Removed callback manager, callbacks are not needed the way they were

with plib, and the track is now updating its animated textures and
physical objects.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3337 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2009-04-01 00:55:20 +00:00
parent 0681523762
commit 30de5e36f8
20 changed files with 46 additions and 304 deletions

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@ -161,9 +161,6 @@ supertuxkart_SOURCES = \
loader.hpp \
race_manager.cpp \
race_manager.hpp \
callback.hpp \
callback_manager.cpp \
callback_manager.hpp \
main_loop.cpp \
main_loop.hpp \
user_pointer.hpp \

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@ -1,37 +0,0 @@
// $Id: callback.hpp 796 2006-09-27 07:06:34Z hiker $
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef CALLBACK_H
#define CALLBACK_H
#include "btBulletDynamicsCommon.h"
class Callback
{
public:
virtual ~Callback() {};
virtual void update (float dt) = 0;
virtual void init () = 0;
virtual void reset () {};
virtual void handleExplosion(const btVector3& pos, bool directHit) {};
}
; // Callback
#endif

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@ -1,142 +0,0 @@
// $Id: callback_manager.cpp 796 2006-09-27 07:06:34Z hiker $
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "callback_manager.hpp"
#include "physics/moving_physics.hpp"
CallbackManager *callback_manager=NULL;
CallbackManager::CallbackManager()
{
for(int i=0; i<CB_MAX; i++)
{
m_allCallbacks[i].clear();
}
} // CallbackManager
//-----------------------------------------------------------------------------
CallbackManager::~CallbackManager()
{
for(int i=0; i<CB_MAX; i++)
{
for(std::vector<Callback*>::const_iterator c = m_allCallbacks[i].begin();
c != m_allCallbacks[i].end(); c++)
{
MovingPhysics *mp = dynamic_cast<MovingPhysics*>(*c);
if(mp)
{
#ifndef HAVE_IRRLICHT
ssgDeRefDelete(mp);
#endif
}
else
{
delete *c;
}
} // for c in m_allCallbacks[i]
m_allCallbacks[i].clear();
} // for i <CB_MAX
} // ~CallbackManager
//-----------------------------------------------------------------------------
void CallbackManager::addCallback(Callback *c, CallbackType t)
{
m_allCallbacks[t].push_back(c);
MovingPhysics *mp = dynamic_cast<MovingPhysics*>(c);
if(mp)
{
#ifndef HAVE_IRRLICHT
mp->ref();
#endif
}
} // addCallback
//-----------------------------------------------------------------------------
void CallbackManager::clear(CallbackType cbType)
{
for(std::vector<Callback*>::const_iterator c = m_allCallbacks[cbType].begin();
c != m_allCallbacks[cbType].end(); c++)
{
MovingPhysics *mp = dynamic_cast<MovingPhysics*>(*c);
if(mp)
{
#ifndef HAVE_IRRLICHT
ssgDeRefDelete(mp);
#endif
}
else
{
delete *c;
}
}
m_allCallbacks[cbType].clear();
} // clear
//-----------------------------------------------------------------------------
void CallbackManager::update(float dt) const
{
for(int i=0; i<CB_MAX; i++)
{
for(std::vector<Callback*>::const_iterator c = m_allCallbacks[i].begin();
c != m_allCallbacks[i].end(); c++)
(*c)->update(dt);
} // for i
} // update
//-----------------------------------------------------------------------------
void CallbackManager::initAll() const
{
for(int i=0; i<CB_MAX; i++)
{
for(std::vector<Callback*>::const_iterator c = m_allCallbacks[i].begin();
c != m_allCallbacks[i].end(); c++)
(*c)->init();
} // for i
} // initAll
//-----------------------------------------------------------------------------
// Called when restarting a race
void CallbackManager::reset() const
{
for(int i=0; i<CB_MAX; i++)
{
for(std::vector<Callback*>::const_iterator c = m_allCallbacks[i].begin();
c != m_allCallbacks[i].end(); c++)
(*c)->reset();
} // for i
} // initAll
//-----------------------------------------------------------------------------
void CallbackManager::handleExplosion(const btVector3& pos,
const MovingPhysics* mp) const
{
for(int i=0; i<CB_MAX; i++)
{
for(std::vector<Callback*>::const_iterator c = m_allCallbacks[i].begin();
c != m_allCallbacks[i].end(); c++)
(*c)->handleExplosion(pos, mp==(*c));
} // for i
} // handleExplosion

