Minor change to resolution switch code, so that my work around what seems a bug in the mac version of irrlicht doesn't introduce issues where this bug doesn't manifest
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@5108 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -765,6 +765,11 @@ void IrrDriver::update(float dt)
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if (m_res_switching) m_res_switching = false;
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if (m_res_switching) m_res_switching = false;
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else main_loop->abort();
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else main_loop->abort();
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}
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}
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else if (m_res_switching)
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{
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m_res_switching = false;
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}
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World *world = World::getWorld();
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World *world = World::getWorld();
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const bool inRace = world!=NULL;
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const bool inRace = world!=NULL;
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