Bugfix : use ambient light from the sun when SH maps are not used
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@ -1391,14 +1391,20 @@ void IrrDriver::generateSkyboxCubemap()
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int sh_w = 16;
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int sh_w = 16;
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int sh_h = 16;
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int sh_h = 16;
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const video::SColorf& ambientf = irr_driver->getSceneManager()->getAmbientLight();
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video::SColor ambient = ambientf.toSColor();
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char *sh_rgba[6];
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char *sh_rgba[6];
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for (unsigned i = 0; i < 6; i++)
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for (unsigned i = 0; i < 6; i++)
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{
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{
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sh_rgba[i] = new char[sh_w * sh_h * 4];
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sh_rgba[i] = new char[sh_w * sh_h * 4];
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for (int j = 0; j < sh_w * sh_h * 4; j++)
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for (int j = 0; j < sh_w * sh_h * 4; j+=4)
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{
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{
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sh_rgba[i][j] = 150;
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sh_rgba[i][j] = ambient.getBlue();
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sh_rgba[i][j + 1] = ambient.getGreen();
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sh_rgba[i][j + 2] = ambient.getRed();
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sh_rgba[i][j + 3] = 255;
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}
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}
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}
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}
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