Merge remote-tracking branch 'origin/master' into game_protocol

This commit is contained in:
hiker 2016-12-20 10:31:24 +11:00
commit 31619aecff
18 changed files with 421 additions and 297 deletions

View File

@ -411,6 +411,12 @@ namespace UserConfigParams
"A parameter in range [0, 0.5] that determines the zone that is "
"considered as max value in steering button."));
PARAM_PREFIX FloatUserConfigParam m_multitouch_scale
PARAM_DEFAULT( FloatUserConfigParam(1.0f, "multitouch_scale",
&m_multitouch_group,
"A parameter in range [0.5, 1.5] that determines the scale of the "
"multitouch interface."));
// ---- GP start order
PARAM_PREFIX GroupUserConfigParam m_gp_start_order
PARAM_DEFAULT( GroupUserConfigParam("GpStartOrder",

View File

@ -94,7 +94,7 @@ void Camera::changeCamera(unsigned int camera_index, CameraType type)
if(old_camera->getType()==type) return;
Camera *new_camera = createCamera(old_camera->getIndex(), type,
old_camera->m_kart );
old_camera->m_original_kart);
// Replace the previous camera
m_all_cameras[camera_index] = new_camera;
if(s_active_camera == old_camera)

View File

@ -40,6 +40,7 @@ const core::vector3df& scale, RenderInfo* render_info, bool all_parts_colorized)
{
isGLInitialized = false;
isMaterialInitialized = false;
m_got_animated_matrix = false;
m_mesh_render_info = render_info;
m_all_parts_colorized = all_parts_colorized;
#ifdef DEBUG
@ -192,10 +193,11 @@ void STKAnimatedMesh::updateNoGL()
{
// Test if texture matrix needs to be updated every frame
const core::matrix4& mat = getMaterial(i).getTextureMatrix(0);
if (mat.isIdentity())
if (mat.isIdentity() && !m_got_animated_matrix)
continue;
else
{
m_got_animated_matrix = true;
GLmeshes[i].texture_trans.X = mat[8];
GLmeshes[i].texture_trans.Y = mat[9];
}

View File

@ -53,6 +53,7 @@ public:
private:
RenderInfo* m_mesh_render_info;
bool m_all_parts_colorized;
bool m_got_animated_matrix;
};
#endif // STKANIMATEDMESH_HPP

View File

@ -61,6 +61,7 @@ STKMeshSceneNode::STKMeshSceneNode(irr::scene::IMesh* mesh, ISceneNode* parent,
update_each_frame = false;
m_frame_for_mesh = frame_for_mesh;
isGlow = false;
m_got_animated_matrix = false;
m_debug_name = debug_name;
@ -244,10 +245,11 @@ void STKMeshSceneNode::updateNoGL()
{
// Test if texture matrix needs to be updated every frame
const core::matrix4& mat = getMaterial(i).getTextureMatrix(0);
if (mat.isIdentity())
if (mat.isIdentity() && !m_got_animated_matrix)
continue;
else
{
m_got_animated_matrix = true;
GLmeshes[i].texture_trans.X = mat[8];
GLmeshes[i].texture_trans.Y = mat[9];
}

View File

@ -30,6 +30,7 @@ class STKMeshSceneNode : public irr::scene::CMeshSceneNode, public STKMeshCommon
protected:
PtrVector<RenderInfo> m_static_render_info;
int m_frame_for_mesh;
bool m_got_animated_matrix;
std::vector<GLMesh> GLmeshes;
core::matrix4 ModelViewProjectionMatrix;
core::vector3df windDir;

View File

@ -100,8 +100,9 @@ bool DeviceManager::initialize()
{
core::stringc name = m_irrlicht_gamepads[id].Name;
// Some linux systems report a disk accelerometer as a gamepad, skip that
// Some systems report a disk accelerometer as a gamepad, skip that
if (name.find("LIS3LV02DL") != -1) continue;
if (name == "applesmc") continue;
if(m_irrlicht_gamepads[id].HasGenericName)
{

View File

@ -23,6 +23,7 @@
#include "graphics/camera.hpp"
#include "items/powerup_manager.hpp"
#include "karts/abstract_kart.hpp"
#include "karts/controller/controller.hpp"
#include "states_screens/race_gui_base.hpp"
#include "tracks/track.hpp"
#include "utils/translation.hpp"

