Dim more sounds in multiplayer
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8591 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -227,6 +227,26 @@ void Powerup::use()
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case PowerupManager::POWERUP_PLUNGER:
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m_sound_use->position(m_owner->getXYZ());
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// in multiplayer mode, sounds are NOT positional (because we have multiple listeners)
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// so the sounds of all AIs are constantly heard. So reduce volume of sounds.
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if (race_manager->getNumLocalPlayers() > 1)
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{
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const int np = race_manager->getNumLocalPlayers();
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const int nai = race_manager->getNumberOfKarts() - np;
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// player karts played at full volume; AI karts much dimmer
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if (m_owner->getController()->isPlayerController())
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{
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m_sound_use->volume( 1.0f );
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}
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else
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{
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m_sound_use->volume( 1.0f / nai );
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}
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}
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m_sound_use->play();
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projectile_manager->newProjectile(m_owner, m_type);
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break ;
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@ -245,6 +265,26 @@ void Powerup::use()
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if(!material_hit)
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return;
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normal.normalize();
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// in multiplayer mode, sounds are NOT positional (because we have multiple listeners)
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// so the sounds of all AIs are constantly heard. So reduce volume of sounds.
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if (race_manager->getNumLocalPlayers() > 1)
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{
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const int np = race_manager->getNumLocalPlayers();
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const int nai = race_manager->getNumberOfKarts() - np;
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// player karts played at full volume; AI karts much dimmer
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if (m_owner->getController()->isPlayerController())
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{
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m_sound_use->volume( 1.0f );
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}
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else
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{
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m_sound_use->volume( 1.0f / nai );
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}
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}
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m_sound_use->position(m_owner->getXYZ());
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m_sound_use->play();
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