Removed callback manager, callbacks are not needed the way they were
with plib, and the track is now updating its animated textures and physical objects. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3337 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
parent
0681523762
commit
30de5e36f8
@ -161,9 +161,6 @@ supertuxkart_SOURCES = \
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loader.hpp \
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race_manager.cpp \
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race_manager.hpp \
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callback.hpp \
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callback_manager.cpp \
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callback_manager.hpp \
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main_loop.cpp \
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main_loop.hpp \
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user_pointer.hpp \
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@ -1,37 +0,0 @@
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// $Id: callback.hpp 796 2006-09-27 07:06:34Z hiker $
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2006 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef CALLBACK_H
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#define CALLBACK_H
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#include "btBulletDynamicsCommon.h"
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class Callback
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{
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public:
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virtual ~Callback() {};
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virtual void update (float dt) = 0;
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virtual void init () = 0;
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virtual void reset () {};
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virtual void handleExplosion(const btVector3& pos, bool directHit) {};
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}
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; // Callback
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#endif
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@ -1,142 +0,0 @@
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// $Id: callback_manager.cpp 796 2006-09-27 07:06:34Z hiker $
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2006 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "callback_manager.hpp"
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#include "physics/moving_physics.hpp"
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CallbackManager *callback_manager=NULL;
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CallbackManager::CallbackManager()
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{
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for(int i=0; i<CB_MAX; i++)
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{
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m_allCallbacks[i].clear();
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}
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} // CallbackManager
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//-----------------------------------------------------------------------------
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CallbackManager::~CallbackManager()
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{
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for(int i=0; i<CB_MAX; i++)
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{
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for(std::vector<Callback*>::const_iterator c = m_allCallbacks[i].begin();
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c != m_allCallbacks[i].end(); c++)
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{
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MovingPhysics *mp = dynamic_cast<MovingPhysics*>(*c);
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if(mp)
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{
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#ifndef HAVE_IRRLICHT
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ssgDeRefDelete(mp);
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#endif
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}
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else
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{
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delete *c;
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}
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} // for c in m_allCallbacks[i]
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m_allCallbacks[i].clear();
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} // for i <CB_MAX
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} // ~CallbackManager
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//-----------------------------------------------------------------------------
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void CallbackManager::addCallback(Callback *c, CallbackType t)
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{
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m_allCallbacks[t].push_back(c);
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MovingPhysics *mp = dynamic_cast<MovingPhysics*>(c);
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if(mp)
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{
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#ifndef HAVE_IRRLICHT
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mp->ref();
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#endif
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}
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} // addCallback
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//-----------------------------------------------------------------------------
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void CallbackManager::clear(CallbackType cbType)
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{
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for(std::vector<Callback*>::const_iterator c = m_allCallbacks[cbType].begin();
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c != m_allCallbacks[cbType].end(); c++)
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{
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MovingPhysics *mp = dynamic_cast<MovingPhysics*>(*c);
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if(mp)
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{
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#ifndef HAVE_IRRLICHT
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ssgDeRefDelete(mp);
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#endif
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}
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else
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{
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delete *c;
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}
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}
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m_allCallbacks[cbType].clear();
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} // clear
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//-----------------------------------------------------------------------------
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void CallbackManager::update(float dt) const
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{
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for(int i=0; i<CB_MAX; i++)
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{
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for(std::vector<Callback*>::const_iterator c = m_allCallbacks[i].begin();
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c != m_allCallbacks[i].end(); c++)
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(*c)->update(dt);
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} // for i
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} // update
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//-----------------------------------------------------------------------------
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void CallbackManager::initAll() const
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{
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for(int i=0; i<CB_MAX; i++)
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{
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for(std::vector<Callback*>::const_iterator c = m_allCallbacks[i].begin();
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c != m_allCallbacks[i].end(); c++)
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(*c)->init();
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} // for i
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} // initAll
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//-----------------------------------------------------------------------------
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// Called when restarting a race
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void CallbackManager::reset() const
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{
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for(int i=0; i<CB_MAX; i++)
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{
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for(std::vector<Callback*>::const_iterator c = m_allCallbacks[i].begin();
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c != m_allCallbacks[i].end(); c++)
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(*c)->reset();
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} // for i
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} // initAll
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//-----------------------------------------------------------------------------
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void CallbackManager::handleExplosion(const btVector3& pos,
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const MovingPhysics* mp) const
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{
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for(int i=0; i<CB_MAX; i++)
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{
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for(std::vector<Callback*>::const_iterator c = m_allCallbacks[i].begin();
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c != m_allCallbacks[i].end(); c++)
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(*c)->handleExplosion(pos, mp==(*c));
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} // for i
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} // handleExplosion
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@ -1,57 +0,0 @@
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// $Id: callback_manager.hpp 796 2006-09-27 07:06:34Z hiker $
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//
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// SuperTuxKart - a fun racing game with go-kart
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// Copyright (C) 2006 Joerg Henrichs
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 3
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef CALLBACK_MANAGER_HPP
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#define CALLBACK_MANAGER_HPP
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#include <vector>
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#include "btBulletDynamicsCommon.h"
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#include "callback.hpp"
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class MovingPhysics;
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// It might actually be enough to have only two different values: track (which
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// get deleted and loaded more than one), and everything else, which only
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// gets loaded once, and deleted at the end (and when switching windows /
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// fullscreen). Sinace it's not much overhead, a separate class is provided
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// for every model that might contain a callback.