View File

@ -102,6 +102,7 @@ void ThreeStrikesBattle::reset()
const unsigned int kart_amount = (unsigned int)m_karts.size();
int idCamera = 0;
for(unsigned int n=0; n<kart_amount; n++)
{
if (dynamic_cast<SpareTireAI*>(m_karts[n]->getController()) != NULL)

View File

@ -36,10 +36,6 @@ using namespace irr;
#include "guiengine/modaldialog.hpp"
#include "guiengine/scalable_font.hpp"
#include "io/file_manager.hpp"
#include "input/input.hpp"
#include "input/input_manager.hpp"
#include "input/device_manager.hpp"
#include "input/multitouch_device.hpp"
#include "items/attachment.hpp"
#include "items/attachment_manager.hpp"
#include "items/powerup_manager.hpp"
@ -53,6 +49,7 @@ using namespace irr;
#include "modes/world.hpp"
#include "modes/soccer_world.hpp"
#include "race/race_manager.hpp"
#include "states_screens/race_gui_multitouch.hpp"
#include "tracks/track.hpp"
#include "tracks/track_object_manager.hpp"
#include "utils/constants.hpp"
@ -67,14 +64,42 @@ RaceGUI::RaceGUI()
{
m_enabled = true;
// Determine maximum length of the rank/lap text, in order to
// align those texts properly on the right side of the viewport.
gui::ScalableFont* font = GUIEngine::getHighresDigitFont();
core::dimension2du area = font->getDimension(L"99:99:99");
m_timer_width = area.Width;
m_font_height = area.Height;
if (race_manager->getMinorMode()==RaceManager::MINOR_MODE_FOLLOW_LEADER ||
race_manager->getMinorMode()==RaceManager::MINOR_MODE_3_STRIKES ||
race_manager->getNumLaps() > 9)
m_lap_width = font->getDimension(L"99/99").Width;
else
m_lap_width = font->getDimension(L"9/9").Width;
// Originally m_map_height was 100, and we take 480 as minimum res
const float scaling = irr_driver->getFrameSize().Height / 480.0f;
float scaling = irr_driver->getFrameSize().Height / 480.0f;
const float map_size = 100.0f;
const float top_margin = 3.5f * m_font_height;
// Check if we have enough space for minimap when touch steering is enabled
if (UserConfigParams::m_multitouch_enabled)
{
const float map_bottom = (float)(m_multitouch_gui->getMinimapBottom());
if ((map_size + 20.0f) * scaling > map_bottom - top_margin)
{
scaling = (map_bottom - top_margin) / (map_size + 20.0f);
}
}
// Marker texture has to be power-of-two for (old) OpenGL compliance
//m_marker_rendered_size = 2 << ((int) ceil(1.0 + log(32.0 * scaling)));
m_minimap_ai_size = (int)( 14.0f * scaling);
m_minimap_player_size = (int)( 16.0f * scaling);
m_map_width = (int)(100.0f * scaling);
m_map_height = (int)(100.0f * scaling);
m_map_width = (int)(map_size * scaling);
m_map_height = (int)(map_size * scaling);
m_map_left = (int)( 10.0f * scaling);
m_map_bottom = (int)( 10.0f * scaling);
@ -91,8 +116,10 @@ RaceGUI::RaceGUI()
}
else if (UserConfigParams::m_multitouch_enabled)
{
m_map_left = irr_driver->getActualScreenSize().Width - m_map_width;
m_map_bottom = int(irr_driver->getActualScreenSize().Height * 0.55f);
m_map_left = (int)((irr_driver->getActualScreenSize().Width -
m_map_width) * 0.95f);
m_map_bottom = (int)(irr_driver->getActualScreenSize().Height -
top_margin - m_map_height);
}
m_is_tutorial = (race_manager->getTrackName() == "tutorial");
@ -100,37 +127,11 @@ RaceGUI::RaceGUI()
m_speed_meter_icon = material_manager->getMaterial("speedback.png");
m_speed_bar_icon = material_manager->getMaterial("speedfore.png");
//createMarkerTexture();
// Determine maximum length of the rank/lap text, in order to
// align those texts properly on the right side of the viewport.
gui::ScalableFont* font = GUIEngine::getHighresDigitFont();
core::dimension2du area = font->getDimension(L"99:99:99");
m_timer_width = area.Width;
m_font_height = area.Height;
if (race_manager->getMinorMode()==RaceManager::MINOR_MODE_FOLLOW_LEADER ||
race_manager->getMinorMode()==RaceManager::MINOR_MODE_3_STRIKES ||
race_manager->getNumLaps() > 9)
m_lap_width = font->getDimension(L"99/99").Width;
else
m_lap_width = font->getDimension(L"9/9").Width;
if (UserConfigParams::m_multitouch_enabled)
{
initMultitouchSteering();
}
} // RaceGUI
//-----------------------------------------------------------------------------
RaceGUI::~RaceGUI()
{
MultitouchDevice* device = input_manager->getDeviceManager()->
getMultitouchDevice();
if (device != NULL)
{
device->clearButtons();
}
} // ~Racegui
@ -229,6 +230,8 @@ void RaceGUI::renderPlayerView(const Camera *camera, float dt)
{
if (!m_enabled) return;
RaceGUIBase::renderPlayerView(camera, dt);
const core::recti &viewport = camera->getViewport();
core::vector2df scaling = camera->getScaling();
@ -240,11 +243,6 @@ void RaceGUI::renderPlayerView(const Camera *camera, float dt)
scaling *= viewport.getWidth()/800.0f; // scale race GUI along screen size
drawAllMessages(kart, viewport, scaling);
if (UserConfigParams::m_multitouch_enabled)
{
drawMultitouchSteering(kart, viewport, scaling);
}
if(!World::getWorld()->isRacePhase()) return;