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@ -1,57 +0,0 @@
// $Id: callback_manager.hpp 796 2006-09-27 07:06:34Z hiker $
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2006 Joerg Henrichs
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef CALLBACK_MANAGER_HPP
#define CALLBACK_MANAGER_HPP
#include <vector>
#include "btBulletDynamicsCommon.h"
#include "callback.hpp"
class MovingPhysics;
// It might actually be enough to have only two different values: track (which
// get deleted and loaded more than one), and everything else, which only
// gets loaded once, and deleted at the end (and when switching windows /
// fullscreen). Sinace it's not much overhead, a separate class is provided
// for every model that might contain a callback.
enum CallbackType { CB_COLLECTABLE, CB_ATTACHMENT, CB_EXPLOSION, CB_ITEM,
CB_KART, CB_TRACK, CB_MAX };
class CallbackManager
{
std::vector<Callback*> m_allCallbacks[CB_MAX];
public:
CallbackManager();
~CallbackManager();
void update (float dt) const;
void initAll () const;
void reset () const;
void clear (CallbackType cbType);
void addCallback (Callback *c, CallbackType t);
void handleExplosion(const btVector3& pos, const MovingPhysics* mo) const;
}
; // CallbackManager
extern CallbackManager *callback_manager;
#endif
/* EOF */

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@ -24,11 +24,9 @@
#include "irrlicht.h"
using namespace irr;
#include "callback.hpp"
class XMLNode;
class MovingTexture : public Callback
class MovingTexture
{
private:
/** Translation increment per second. */

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@ -193,10 +193,6 @@
Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
>
<File
RelativePath="../../../src\callback_manager.cpp"
>
</File>
<File
RelativePath="../../../src\explosion.cpp"
>
@ -687,14 +683,6 @@
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
>
<File
RelativePath="../../../src\callback.hpp"
>
</File>
<File
RelativePath="../../../src\callback_manager.hpp"
>
</File>
<File
RelativePath="../../../src\constants.hpp"
>

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@ -226,7 +226,7 @@ void InputManager::handleStaticAction(int key, int value)
if (race_manager->getNumPlayers() ==1 )
{
Kart* kart = RaceManager::getWorld()->getLocalPlayerKart(0);
// kart->setPowerup(POWERUP_BUBBLEGUM, 10000);
kart->setPowerup(POWERUP_BOWLING, 10000);
kart->attach(ATTACH_ANVIL, 5);
}
break;

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@ -19,7 +19,6 @@
#include "items/attachment_manager.hpp"
#include "callback_manager.hpp"
#include "graphics/irr_driver.hpp"
#include "io/file_manager.hpp"
@ -60,7 +59,6 @@ void AttachmentManager::removeTextures()
{
// FIXME: free attachment textures
} // for
callback_manager->clear(CB_ATTACHMENT);
} // removeTextures
//-----------------------------------------------------------------------------

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@ -21,7 +21,6 @@
#include <math.h>
#include "callback_manager.hpp"
#include "race_manager.hpp"
#include "graphics/irr_driver.hpp"
#include "graphics/mesh_tools.hpp"
@ -285,7 +284,7 @@ void Flyable::hit(Kart *kart_hit, MovingPhysics* moving_physics)
}
}
}
callback_manager->handleExplosion(pos_explosion, moving_physics);
RaceManager::getTrack()->handleExplosion(pos_explosion, moving_physics);
} // hit
/* EOF */

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@ -21,7 +21,6 @@
#include <string>
#include <sstream>
#include "callback_manager.hpp"
#include "user_config.hpp"
#include "material_manager.hpp"
#include "material.hpp"
@ -106,7 +105,6 @@ void ItemManager::removeTextures()
i->second->drop();
}
m_all_meshes.clear();
callback_manager->clear(CB_ITEM);
} // removeTextures
//-----------------------------------------------------------------------------

