Add rename config option (#4233)
* Add rename config option * xmlDe/Encode to deal with " character * m_config_name string -> stringw * wcslen() -> empty() , remove useless c_str()
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@ -53,6 +53,11 @@
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<spacer width="50" height="2%" />
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</div>
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<spacer width="2%" height="10" />
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<button id="rename_config" I18N="In the input configuration screen" text="Rename Configuration"/>
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<spacer width="2%" height="10" />
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<label id="conflict" proportion="1" text="" word_wrap="true" align="center"/>
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</div>
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@ -23,6 +23,7 @@
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#include "input/gamepad_android_config.hpp"
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#include "input/keyboard_config.hpp"
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#include "io/xml_node.hpp"
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#include "io/utf_writer.hpp"
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#include "utils/log.hpp"
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#include <SKeyMap.h>
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@ -73,6 +74,7 @@ DeviceConfig::DeviceConfig()
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m_name = "";
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m_enabled = true;
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m_plugged = 0;
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m_config_name= L"";
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} // DeviceConfig
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// ------------------------------------------------------------------------
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@ -291,7 +293,10 @@ bool DeviceConfig::doGetAction(Input::InputType type,
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void DeviceConfig::save (std::ofstream& stream)
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{
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stream << "enabled=\""
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<< (m_enabled ? "true\">\n" : "false\">\n");
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<< (m_enabled ? "true\"" : "false\"")
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<< " configName=\""
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<< StringUtils::xmlEncode(m_config_name)
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<< "\">\n ";
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for(int n = 0; n < PA_COUNT; n++) // Start at 0?
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{
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@ -312,6 +317,7 @@ bool DeviceConfig::load(const XMLNode *config)
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{
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config->get("name", &m_name);
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config->get("enabled", &m_enabled);
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config->getAndDecode("configName", &m_config_name);
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bool error = false;
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for(unsigned int i=0; i<config->getNumNodes(); i++)
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{
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@ -49,9 +49,12 @@ private:
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/** How many devices connected to the system which uses this config? */
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int m_plugged;
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/** Name of this configuratiom. */
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/** Internal name of this configuration. */
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std::string m_name;
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/** Name of this configuration (given by the user). */
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irr::core::stringw m_config_name;
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protected:
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Binding m_bindings[PA_COUNT];
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@ -126,11 +129,11 @@ public:
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} // getNumberOfAxes
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// ------------------------------------------------------------------------
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/** Sets the name of this device. */
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/** Sets the internal name of this device. */
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void setName(const std::string &name) { m_name = name; }
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// ------------------------------------------------------------------------
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/** Returns the name for this device configuration. */
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/** Returns the internal name for this device configuration. */
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const std::string& getName() const { return m_name; };
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// ------------------------------------------------------------------------
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@ -156,6 +159,14 @@ public:
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// ------------------------------------------------------------------------
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/** Sets this config to be enabled or disabled. */
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void setEnabled(bool new_value) { m_enabled = new_value; }
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// ------------------------------------------------------------------------
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/** Sets the name of this device configuration */
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irr::core::stringw getConfigName() const { return m_config_name; }
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// ------------------------------------------------------------------------
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/** Returns the name of this device configuration */
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void setConfigName( irr::core::stringw config_name ) { m_config_name = config_name; }
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}; // class DeviceConfig
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#endif
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@ -24,6 +24,7 @@
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#include "guiengine/widget.hpp"
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#include "guiengine/widgets/button_widget.hpp"
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#include "guiengine/widgets/label_widget.hpp"
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#include "guiengine/widgets/text_box_widget.hpp"
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#include "guiengine/widgets/list_widget.hpp"
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#include "guiengine/widgets/ribbon_widget.hpp"
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#include "input/input_manager.hpp"
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@ -31,6 +32,7 @@
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#include "input/gamepad_device.hpp"
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#include "io/file_manager.hpp"
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#include "states_screens/dialogs/press_a_key_dialog.hpp"
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#include "states_screens/dialogs/general_text_field_dialog.hpp"
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#include "states_screens/options/options_screen_audio.hpp"
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#include "states_screens/options/options_screen_general.hpp"
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#include "states_screens/options/options_screen_input.hpp"
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@ -637,6 +639,24 @@ void OptionsScreenDevice::eventCallback(Widget* widget,
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input_manager->getDeviceManager()->save();
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}
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else if (name == "rename_config")
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{
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core::stringw configName = StringUtils::utf8ToWide(m_config->getName());
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DeviceConfig *the_config = m_config; //Can't give variable m_config directly
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new GeneralTextFieldDialog(configName, [] (const irr::core::stringw& text) {},
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[the_config] (GUIEngine::LabelWidget* lw,
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GUIEngine::TextBoxWidget* tb)->bool
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{
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core::stringw info = tb->getText();
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if (info.empty())
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return false;
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the_config->setConfigName(info);
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input_manager->getDeviceManager()->save();
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return true;
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});
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}
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} // eventCallback
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@ -107,12 +107,21 @@ void OptionsScreenInput::buildDeviceList()
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{
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const int icon = (config->isEnabled() ? 0 : 1);
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//Display the configName instead of default name if it exists
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if (!config->getConfigName().empty())
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{
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// since irrLicht's list widget has the nasty tendency to put the
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// icons very close to the text, I'm adding spaces to compensate.
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devices->addItem(internal_name, (core::stringw(" ") +
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config->getConfigName()), icon);
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}
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else
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{
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devices->addItem(internal_name, (core::stringw(" ") +
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_("Keyboard %i", i)).c_str(), icon);
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}
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}
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}
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const int gpad_config_count = device_manager->getGamePadConfigAmount();
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@ -122,10 +131,20 @@ void OptionsScreenInput::buildDeviceList()
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// Don't display the configuration if a matching device is not available
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if (config->isPlugged())
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{
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irr::core::stringw name;
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//Display the configName instead of default name if it exists
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if (!config->getConfigName().empty())
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{
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// since irrLicht's list widget has the nasty tendency to put the
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// icons very close to the text, I'm adding spaces to compensate.
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irr::core::stringw name = (" " + config->getName()).c_str();
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name = (core::stringw(" ") +
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config->getConfigName());
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}
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else
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{
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name = (" " + config->getName()).c_str();
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if (config->getNumberOfDevices() > 1)
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{
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@ -133,6 +152,7 @@ void OptionsScreenInput::buildDeviceList()
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name += config->getNumberOfDevices();
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name += core::stringw(L")");
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}
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}
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std::ostringstream gpname;
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gpname << "gamepad" << i;
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