drawPowerupIcons(kart, viewport, scaling);
@ -256,8 +254,6 @@ void RaceGUI::renderPlayerView(const Camera *camera, float dt)
if (!m_is_tutorial)
drawLap(kart, viewport, scaling);
RaceGUIBase::renderPlayerView(camera, dt);
} // renderPlayerView
//-----------------------------------------------------------------------------
@ -899,160 +895,3 @@ void RaceGUI::drawLap(const AbstractKart* kart,
font->setScale(1.0f);
} // drawLap
//-----------------------------------------------------------------------------
/** Makes some initializations and determines the look of multitouch steering
* interface
*/
void RaceGUI::initMultitouchSteering()
{
MultitouchDevice* device = input_manager->getDeviceManager()->
getMultitouchDevice();
if (device == NULL)
return;
const int w = irr_driver->getActualScreenSize().Width;
const int h = irr_driver->getActualScreenSize().Height;
const float btn_size = 0.1f * h;
const float btn2_size = 0.35f * h;
const float margin = 0.1f * h;
const float top_margin = 0.3f * h;
const float col_size = btn_size + margin;
const float small_ratio = 0.6f;
device->addButton(BUTTON_STEERING,
int(0.5f * margin), int(h - 0.5f * margin - btn2_size),
int(btn2_size), int(btn2_size));
device->addButton(BUTTON_ESCAPE,
int(top_margin), int(small_ratio * margin),
int(small_ratio * btn_size), int(small_ratio * btn_size));
device->addButton(BUTTON_RESCUE,
int(top_margin + small_ratio * col_size),
int(small_ratio * margin),
int(small_ratio * btn_size), int(small_ratio * btn_size));
device->addButton(BUTTON_NITRO,
int(w - 1 * col_size), int(h - 2 * col_size),
int(btn_size), int(btn_size));
device->addButton(BUTTON_SKIDDING,
int(w - 1 * col_size), int(h - 1 * col_size),
int(btn_size), int(btn_size));
device->addButton(BUTTON_FIRE,
int(w - 2 * col_size), int(h - 2 * col_size),
int(btn_size), int(btn_size));
device->addButton(BUTTON_LOOK_BACKWARDS,
int(w - 2 * col_size), int(h - 1 * col_size),
int(btn_size), int(btn_size));
} // initMultitouchSteering
//-----------------------------------------------------------------------------
/** Draws the buttons for multitouch steering.
* \param kart The kart for which to show the data.
* \param viewport The viewport to use.
* \param scaling Which scaling to apply to the buttons.
*/
void RaceGUI::drawMultitouchSteering(const AbstractKart* kart,
const core::recti &viewport,
const core::vector2df &scaling)
{
#ifndef SERVER_ONLY
MultitouchDevice* device = input_manager->getDeviceManager()->
getMultitouchDevice();
if (device == NULL)
return;
for (unsigned int i = 0; i < device->getButtonsCount(); i++)
{
MultitouchButton* button = device->getButton(i);
core::rect<s32> pos(button->x, button->y, button->x + button->width,
button->y + button->height);
if (button->type == MultitouchButtonType::BUTTON_STEERING)
{
video::ITexture* tex = irr_driver->getTexture(FileManager::GUI,
"blue_plus.png");
core::rect<s32> coords(core::position2d<s32>(0,0), tex->getSize());
draw2DImage(tex, pos, coords, NULL, NULL, true);
float x = (float)(button->x) + (float)(button->width) / 2.0f *
(button->axis_x + 1.0f);
float y = (float)(button->y) + (float)(button->height) / 2.0f *
(button->axis_y + 1.0f);
float w = (float)(button->width) / 20.0f;
float h = (float)(button->height) / 20.0f;
core::rect<s32> pos2(int(round(x - w)), int(round(y - h)),
int(round(x + w)), int(round(y + h)) );
draw2DImage(tex, pos2, coords, NULL, NULL, true);
}
else
{
if (button->pressed)
{
core::rect<s32> pos2(int(button->x - button->width * 0.2f),
int(button->y - button->height * 0.2f),
int(button->x + button->width * 1.2f),
int(button->y + button->height * 1.2f) );
video::ITexture* tex = irr_driver->getTexture(FileManager::GUI,
"icons-frame.png");
core::rect<s32> coords(core::position2d<s32>(0,0), tex->getSize());
draw2DImage(tex, pos2, coords, NULL, NULL, true);
}
video::ITexture* tex;
if (button->type == MultitouchButtonType::BUTTON_SKIDDING)
{
tex = irr_driver->getTexture(FileManager::TEXTURE,
"skid-particle1.png");
}
else
{
std::string name = "gui_lock.png";
switch (button->type)
{
case MultitouchButtonType::BUTTON_ESCAPE:
name = "back.png";
break;
case MultitouchButtonType::BUTTON_FIRE:
name = "banana.png";
break;
case MultitouchButtonType::BUTTON_NITRO:
name = "nitro.png";
break;
case MultitouchButtonType::BUTTON_LOOK_BACKWARDS:
name = "down.png";
break;
case MultitouchButtonType::BUTTON_RESCUE:
name = "restart.png";
break;
default:
break;
}
tex = irr_driver->getTexture(FileManager::GUI, name);
}
core::rect<s32> coords(core::position2d<s32>(0,0), tex->getSize());
draw2DImage(tex, pos, coords, NULL, NULL, true);
if (button->type == MultitouchButtonType::BUTTON_NITRO)
{
float scale = (float)(irr_driver->
getActualScreenSize().Height) / 1600.0f;
drawEnergyMeter(button->x + button->width,
button->y + button->height,
kart, viewport, core::vector2df(scale, scale));
}
}
}
#endif
} // drawMultitouchSteering

