Add padding to some gui elements for iPhone X
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@ -308,8 +308,14 @@ void LayoutManager::applyCoords(Widget* self, AbstractTopLevelContainer* topLeve
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//parent_w = frame_size.Width;
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//parent_h = frame_size.Height;
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parent_w = topLevelContainer->getWidth();
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int total_padding = irr_driver->getDevice()->getLeftPadding() +
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irr_driver->getDevice()->getRightPadding();
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if (parent_w - total_padding > 0)
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parent_w -= total_padding;
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parent_h = topLevelContainer->getHeight();
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parent_x = 0;
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if (irr_driver->getDevice()->getLeftPadding() > 0)
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parent_x = irr_driver->getDevice()->getLeftPadding();
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parent_y = 0;
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}
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else
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@ -756,6 +756,8 @@ void RaceGUIBase::drawGlobalPlayerIcons(int bottom_margin)
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return;
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int x_base = 10;
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if (irr_driver->getDevice()->getLeftPadding() > 0)
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x_base += irr_driver->getDevice()->getLeftPadding();
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int y_base = 25;
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unsigned int y_space = irr_driver->getActualScreenSize().Height - bottom_margin - y_base;
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// Special case : when 3 players play, use 4th window to display such stuff
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@ -199,7 +199,10 @@ void RaceGUIMultitouch::createRaceGUI()
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const float scale = UserConfigParams::m_multitouch_scale;
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const int w = irr_driver->getActualScreenSize().Width;
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int w = irr_driver->getActualScreenSize().Width;
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if (w - irr_driver->getDevice()->getRightPadding() > 0)
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w -= irr_driver->getDevice()->getRightPadding();
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const int h = irr_driver->getActualScreenSize().Height;
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const float btn_size = 0.125f * h * scale;
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const float btn2_size = 0.35f * h * scale;
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@ -212,19 +215,25 @@ void RaceGUIMultitouch::createRaceGUI()
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const float margin_small = small_ratio * margin;
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const float col_small_size = small_ratio * col_size;
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float left_padding = 0.0f;
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if (irr_driver->getDevice()->getLeftPadding() > 0)
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left_padding = irr_driver->getDevice()->getLeftPadding();
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float first_column_x = w - 2 * col_size;
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float second_column_x = w - 1 * col_size;
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float steering_wheel_margin = 0.6f * margin;
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float steering_wheel_x = steering_wheel_margin;
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steering_wheel_x += left_padding;
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float steering_wheel_y = h - steering_wheel_margin - btn2_size;
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float steering_accel_margin = margin;
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float steering_accel_x = steering_accel_margin;
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steering_accel_x += left_padding;
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float steering_accel_y = h - steering_accel_margin - btn2_size;
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if (UserConfigParams::m_multitouch_inverted)
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{
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first_column_x = margin + 1 * col_size;
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second_column_x = margin;
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first_column_x = margin + 1 * col_size + left_padding;
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second_column_x = margin + left_padding;
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steering_wheel_x = w - btn2_size - steering_wheel_margin;
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steering_accel_x = w - btn2_size / 2 - steering_accel_margin;
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}
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