL/alc.h"
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#include "SDL.h"
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#include "samplerate.h"
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#ifdef __SSE__ /* if you are on x86 or x86-64, we assume you have SSE1 by now. */
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#define NEED_SCALAR_FALLBACK 0
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@ -444,7 +445,7 @@ SIMDALIGNEDSTRUCT ALsource
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ALfloat cone_outer_angle;
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ALfloat cone_outer_gain;
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ALbuffer *buffer;
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SDL_AudioStream *stream; /* for resampling. */
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SRC_STATE *src_state; /* for resampling. */
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BufferQueue buffer_queue;
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BufferQueue buffer_queue_processed;
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ALsizei offset; /* offset in bytes for converted stream! */
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@ -1171,33 +1172,58 @@ static ALboolean mix_source_buffer(ALCcontext *ctx, ALsource *src, BufferQueueIt
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const int bufferframesize = (int) (buffer->channels * sizeof (float));
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const int deviceframesize = ctx->device->framesize;
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const int framesneeded = *len / deviceframesize;
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const float pitch = src->pitch;
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SDL_assert(src->offset < buffer->len);
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if (src->stream) { /* resampling? */
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int mixframes, mixlen, remainingmixframes;
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while ( (((mixlen = SDL_AudioStreamAvailable(src->stream)) / bufferframesize) < framesneeded) && (src->offset < buffer->len) ) {
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const int framesput = (buffer->len - src->offset) / bufferframesize;
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const int bytesput = SDL_min(framesput, 1024) * bufferframesize;
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FIXME("dynamically adjust frames here?"); /* we hardcode 1024 samples when opening the audio device, too. */
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SDL_AudioStreamPut(src->stream, data, bytesput);
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src->offset += bytesput;
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data += bytesput / sizeof (float);
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/*
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SRC_SINC_BEST_QUALITY
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SRC_SINC_MEDIUM_QUALITY
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SRC_SINC_FASTEST
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SRC_ZERO_ORDER_HOLD
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SRC_LINEAR
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*/
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const int converter = SRC_LINEAR;
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int src_error = 0;
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if ((pitch != 1.0f || ctx->device->frequency != buffer->frequency) && src->src_state == NULL) {
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src->src_state = src_new(converter, buffer->channels, &src_error);
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if (src->src_state == NULL)
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fprintf(stderr, "src_new error: %s\n", src_strerror(src_error));
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}
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mixframes = SDL_min(mixlen / bufferframesize, framesneeded);
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remainingmixframes = mixframes;
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while (remainingmixframes > 0) {
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float mixbuf[256];
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const int mixbuflen = sizeof (mixbuf);
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const int mixbufframes = mixbuflen / bufferframesize;
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const int getframes = SDL_min(remainingmixframes, mixbufframes);
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SDL_AudioStreamGet(src->stream, mixbuf, getframes * bufferframesize);
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mix_buffer(buffer, src->panning, mixbuf, *stream, getframes);
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*len -= getframes * deviceframesize;
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*stream += getframes * ctx->device->channels;
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remainingmixframes -= getframes;
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else if (pitch == 1.0f && ctx->device->frequency == buffer->frequency && src->src_state != NULL) {
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src_delete(src->src_state);
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src->src_state = NULL;
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}
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else if (src->src_state != NULL && src_get_channels(src->src_state) != buffer->channels) {
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src_delete(src->src_state);
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src->src_state = src_new(converter, buffer->channels, &src_error);
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if (src->src_state == NULL)
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fprintf(stderr, "src_new error: %s\n", src_strerror(src_error));
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}
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if (src->src_state) { /* resampling? */
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int used_frame = 0;
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do {
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SRC_DATA src_data = {};
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src_data.input_frames = (buffer->len - src->offset) / buffer->channels / sizeof (float);
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src_data.output_frames = framesneeded - used_frame;
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if (src_data.output_frames <= 0 || src->offset >= buffer->len)
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break;
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src_data.data_in = data;
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float *data_out = (float *) alloca((framesneeded - used_frame) * buffer->channels * sizeof (float));
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src_data.data_out = data_out;
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src_data.src_ratio = (double) ctx->device->frequency / (double) buffer->frequency / pitch;
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int ret = src_process(src->src_state, &src_data);
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if (ret != 0) {
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fprintf(stderr, "src_process error: %s\n", src_strerror(ret));
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break;
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}
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mix_buffer(buffer, src->panning, src_data.data_out, *stream, src_data.output_frames_gen);
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*len -= src_data.output_frames_gen * deviceframesize;
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*stream += src_data.output_frames_gen * ctx->device->channels;
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src->offset += src_data.input_frames_used * buffer->channels * sizeof (float);
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used_frame += src_data.output_frames_gen;
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data += src_data.input_frames_used * buffer->channels;
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} while (*len > 0);
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} else {
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const int framesavail = (buffer->len - src->offset) / bufferframesize;
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const int mixframes = SDL_min(framesneeded, framesavail);
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@ -2035,7 +2061,8 @@ static void _alcDestroyContext(ALCcontext *ctx)
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continue;
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}
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SDL_FreeAudioStream(src->stream);
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if (src->src_state)
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src_delete(src->src_state);
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source_release_buffer_queue(ctx, src);
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if (--sb->used == 0) {