View File

@ -94,8 +94,6 @@ private:
bool m_is_tutorial;
void initMultitouchSteering();
/* Display informat for one player on the screen. */
void drawEnergyMeter (int x, int y, const AbstractKart *kart,
const core::recti &viewport,
@ -110,9 +108,6 @@ private:
const core::vector2df &offset,
float min_ratio, int meter_width,
int meter_height, float dt);
void drawMultitouchSteering (const AbstractKart* kart,
const core::recti &viewport,
const core::vector2df &scaling);
/** Display items that are shown once only (for all karts). */
void drawGlobalMiniMap ();

View File

@ -42,6 +42,7 @@
#include "karts/rescue_animation.hpp"
#include "modes/linear_world.hpp"
#include "modes/world.hpp"
#include "states_screens/race_gui_multitouch.hpp"
#include "tracks/track.hpp"
#include "utils/constants.hpp"
@ -99,6 +100,13 @@ RaceGUIBase::RaceGUIBase()
m_icons_inertia = 2;
m_referee = NULL;
m_multitouch_gui = NULL;
if (UserConfigParams::m_multitouch_enabled &&
race_manager->getNumLocalPlayers() == 1)
{
m_multitouch_gui = new RaceGUIMultitouch(this);
}
} // RaceGUIBase
// ----------------------------------------------------------------------------
@ -146,6 +154,7 @@ void RaceGUIBase::reset()
m_referee_height = 10.0f;
m_referee->attachToSceneNode();
m_referee->selectReadySetGo(0); // set red color
m_plunger_move_time = 0;
m_plunger_offset = core::vector2di(0,0);
m_plunger_speed = core::vector2df(0,0);
@ -163,6 +172,7 @@ RaceGUIBase::~RaceGUIBase()
// If the referee is currently being shown,
// remove it from the scene graph.
delete m_referee;
delete m_multitouch_gui;
} // ~RaceGUIBase
//-----------------------------------------------------------------------------
@ -433,7 +443,15 @@ void RaceGUIBase::preRenderCallback(const Camera *camera)
// ----------------------------------------------------------------------------
void RaceGUIBase::renderPlayerView(const Camera *camera, float dt)
{
const core::recti &viewport = camera->getViewport();
const core::vector2df scaling = camera->getScaling();
const AbstractKart* kart = camera->getKart();
if(!kart) return;
if (m_multitouch_gui != NULL)
{
m_multitouch_gui->drawMultitouchSteering(kart, viewport, scaling);
}
} // renderPlayerView