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@ -23,7 +23,6 @@
#include <stdexcept>
#include <sstream>
#include "callback_manager.hpp"
#include "material_manager.hpp"
#include "material.hpp"
#include "graphics/irr_driver.hpp"
@ -74,7 +73,7 @@ void PowerupManager::removeTextures()
if(m_all_models[i]) ssgDeRefDelete(m_all_models[i] );
} // for
#endif
callback_manager->clear(CB_COLLECTABLE);
} // removeTextures
//-----------------------------------------------------------------------------

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@ -57,7 +57,7 @@ void ProjectileManager::removeTextures()
//ssgDeRefDelete(m_explosion_model);
// Only the explosion is here, all other models are actually managed
// by powerup_manager.
callback_manager->clear(CB_EXPLOSION);
//callback_manager->clear(CB_EXPLOSION);
} // removeTextures
//-----------------------------------------------------------------------------

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@ -25,7 +25,6 @@
#include "stk_config.hpp"
#include "user_config.hpp"
#include "callback_manager.hpp"
#include "challenges/unlock_manager.hpp"
#include "io/file_manager.hpp"
#include "karts/kart_properties.hpp"
@ -60,7 +59,6 @@ void KartPropertiesManager::removeTextures()
delete *i;
}
m_karts_properties.clear();
callback_manager->clear(CB_KART);
} // removeTextures
//-----------------------------------------------------------------------------

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@ -43,7 +43,6 @@ Loader* loader = 0;
Loader::Loader()
{
m_current_callback_type = CB_COLLECTABLE;
} // Loader
//-----------------------------------------------------------------------------
@ -82,20 +81,12 @@ void Loader::makeModelPath(char* path, const char* FNAME) const
* \param optimise Default is true. If set to false, the model will not
* be flattened.
*/
ssgEntity *Loader::load(const std::string& filename, CallbackType t,
ssgEntity *Loader::load(const std::string& filename,
bool optimise, bool is_full_path)
{
m_current_callback_type = t;
m_is_full_path = is_full_path;
#ifdef HAVE_IRRLICHT
// FIXME: for now
return NULL;
#else
ssgEntity *obj = optimise ? ssgLoad (filename.c_str(), this)
: ssgLoadAC(filename.c_str(), this);
preProcessObj(obj, false);
return obj;
#endif
} // load
//-----------------------------------------------------------------------------

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@ -25,7 +25,6 @@
#include <string>
#include <vector>
#include <set>
#include "callback_manager.hpp"
class Loader : public ssgLoaderOptions
{
@ -43,20 +42,12 @@ public:
~Loader();
virtual void makeModelPath (char* path, const char* fname) const;
ssgEntity *load(const std::string& filename, CallbackType t, bool optimise=true,
ssgEntity *load(const std::string& filename, bool optimise=true,
bool is_full_path=false);
void setCallbackType(CallbackType t) {m_current_callback_type=t;}
private:
CallbackType m_current_callback_type;
void makePath (std::string& path, const std::string& dir,
const std::string& fname) const;
#ifndef HAVE_IRRLICHT
ssgBranch *createBranch (char *data) const;
void preProcessObj( ssgEntity *n, bool mirror );
ssgBranch *animInit (char *data) const;
#endif
};
extern Loader* loader;

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@ -50,7 +50,6 @@
#include "main_loop.hpp"
#include "material_manager.hpp"
#include "input/input_manager.hpp"
#include "callback_manager.hpp"
#include "history.hpp"
#include "stk_config.hpp"
#include "highscore_manager.hpp"
@ -449,7 +448,6 @@ void InitTuxkart()
kart_properties_manager = new KartPropertiesManager();
projectile_manager = new ProjectileManager ();
powerup_manager = new PowerupManager ();
callback_manager = new CallbackManager ();
item_manager = new ItemManager ();
attachment_manager = new AttachmentManager ();
highscore_manager = new HighscoreManager ();
@ -489,7 +487,6 @@ void CleanTuxKart()
if(highscore_manager) delete highscore_manager;
if(attachment_manager) delete attachment_manager;
if(item_manager) delete item_manager;
if(callback_manager) delete callback_manager;
if(powerup_manager) delete powerup_manager;
if(projectile_manager) delete projectile_manager;
if(kart_properties_manager) delete kart_properties_manager;