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break;
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@ -3415,9 +3442,9 @@ static void _alDeleteSources(const ALsizei n, const ALuint *names)
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(void) SDL_AtomicDecRef(&source->buffer->refcount);
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source->buffer = NULL;
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}
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if (source->stream) {
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SDL_FreeAudioStream(source->stream);
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source->stream = NULL;
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if (source->src_state) {
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src_delete(source->src_state);
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source->src_state = NULL;
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}
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block->used--;
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}
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@ -3448,7 +3475,16 @@ static void _alSourcefv(const ALuint name, const ALenum param, const ALfloat *va
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case AL_REFERENCE_DISTANCE: src->reference_distance = *values; break;
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case AL_ROLLOFF_FACTOR: src->rolloff_factor = *values; break;
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case AL_MAX_DISTANCE: src->max_distance = *values; break;
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case AL_PITCH: src->pitch = *values; break;
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case AL_PITCH:
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{
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float pitch = *values;
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if (pitch < 0.5f)
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pitch = 0.5f;
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else if (pitch > 2.0f)
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pitch = 2.0f;
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src->pitch = pitch;
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break;
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}
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case AL_CONE_INNER_ANGLE: src->cone_inner_angle = *values; break;
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case AL_CONE_OUTER_ANGLE: src->cone_outer_angle = *values; break;
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case AL_CONE_OUTER_GAIN: src->cone_outer_gain = *values; break;
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@ -3517,18 +3553,6 @@ static void set_source_static_buffer(ALCcontext *ctx, ALsource *src, const ALuin
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set_al_error(ctx, AL_INVALID_VALUE);
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} else {
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const ALboolean must_lock = SDL_AtomicGet(&src->mixer_accessible) ? AL_TRUE : AL_FALSE;
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SDL_AudioStream *stream = NULL;
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SDL_AudioStream *freestream = NULL;
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/* We only use the stream for resampling, not for channel conversion. */
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FIXME("keep the existing stream if formats match?");
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if (buffer && (ctx->device->frequency != buffer->frequency)) {
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stream = SDL_NewAudioStream(AUDIO_F32SYS, buffer->channels, buffer->frequency, AUDIO_F32SYS, buffer->channels, ctx->device->frequency);
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if (!stream) {
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set_al_error(ctx, AL_OUT_OF_MEMORY);
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return;
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}
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FIXME("need a way to prealloc space in the stream, so the mixer doesn't have to malloc");
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}
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/* this can happen if you alSource(AL_BUFFER) while the exact source is in the middle of mixing */
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FIXME("Double-check this lock; we shouldn't be able to reach this if the source is playing.");
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@ -3552,18 +3576,13 @@ static void set_source_static_buffer(ALCcontext *ctx, ALsource *src, const ALuin
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source_release_buffer_queue(ctx, src);
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if (src->stream != stream) {
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freestream = src->stream; /* free this after unlocking. */
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src->stream = stream;
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if (src->src_state) {
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src_reset(src->src_state);
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}
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if (must_lock) {
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SDL_UnlockMutex(ctx->source_lock);
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}
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if (freestream) {
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SDL_FreeAudioStream(freestream);
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}
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}
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}
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}
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@ -4052,7 +4071,6 @@ static void _alSourceQueueBuffers(const ALuint name, const ALsizei nb, const ALu
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ALint queue_channels = 0;
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ALsizei queue_frequency = 0;
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ALboolean failed = AL_FALSE;
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SDL_AudioStream *stream = NULL;
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if (!src) {
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return;
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@ -4129,16 +4147,6 @@ static void _alSourceQueueBuffers(const ALuint name, const ALsizei nb, const ALu
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if (!src->queue_frequency) {
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SDL_assert(!src->queue_channels);
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SDL_assert(!src->stream);
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/* We only use the stream for resampling, not for channel conversion. */
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if (ctx->device->frequency != queue_frequency) {
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stream = SDL_NewAudioStream(AUDIO_F32SYS, queue_channels, queue_frequency, AUDIO_F32SYS, queue_channels, ctx->device->frequency);
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if (!stream) {
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set_al_error(ctx, AL_OUT_OF_MEMORY);
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failed = AL_TRUE;
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}
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FIXME("need a way to prealloc space in the stream, so the mixer doesn't have to malloc");
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}
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}
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if (failed) {
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@ -4155,9 +4163,6 @@ static void _alSourceQueueBuffers(const ALuint name, const ALsizei nb, const ALu
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queueend->next = ctx->device->playback.buffer_queue_pool;
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ctx->device->playback.buffer_queue_pool = queue;
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}
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if (stream) {
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SDL_FreeAudioStream(stream);
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}
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return;
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}
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@ -4169,7 +4174,6 @@ static void _alSourceQueueBuffers(const ALuint name, const ALsizei nb, const ALu
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if (!src->queue_channels) {
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src->queue_channels = queue_channels;
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src->queue_frequency = queue_frequency;
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src->stream = stream;
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}
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/* so we're going to put these on a linked list called just_queued,
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