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enum CallbackType { CB_COLLECTABLE, CB_ATTACHMENT, CB_EXPLOSION, CB_ITEM,
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CB_KART, CB_TRACK, CB_MAX };
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class CallbackManager
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{
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std::vector<Callback*> m_allCallbacks[CB_MAX];
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public:
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CallbackManager();
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~CallbackManager();
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void update (float dt) const;
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void initAll () const;
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void reset () const;
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void clear (CallbackType cbType);
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void addCallback (Callback *c, CallbackType t);
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void handleExplosion(const btVector3& pos, const MovingPhysics* mo) const;
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}
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; // CallbackManager
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extern CallbackManager *callback_manager;
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#endif
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/* EOF */
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@ -24,11 +24,9 @@
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#include "irrlicht.h"
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using namespace irr;
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#include "callback.hpp"
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class XMLNode;
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class MovingTexture : public Callback
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class MovingTexture
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{
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private:
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/** Translation increment per second. */
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@ -193,10 +193,6 @@
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath="../../../src\callback_manager.cpp"
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>
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</File>
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<File
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RelativePath="../../../src\explosion.cpp"
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>
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@ -687,14 +683,6 @@
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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<File
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RelativePath="../../../src\callback.hpp"
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>
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</File>
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<File
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RelativePath="../../../src\callback_manager.hpp"
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>
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</File>
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<File
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RelativePath="../../../src\constants.hpp"
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>
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@ -226,7 +226,7 @@ void InputManager::handleStaticAction(int key, int value)
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if (race_manager->getNumPlayers() ==1 )
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{
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Kart* kart = RaceManager::getWorld()->getLocalPlayerKart(0);
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// kart->setPowerup(POWERUP_BUBBLEGUM, 10000);
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kart->setPowerup(POWERUP_BOWLING, 10000);
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kart->attach(ATTACH_ANVIL, 5);
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}
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break;
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@ -19,7 +19,6 @@
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#include "items/attachment_manager.hpp"
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#include "callback_manager.hpp"
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#include "graphics/irr_driver.hpp"
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#include "io/file_manager.hpp"
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@ -60,7 +59,6 @@ void AttachmentManager::removeTextures()
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{
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// FIXME: free attachment textures
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} // for
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callback_manager->clear(CB_ATTACHMENT);
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} // removeTextures
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//-----------------------------------------------------------------------------
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@ -21,7 +21,6 @@
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#include <math.h>
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#include "callback_manager.hpp"
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#include "race_manager.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/mesh_tools.hpp"
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@ -285,7 +284,7 @@ void Flyable::hit(Kart *kart_hit, MovingPhysics* moving_physics)
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}
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}
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}
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callback_manager->handleExplosion(pos_explosion, moving_physics);
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RaceManager::getTrack()->handleExplosion(pos_explosion, moving_physics);
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} // hit
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/* EOF */
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@ -21,7 +21,6 @@
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#include <string>
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#include <sstream>
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#include "callback_manager.hpp"
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#include "user_config.hpp"
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#include "material_manager.hpp"
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#include "material.hpp"
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@ -106,7 +105,6 @@ void ItemManager::removeTextures()
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i->second->drop();
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}
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m_all_meshes.clear();
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callback_manager->clear(CB_ITEM);
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} // removeTextures
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//-----------------------------------------------------------------------------
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@ -23,7 +23,6 @@
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#include <stdexcept>
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#include <sstream>
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#include "callback_manager.hpp"
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#include "material_manager.hpp"
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#include "material.hpp"
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#include "graphics/irr_driver.hpp"
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@ -74,7 +73,7 @@ void PowerupManager::removeTextures()
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if(m_all_models[i]) ssgDeRefDelete(m_all_models[i] );
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} // for
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#endif
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callback_manager->clear(CB_COLLECTABLE);
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} // removeTextures
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//-----------------------------------------------------------------------------
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@ -57,7 +57,7 @@ void ProjectileManager::removeTextures()
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//ssgDeRefDelete(m_explosion_model);
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// Only the explosion is here, all other models are actually managed
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// by powerup_manager.