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@ -25,7 +25,6 @@
#include "race_manager.hpp"
#include "user_config.hpp"
#include "callback_manager.hpp"
#include "history.hpp"
#include "highscore_manager.hpp"
#include "audio/sound_manager.hpp"
@ -157,7 +156,6 @@ void World::init()
//ssgSetBackFaceCollisions ( !not defined! race_manager->mirror ) ;
#endif
callback_manager->initAll();
// TODO - race GUI
//menu_manager->switchToRace();
@ -175,8 +173,6 @@ World::~World()
// In case that a race is aborted (e.g. track not found) m_track is 0.
if(m_track)
m_track->cleanup();
// Clear all callbacks
callback_manager->clear(CB_TRACK);
for ( unsigned int i = 0 ; i < m_kart.size() ; i++ )
delete m_kart[i];
@ -293,9 +289,8 @@ void World::update(float dt)
projectile_manager->update(dt);
item_manager->update(dt);
/* Routine stuff we do even when paused */
callback_manager->update(dt);
}
} // update
// ----------------------------------------------------------------------------
HighscoreEntry* World::getHighscores() const
@ -513,7 +508,6 @@ void World::restartRace()
item_manager->reset();
projectile_manager->cleanup();
race_manager->reset();
callback_manager->reset();
// Resets the cameras in case that they are pointing too steep up or down
stk_scene->reset();

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@ -24,14 +24,13 @@
using namespace irr;
#include "btBulletDynamicsCommon.h"
#include "callback.hpp"
#include "user_pointer.hpp"
class Vec3;
class scene::IAnimatedMesh;
class XMLNode;
class MovingPhysics : public Callback
class MovingPhysics
{
public:
enum bodyTypes {MP_NONE, MP_CONE, MP_BOX, MP_SPHERE};

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@ -28,7 +28,6 @@
#include "stk_config.hpp"
#include "material_manager.hpp"
#include "callback_manager.hpp"
#include "isect.hpp"
#include "user_config.hpp"
#include "audio/sound_manager.hpp"
@ -1283,7 +1282,28 @@ void Track::update(float dt)
{
m_animated_textures[i]->update(dt);
}
for(unsigned int i=0; i<m_physical_objects.size(); i++)
{
m_physical_objects[i]->update(dt);
}
} // update
// ----------------------------------------------------------------------------
/** Handles an explosion, i.e. it makes sure that all physical objects are
* affected accordingly.
* \param pos Position of the explosion.
* \param mp If the hit was a physical object, this object will be affected
* more. Otherwise this is NULL.
*/
void Track::handleExplosion(const Vec3 &pos, const MovingPhysics *mp) const
{
for(std::vector<MovingPhysics*>::const_iterator i=m_physical_objects.begin();
i!=m_physical_objects.end(); i++)
{
(*i)->handleExplosion(pos, mp==(*i));
}
} // handleExplosion
// ----------------------------------------------------------------------------
/** Creates a water node.
* \param node The XML node containing the specifications for the water node.
@ -1376,8 +1396,7 @@ void Track::loadTrackModel()
if(name=="track") continue;
if(name=="object")
{
MovingPhysics *mp = new MovingPhysics(node);
callback_manager->addCallback(mp, CB_TRACK);
m_physical_objects.push_back(new MovingPhysics(node));
}
else if(name=="water")
{
@ -1429,6 +1448,13 @@ void Track::loadTrackModel()
}
// Init all physical objects
for(std::vector<MovingPhysics*>::const_iterator i=m_physical_objects.begin();
i!=m_physical_objects.end(); i++)
{
(*i)->init();
}
#else
std::string path = file_manager->getTrackFile(getIdent()+".loc");

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@ -77,6 +77,10 @@ private:
/** The list of all animated textures. */
std::vector<MovingTexture*> m_animated_textures;
/** List of all physical objects. */
std::vector<MovingPhysics*> m_physical_objects;
/** If a sky dome is used, the number of horizontal segments
* the sphere should be divided in. */
int m_sky_hori_segments;
@ -217,6 +221,7 @@ public:
float getTerrainHeight(const Vec3 &pos) const;
void createPhysicsModel();
void update(float dt);
void handleExplosion(const Vec3 &pos, const MovingPhysics *mp) const;
void glVtx (sgVec2 v, float x_offset, float y_offset) const
{
glVertex2f(