View File

@ -39,6 +39,7 @@ class AbstractKart;
class Camera;
class Material;
class Referee;
class RaceGUIMultitouch;
/**
* \brief An abstract base class for the two race guis (race_gui and
@ -179,6 +180,8 @@ protected:
/** The frame around player karts in the mini map. */
Material *m_icons_frame;
RaceGUIMultitouch* m_multitouch_gui;
void cleanupMessages(const float dt);
//void createMarkerTexture();
void createRegularPolygon(unsigned int n, float radius,
@ -238,6 +241,10 @@ public:
void drawGlobalPlayerIcons(int bottom_margin);
virtual void drawEnergyMeter(int x, int y, const AbstractKart *kart,
const core::recti &viewport,
const core::vector2df &scaling) {};
}; // RaceGUIBase
#endif

View File

@ -0,0 +1,237 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2014-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "states_screens/race_gui_multitouch.hpp"
using namespace irr;
#include <algorithm>
#include "config/user_config.hpp"
#include "graphics/camera.hpp"
#include "graphics/2dutils.hpp"
#include "graphics/irr_driver.hpp"
#include "input/device_manager.hpp"
#include "input/multitouch_device.hpp"
#include "karts/abstract_kart.hpp"
#include "states_screens/race_gui_base.hpp"
//-----------------------------------------------------------------------------
/** The multitouch GUI constructor
*/
RaceGUIMultitouch::RaceGUIMultitouch(RaceGUIBase* race_gui)
{
m_race_gui = race_gui;
m_minimap_bottom = 0;
m_device = input_manager->getDeviceManager()->getMultitouchDevice();
if (UserConfigParams::m_multitouch_scale > 1.5f)
{
UserConfigParams::m_multitouch_scale = 1.5f;
}
else if (UserConfigParams::m_multitouch_scale < 0.5f)
{
UserConfigParams::m_multitouch_scale = 0.5f;
}
initMultitouchSteering();
} // RaceGUIMultitouch
//-----------------------------------------------------------------------------
/** The multitouch GUI destructor
*/
RaceGUIMultitouch::~RaceGUIMultitouch()
{
closeMultitouchSteering();
} // ~RaceGUIMultitouch
//-----------------------------------------------------------------------------
/** Clears all previously created buttons in the multitouch device
*/
void RaceGUIMultitouch::closeMultitouchSteering()
{
if (m_device != NULL)
{
m_device->clearButtons();
}
} // closeMultitouchSteering
//-----------------------------------------------------------------------------
/** Makes some initializations and determines the look of multitouch steering
* interface
*/
void RaceGUIMultitouch::initMultitouchSteering()
{
if (m_device == NULL)
return;
const float scale = UserConfigParams::m_multitouch_scale;
const int w = irr_driver->getActualScreenSize().Width;
const int h = irr_driver->getActualScreenSize().Height;
const float btn_size = 0.1f * h * scale;
const float btn2_size = 0.35f * h * scale;
const float margin = 0.1f * h * scale;
const float top_margin = 0.3f * h;
const float col_size = (btn_size + margin);
const float small_ratio = 0.6f;
m_minimap_bottom = (unsigned int)(h - 2 * col_size);
m_device->addButton(BUTTON_STEERING,
int(0.5f * margin), int(h - 0.5f * margin - btn2_size),
int(btn2_size), int(btn2_size));
m_device->addButton(BUTTON_ESCAPE,
int(top_margin), int(small_ratio * margin),
int(small_ratio * btn_size), int(small_ratio * btn_size));
m_device->addButton(BUTTON_RESCUE,
int(top_margin + small_ratio * col_size),
int(small_ratio * margin),
int(small_ratio * btn_size), int(small_ratio * btn_size));
