Fix bug in previous commit (why on earth didn't VS complain???).

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6505 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2010-11-11 22:05:46 +00:00
parent fc202a57f5
commit 30cb112c46
5 changed files with 7 additions and 7 deletions

View File

@ -1,4 +1,4 @@
// $Id$
// $Id$
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2010 Joerg Henrichs
@ -23,12 +23,12 @@
#include "irrlicht.h"
using namespace irr;
#include "input/input.hpp"
#include "karts/controller/kart_control.hpp"
#include "states_screens/state_manager.hpp"
class Kart;
class Item;
enum PlayerAction;
/** This is the base class for kart controller - that can be a player
* or a a robot.
@ -64,7 +64,7 @@ public:
virtual bool isPlayerController () const {return false;}
virtual bool isNetworkController() const {return false;}
/** Default: ignore actions. Only PlayerController get them. */
virtual void action (const PlayerAction &action, int value) {}
virtual void action (PlayerAction action, int value) {}
virtual const irr::core::stringw& getNamePostfix() const;
}; // Controller

View File

@ -138,7 +138,7 @@ void EndController::reset()
//-----------------------------------------------------------------------------
/** The end controller must forward 'fire' presses to the race gui.
*/
void EndController::action(const PlayerAction &action, int value)
void EndController::action(PlayerAction action, int value)
{
if(action!=PA_FIRE) return;
RaceResultGUI *race_result_gui = dynamic_cast<RaceResultGUI*>(World::getWorld()->getRaceGUI());

View File

@ -83,7 +83,7 @@ public:
* controller. This way e.g. highscores can still be assigned
* to the right player. */
virtual bool isPlayerController () const {return m_player!=NULL;}
virtual void action (const PlayerAction &action, int value);
virtual void action (PlayerAction action, int value);
}; // EndKart

View File

@ -113,7 +113,7 @@ void PlayerController::resetInputState()
* and if it's 0 it indicates that the corresponding button
* was released.
*/
void PlayerController::action(const PlayerAction &action, int value)
void PlayerController::action(PlayerAction action, int value)
{
switch (action)
{

View File

@ -51,7 +51,7 @@ public:
unsigned int player_index);
~PlayerController ();
void update (float);
void action (const PlayerAction &action, int value);
void action (PlayerAction action, int value);
void handleZipper ();
void collectedItem (const Item &item, int add_info=-1,
float previous_energy=0);