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callback_manager->clear(CB_EXPLOSION);
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//callback_manager->clear(CB_EXPLOSION);
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} // removeTextures
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//-----------------------------------------------------------------------------
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@ -25,7 +25,6 @@
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#include "stk_config.hpp"
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#include "user_config.hpp"
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#include "callback_manager.hpp"
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#include "challenges/unlock_manager.hpp"
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#include "io/file_manager.hpp"
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#include "karts/kart_properties.hpp"
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@ -60,7 +59,6 @@ void KartPropertiesManager::removeTextures()
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delete *i;
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}
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m_karts_properties.clear();
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callback_manager->clear(CB_KART);
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} // removeTextures
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//-----------------------------------------------------------------------------
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@ -43,7 +43,6 @@ Loader* loader = 0;
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Loader::Loader()
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{
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m_current_callback_type = CB_COLLECTABLE;
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} // Loader
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//-----------------------------------------------------------------------------
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@ -82,20 +81,12 @@ void Loader::makeModelPath(char* path, const char* FNAME) const
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* \param optimise Default is true. If set to false, the model will not
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* be flattened.
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*/
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ssgEntity *Loader::load(const std::string& filename, CallbackType t,
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ssgEntity *Loader::load(const std::string& filename,
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bool optimise, bool is_full_path)
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{
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m_current_callback_type = t;
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m_is_full_path = is_full_path;
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#ifdef HAVE_IRRLICHT
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// FIXME: for now
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return NULL;
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#else
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ssgEntity *obj = optimise ? ssgLoad (filename.c_str(), this)
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: ssgLoadAC(filename.c_str(), this);
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preProcessObj(obj, false);
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return obj;
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#endif
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} // load
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//-----------------------------------------------------------------------------
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@ -25,7 +25,6 @@
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#include <string>
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#include <vector>
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#include <set>
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#include "callback_manager.hpp"
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class Loader : public ssgLoaderOptions
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{
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@ -43,20 +42,12 @@ public:
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~Loader();
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virtual void makeModelPath (char* path, const char* fname) const;
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ssgEntity *load(const std::string& filename, CallbackType t, bool optimise=true,
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ssgEntity *load(const std::string& filename, bool optimise=true,
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bool is_full_path=false);
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void setCallbackType(CallbackType t) {m_current_callback_type=t;}
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private:
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CallbackType m_current_callback_type;
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void makePath (std::string& path, const std::string& dir,
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const std::string& fname) const;
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#ifndef HAVE_IRRLICHT
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ssgBranch *createBranch (char *data) const;
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void preProcessObj( ssgEntity *n, bool mirror );
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ssgBranch *animInit (char *data) const;
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#endif
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};
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extern Loader* loader;
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|
@ -50,7 +50,6 @@
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#include "main_loop.hpp"
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#include "material_manager.hpp"
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#include "input/input_manager.hpp"
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#include "callback_manager.hpp"
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#include "history.hpp"
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#include "stk_config.hpp"
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#include "highscore_manager.hpp"
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@ -449,7 +448,6 @@ void InitTuxkart()
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kart_properties_manager = new KartPropertiesManager();
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projectile_manager = new ProjectileManager ();
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powerup_manager = new PowerupManager ();
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callback_manager = new CallbackManager ();
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item_manager = new ItemManager ();
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attachment_manager = new AttachmentManager ();
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highscore_manager = new HighscoreManager ();
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@ -489,7 +487,6 @@ void CleanTuxKart()
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if(highscore_manager) delete highscore_manager;
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if(attachment_manager) delete attachment_manager;
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if(item_manager) delete item_manager;
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if(callback_manager) delete callback_manager;
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if(powerup_manager) delete powerup_manager;
|
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if(projectile_manager) delete projectile_manager;
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if(kart_properties_manager) delete kart_properties_manager;
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|
@ -25,7 +25,6 @@
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#include "race_manager.hpp"
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#include "user_config.hpp"
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#include "callback_manager.hpp"
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#include "history.hpp"
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#include "highscore_manager.hpp"
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#include "audio/sound_manager.hpp"
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@ -157,7 +156,6 @@ void World::init()
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//ssgSetBackFaceCollisions ( !not defined! race_manager->mirror ) ;
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#endif
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|
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callback_manager->initAll();
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// TODO - race GUI
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//menu_manager->switchToRace();
|
||||
|
||||
@ -175,8 +173,6 @@ World::~World()
|
||||
// In case that a race is aborted (e.g. track not found) m_track is 0.