m_device->addButton(BUTTON_NITRO,
int(w - 1 * col_size), int(h - 2 * col_size),
int(btn_size), int(btn_size));
m_device->addButton(BUTTON_SKIDDING,
int(w - 1 * col_size), int(h - 1 * col_size),
int(btn_size), int(btn_size));
m_device->addButton(BUTTON_FIRE,
int(w - 2 * col_size), int(h - 2 * col_size),
int(btn_size), int(btn_size));
m_device->addButton(BUTTON_LOOK_BACKWARDS,
int(w - 2 * col_size), int(h - 1 * col_size),
int(btn_size), int(btn_size));
} // initMultitouchSteering
//-----------------------------------------------------------------------------
/** Draws the buttons for multitouch steering.
* \param kart The kart for which to show the data.
* \param viewport The viewport to use.
* \param scaling Which scaling to apply to the buttons.
*/
void RaceGUIMultitouch::drawMultitouchSteering(const AbstractKart* kart,
const core::recti &viewport,
const core::vector2df &scaling)
{
#ifndef SERVER_ONLY
if (m_device == NULL)
return;
for (unsigned int i = 0; i < m_device->getButtonsCount(); i++)
{
MultitouchButton* button = m_device->getButton(i);
core::rect<s32> pos(button->x, button->y, button->x + button->width,
button->y + button->height);
if (button->type == MultitouchButtonType::BUTTON_STEERING)
{
video::ITexture* tex = irr_driver->getTexture(FileManager::GUI,
"blue_plus.png");
core::rect<s32> coords(core::position2d<s32>(0,0), tex->getSize());
draw2DImage(tex, pos, coords, NULL, NULL, true);
float x = (float)(button->x) + (float)(button->width) / 2.0f *
(button->axis_x + 1.0f);
float y = (float)(button->y) + (float)(button->height) / 2.0f *
(button->axis_y + 1.0f);
float w = (float)(button->width) / 20.0f;
float h = (float)(button->height) / 20.0f;
core::rect<s32> pos2(int(round(x - w)), int(round(y - h)),
int(round(x + w)), int(round(y + h)) );
draw2DImage(tex, pos2, coords, NULL, NULL, true);
}
else
{
if (button->pressed)
{
core::rect<s32> pos2(int(button->x - button->width * 0.2f),
int(button->y - button->height * 0.2f),
int(button->x + button->width * 1.2f),
int(button->y + button->height * 1.2f) );
video::ITexture* tex = irr_driver->getTexture(FileManager::GUI,
"icons-frame.png");
core::rect<s32> coords(core::position2d<s32>(0,0), tex->getSize());
draw2DImage(tex, pos2, coords, NULL, NULL, true);
}
video::ITexture* tex;
if (button->type == MultitouchButtonType::BUTTON_SKIDDING)
{
tex = irr_driver->getTexture(FileManager::TEXTURE,
"skid-particle1.png");
}
else
{
std::string name = "gui_lock.png";
switch (button->type)
{
case MultitouchButtonType::BUTTON_ESCAPE:
name = "back.png";
break;
case MultitouchButtonType::BUTTON_FIRE:
name = "banana.png";
break;
case MultitouchButtonType::BUTTON_NITRO:
name = "nitro.png";
break;
case MultitouchButtonType::BUTTON_LOOK_BACKWARDS:
name = "down.png";
break;
case MultitouchButtonType::BUTTON_RESCUE:
name = "restart.png";
break;
default:
break;
}
tex = irr_driver->getTexture(FileManager::GUI, name);
}
core::rect<s32> coords(core::position2d<s32>(0,0), tex->getSize());
draw2DImage(tex, pos, coords, NULL, NULL, true);
if (button->type == MultitouchButtonType::BUTTON_NITRO)
{
float scale = UserConfigParams::m_multitouch_scale *
(float)(irr_driver->getActualScreenSize().Height) / 1600.0f;
if (m_race_gui != NULL)
{
m_race_gui->drawEnergyMeter(button->x + button->width,
button->y + button->height,
kart, viewport,
core::vector2df(scale, scale));
}
}
}
}
#endif
} // drawMultitouchSteering

