Avoid crash.
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@ -36,7 +36,9 @@ GameEventsProtocol::~GameEventsProtocol()
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// ----------------------------------------------------------------------------
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bool GameEventsProtocol::notifyEvent(Event* event)
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{
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if (event->getType() != EVENT_TYPE_MESSAGE)
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// Avoid crash in case that we still receive race events when
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// the race is actually over.
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if (event->getType() != EVENT_TYPE_MESSAGE || !World::getWorld())
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return true;
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NetworkString &data = event->data();
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if (data.size() < 1) // for token and type
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