|
||||
if(m_track)
|
||||
m_track->cleanup();
|
||||
// Clear all callbacks
|
||||
callback_manager->clear(CB_TRACK);
|
||||
|
||||
for ( unsigned int i = 0 ; i < m_kart.size() ; i++ )
|
||||
delete m_kart[i];
|
||||
@ -293,9 +289,8 @@ void World::update(float dt)
|
||||
projectile_manager->update(dt);
|
||||
item_manager->update(dt);
|
||||
|
||||
/* Routine stuff we do even when paused */
|
||||
callback_manager->update(dt);
|
||||
}
|
||||
} // update
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
HighscoreEntry* World::getHighscores() const
|
||||
@ -513,7 +508,6 @@ void World::restartRace()
|
||||
item_manager->reset();
|
||||
projectile_manager->cleanup();
|
||||
race_manager->reset();
|
||||
callback_manager->reset();
|
||||
|
||||
// Resets the cameras in case that they are pointing too steep up or down
|
||||
stk_scene->reset();
|
||||
|
@ -24,14 +24,13 @@
|
||||
using namespace irr;
|
||||
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "callback.hpp"
|
||||
#include "user_pointer.hpp"
|
||||
|
||||
class Vec3;
|
||||
class scene::IAnimatedMesh;
|
||||
class XMLNode;
|
||||
|
||||
class MovingPhysics : public Callback
|
||||
class MovingPhysics
|
||||
{
|
||||
public:
|
||||
enum bodyTypes {MP_NONE, MP_CONE, MP_BOX, MP_SPHERE};
|
||||
|
@ -28,7 +28,6 @@
|
||||
|
||||
#include "stk_config.hpp"
|
||||
#include "material_manager.hpp"
|
||||
#include "callback_manager.hpp"
|
||||
#include "isect.hpp"
|
||||
#include "user_config.hpp"
|
||||
#include "audio/sound_manager.hpp"
|
||||
@ -1283,7 +1282,28 @@ void Track::update(float dt)
|
||||
{
|
||||
m_animated_textures[i]->update(dt);
|
||||
}
|
||||
for(unsigned int i=0; i<m_physical_objects.size(); i++)
|
||||
{
|
||||
m_physical_objects[i]->update(dt);
|
||||
}
|
||||
} // update
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Handles an explosion, i.e. it makes sure that all physical objects are
|
||||
* affected accordingly.
|
||||
* \param pos Position of the explosion.
|
||||
* \param mp If the hit was a physical object, this object will be affected
|
||||
* more. Otherwise this is NULL.
|
||||
*/
|
||||
void Track::handleExplosion(const Vec3 &pos, const MovingPhysics *mp) const
|
||||
{
|
||||
for(std::vector<MovingPhysics*>::const_iterator i=m_physical_objects.begin();
|
||||
i!=m_physical_objects.end(); i++)
|
||||
{
|
||||
(*i)->handleExplosion(pos, mp==(*i));
|
||||
}
|
||||
} // handleExplosion
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
/** Creates a water node.
|
||||
* \param node The XML node containing the specifications for the water node.
|
||||
@ -1376,8 +1396,7 @@ void Track::loadTrackModel()
|
||||
if(name=="track") continue;
|
||||
if(name=="object")
|
||||
{
|
||||
MovingPhysics *mp = new MovingPhysics(node);
|
||||
callback_manager->addCallback(mp, CB_TRACK);
|
||||
m_physical_objects.push_back(new MovingPhysics(node));
|
||||
}
|
||||
else if(name=="water")
|
||||
{
|
||||
@ -1429,6 +1448,13 @@ void Track::loadTrackModel()
|
||||
|
||||
}
|
||||
|
||||
// Init all physical objects
|
||||
for(std::vector<MovingPhysics*>::const_iterator i=m_physical_objects.begin();
|
||||
i!=m_physical_objects.end(); i++)
|
||||
{
|
||||
(*i)->init();
|
||||
}
|
||||
|
||||
#else
|
||||
std::string path = file_manager->getTrackFile(getIdent()+".loc");
|
||||
|
||||
|
@ -77,6 +77,10 @@ private:
|
||||
|
||||
/** The list of all animated textures. */
|
||||
std::vector<MovingTexture*> m_animated_textures;
|
||||
|
||||
/** List of all physical objects. */
|
||||
std::vector<MovingPhysics*> m_physical_objects;
|
||||
|
||||
/** If a sky dome is used, the number of horizontal segments
|
||||
* the sphere should be divided in. */
|
||||
int m_sky_hori_segments;
|
||||
@ -217,6 +221,7 @@ public:
|
||||
float getTerrainHeight(const Vec3 &pos) const;
|
||||
void createPhysicsModel();
|
||||
void update(float dt);
|
||||
void handleExplosion(const Vec3 &pos, const MovingPhysics *mp) const;
|
||||
void glVtx (sgVec2 v, float x_offset, float y_offset) const
|
||||
{
|
||||
glVertex2f(
|
||||
|
Loading…
Reference in New Issue
Block a user