View File

@ -0,0 +1,54 @@
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2014-2015 SuperTuxKart-Team
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_RACE_GUI_MULTITOUCH_HPP
#define HEADER_RACE_GUI_MULTITOUCH_HPP
#include <irrString.h>
#include <rect.h>
#include <vector2d.h>
using namespace irr;
class AbstractKart;
class MultitouchDevice;
class RaceGUIBase;
class RaceGUIMultitouch
{
private:
RaceGUIBase* m_race_gui;
MultitouchDevice* m_device;
unsigned int m_minimap_bottom;
void initMultitouchSteering();
void closeMultitouchSteering();
public:
RaceGUIMultitouch(RaceGUIBase* race_gui);
~RaceGUIMultitouch();
void drawMultitouchSteering(const AbstractKart* kart,
const core::recti &viewport,
const core::vector2df &scaling);
unsigned int getMinimapBottom() {return m_minimap_bottom;}
}; // RaceGUIMultitouch
#endif

View File

@ -46,6 +46,7 @@
#include "modes/world.hpp"
#include "race/grand_prix_manager.hpp"
#include "race/race_manager.hpp"
#include "states_screens/race_gui_multitouch.hpp"
#include "tracks/track.hpp"
#include "tracks/track_manager.hpp"
#include "utils/constants.hpp"
@ -78,13 +79,26 @@ RaceGUIOverworld::RaceGUIOverworld()
m_trophy2 = irr_driver->getTexture(FileManager::GUI, "cup_silver.png");
m_trophy3 = irr_driver->getTexture(FileManager::GUI, "cup_gold.png" );
const float scaling = irr_driver->getFrameSize().Height / 420.0f;
float scaling = irr_driver->getFrameSize().Height / 420.0f;
const float map_size = 250.0f;
// Check if we have enough space for minimap when touch steering is enabled
if (UserConfigParams::m_multitouch_enabled)
{
const float map_bottom = (float)(m_multitouch_gui->getMinimapBottom());
if ((map_size + 20.0f) * scaling > map_bottom)
{
scaling = map_bottom / (map_size + 20.0f);
}
}
// Marker texture has to be power-of-two for (old) OpenGL compliance
//m_marker_rendered_size = 2 << ((int) ceil(1.0 + log(32.0 * scaling)));
m_minimap_challenge_size = (int)( 12.0f * scaling);
m_minimap_player_size = (int)( 24.0f * scaling);
m_map_width = (int)(250.0f * scaling);
m_map_height = (int)(250.0f * scaling);
m_map_width = (int)(map_size * scaling);
m_map_height = (int)(map_size * scaling);
m_map_left = 20;
m_map_bottom = irr_driver->getActualScreenSize().Height-10;
@ -100,6 +114,12 @@ RaceGUIOverworld::RaceGUIOverworld()
{
m_map_left = irr_driver->getActualScreenSize().Width - m_map_width;
}
else if (UserConfigParams::m_multitouch_enabled)
{
m_map_left = (int)((irr_driver->getActualScreenSize().Width -
m_map_width) * 0.9f);
m_map_bottom = m_map_height + 10 * scaling;
}
m_speed_meter_icon = material_manager->getMaterial("speedback.png");
m_speed_bar_icon = material_manager->getMaterial("speedfore.png");
@ -169,7 +189,10 @@ void RaceGUIOverworld::renderGlobal(float dt)
if(!world->isRacePhase()) return;
if (!m_enabled) return;
if (!UserConfigParams::m_multitouch_enabled)
{
drawTrophyPoints();
}
// minimap has no mipmaps so disable material2D
//irr_driver->getVideoDriver()->enableMaterial2D(false);
@ -188,6 +211,9 @@ void RaceGUIOverworld::renderGlobal(float dt)
void RaceGUIOverworld::renderPlayerView(const Camera *camera, float dt)
{
if (!m_enabled) return;
RaceGUIBase::renderPlayerView(camera, dt);
const AbstractKart *kart = camera->getKart();
if(!kart) return;
@ -204,8 +230,6 @@ void RaceGUIOverworld::renderPlayerView(const Camera *camera, float dt)
if(!World::getWorld()->isRacePhase()) return;
drawPowerupIcons (kart, viewport, scaling);
RaceGUIBase::renderPlayerView(camera, dt);
} // renderPlayerView
//-----------------------------------------------------------------------------
@ -305,7 +329,6 @@ void RaceGUIOverworld::drawGlobalMiniMap()
// arenas currently don't have a map.
Track* track = Track::getCurrentTrack();
if(track->isArena() || track->isSoccer()) return;
const std::vector<OverworldChallenge>& challenges =
track->getChallengeList();
@ -317,14 +340,25 @@ void RaceGUIOverworld::drawGlobalMiniMap()
if(m_is_first_render_call)
{
float left_most = 0;
float right_most = 0;
for (unsigned int n=0; n<challenges.size(); n++)
{
Vec3 draw_at;
track->mapPoint2MiniMap(challenges[n].m_position, &draw_at);
if(draw_at.getX()<left_most) left_most = draw_at.getX();
if(draw_at.getX()>right_most) right_most = draw_at.getX();
}
if (UserConfigParams::m_multitouch_enabled)
{
m_map_left += m_map_width - (int)right_most;
}
else
{
m_map_left -= (int)left_most;
}
}
int upper_y = m_map_bottom - m_map_height;
int lower_y = m_map_bottom;
@ -545,74 +579,4 @@ void RaceGUIOverworld::drawGlobalMiniMap()
} // drawGlobalMiniMap
//-----------------------------------------------------------------------------
/** Energy meter that gets filled with nitro. This function is called from
* drawSpeedAndEnergy, which defines the correct position of the energy
* meter.
* \param x X position of the meter.
* \param y Y position of the meter.
* \param kart Kart to display the data for.
* \param scaling Scaling applied (in case of split screen)
*/
void RaceGUIOverworld::drawEnergyMeter(int x, int y, const AbstractKart *kart,
const core::recti &viewport,
const core::vector2df &scaling)
{
#ifndef SERVER_ONLY
float state = (float)(kart->getEnergy())
/ kart->getKartProperties()->getNitroMax();
if (state < 0.0f) state = 0.0f;
else if (state > 1.0f) state = 1.0f;
int h = (int)(viewport.getHeight()/3);
int w = h/4; // gauge image is so 1:4
y -= h;
x -= w;
// Background
draw2DImage(m_gauge_empty, core::rect<s32>(x, y, x+w, y+h) /* dest rect */,
core::rect<s32>(0, 0, 64, 256) /* source rect */,
NULL /* clip rect */, NULL /* colors */,
true /* alpha */);
// Target
if (race_manager->getCoinTarget() > 0)
{
float coin_target = (float)race_manager->getCoinTarget()
/ kart->getKartProperties()->getNitroMax();
const int EMPTY_TOP_PIXELS = 4;
const int EMPTY_BOTTOM_PIXELS = 3;
int y1 = y + (int)(EMPTY_TOP_PIXELS +
(h - EMPTY_TOP_PIXELS - EMPTY_BOTTOM_PIXELS)
*(1.0f - coin_target) );
if (state >= 1.0f) y1 = y;
core::rect<s32> clip(x, y1, x + w, y + h);
draw2DImage(m_gauge_goal, core::rect<s32>(x, y, x+w, y+h) /* dest rect */,
core::rect<s32>(0, 0, 64, 256) /* source rect */,
&clip, NULL /* colors */, true /* alpha */);
}
// Filling (current state)
if (state > 0.0f)
{
const int EMPTY_TOP_PIXELS = 4;
const int EMPTY_BOTTOM_PIXELS = 3;
int y1 = y + (int)(EMPTY_TOP_PIXELS
+ (h - EMPTY_TOP_PIXELS - EMPTY_BOTTOM_PIXELS)
*(1.0f - state) );
if (state >= 1.0f) y1 = y;
core::rect<s32> clip(x, y1, x + w, y + h);
draw2DImage(m_gauge_full, core::rect<s32>(x, y, x+w, y+h) /* dest rect */,
core::rect<s32>(0, 0, 64, 256) /* source rect */,
&clip, NULL /* colors */, true /* alpha */);
}
#endif
} // drawEnergyMeter
//-----------------------------------------------------------------------------

View File

@ -109,11 +109,6 @@ private:
/** The current challenge over which the mouse is hovering. */
const OverworldChallenge *m_current_challenge;
/* Display informat for one player on the screen. */
void drawEnergyMeter (int x, int y, const AbstractKart *kart,
const core::recti &viewport,
const core::vector2df &scaling);
/** Display items that are shown once only (for all karts). */
void drawGlobalMiniMap ();
void drawTrophyPoints ();