Improve screen keyboard layout

This commit is contained in:
Deve 2019-01-17 00:14:03 +01:00
parent 9078438b23
commit 2d219f29cc
2 changed files with 78 additions and 35 deletions

View File

@ -36,29 +36,38 @@
using namespace GUIEngine;
#define KEYBOARD_COLS_NUM 11
#define KEYBOARD_ROWS_NUM 3
typedef std::string KeyboardLayout[KEYBOARD_ROWS_NUM][KEYBOARD_COLS_NUM];
typedef std::vector<std::vector<std::string> > KeyboardLayout;
typedef std::vector<std::vector<int> > KeyboardLayoutProportions;
KeyboardLayout layout_lower =
{{"q", "w", "e", "r", "t", "y", "u", "i", "o", "p", "123" },
{"a", "s", "d", "f", "g", "h", "j", "k", "l", "Shift", "Back" },
{"z", "x", "c", "v", "b", "n", "m", ",", ".", "Space", "Enter"}};
KeyboardLayout layout_upper =
{{"Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P", "123" },
{"A", "S", "D", "F", "G", "H", "J", "K", "L", "Shift", "Back" },
{"Z", "X", "C", "V", "B", "N", "M", ",", ".", "Space", "Enter"}};
{{"q", "w", "e", "r", "t", "y", "u", "i", "o", "p"},
{"Separator", "a", "s", "d", "f", "g", "h", "j", "k", "l", "Separator"},
{"Shift", "z", "x", "c", "v", "b", "n", "m", "?", "Back"},
{"123", ".", "Space", ",", "Enter"}};
KeyboardLayout layout_upper =
{{"Q", "W", "E", "R", "T", "Y", "U", "I", "O", "P"},
{"Separator", "A", "S", "D", "F", "G", "H", "J", "K", "L", "Separator"},
{"Shift", "Z", "X", "C", "V", "B", "N", "M", "!", "Back"},
{"123", ".", "Space", ",", "Enter"}};
KeyboardLayout layout_digits =
{{"1", "2", "3", "!", "@", "#", "$", "%", "^", "&", "Text" },
{"4", "5", "6", "*", "(", ")", "-", "+", "?", "Shift", "Back" },
{"7", "8", "9", "0", "\"", ";", ":", ",", ".", "Space", "Enter"}};
{{"1", "2", "3", "4", "5", "6", "7", "8", "9", "0"},
{"Separator", "@", "#", "$", "%", "^", "&", "*", "(", ")", "Separator"},
{"Shift", "-", "+", ":", ";", "\"", "\'", "/", "?", "Back"},
{"Text", ".", "Space", ",", "Enter"}};
KeyboardLayout layout_digits2 =
{{"1", "2", "3", "[", "]", "{", "}", "~", "`", "\\", "Text" },
{"4", "5", "6", "|", "<", ">", "_", "=", "/", "Shift", "Back" },
{"7", "8", "9", "0", "\'", ";", ":", ",", ".", "Space", "Enter"}};
{{"1", "2", "3", "4", "5", "6", "7", "8", "9", "0"},
{"Separator", "@", "[", "]", "{", "}", "~", "`", "\\", "|", "Separator"},
{"Shift", "_", "=", ":", ";", "<", ">", "/", "!", "Back"},
{"Text", ".", "Space", ",", "Enter"}};
KeyboardLayoutProportions layout_proportions =
{{2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
{1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 1},
{2, 2, 2, 2, 2, 2, 2, 2, 2, 2},
{3, 2, 10, 2, 3}};
ScreenKeyboard* ScreenKeyboard::m_screen_keyboard = NULL;
@ -155,26 +164,41 @@ void ScreenKeyboard::init()
*/
void ScreenKeyboard::createButtons()
{
int pos_x = 1;
int pos_y = 10;
int width = (m_area.getWidth() - 2 * pos_x) / KEYBOARD_COLS_NUM;
int height = (m_area.getHeight() - 2 * pos_y) / KEYBOARD_ROWS_NUM;
int rows_num = layout_proportions.size();
int pos_y = 3;
char width_str[100];
sprintf(width_str, "%i", width);
int height = (m_area.getHeight() - 2 * pos_y) / rows_num;
char height_str[100];
sprintf(height_str, "%i", height);
for (int i = 0; i < KEYBOARD_ROWS_NUM; i++)
for (int i = 0; i < rows_num; i++)
{
float pos_x = 3;
int total_width = m_area.getWidth() - 2 * (int)pos_x;
char tmp[100];
sprintf(tmp, "%i", pos_y + height * i);
std::string pos_y_str = tmp;
for (int j = 0; j < KEYBOARD_COLS_NUM; j++)
int total_proportions = 0;
for (int value : layout_proportions[i])
{
total_proportions += value;
}
int cols_num = layout_proportions[i].size();
for (int j = 0; j < cols_num; j++)
{
float width = (float)total_width * layout_proportions[i][j]
/ total_proportions;
char width_str[100];
sprintf(width_str, "%i", (int)roundf(width));
char tmp[100];
sprintf(tmp, "%i", pos_x + width * j);
sprintf(tmp, "%i", (int)roundf(pos_x));
std::string pos_x_str = tmp;
ButtonWidget* button = new ButtonWidget();
@ -185,6 +209,8 @@ void ScreenKeyboard::createButtons()
button->m_properties[PROP_Y] = pos_y_str;
m_widgets.push_back(button);
m_buttons.push_back(button);
pos_x += width;
}
}
@ -232,6 +258,8 @@ std::wstring ScreenKeyboard::getKeyName(std::string key_id)
*/
void ScreenKeyboard::assignButtons(ButtonsType buttons_type)
{
int rows_num = layout_proportions.size();
m_buttons_type = buttons_type;
KeyboardLayout* keys = NULL;
@ -255,17 +283,32 @@ void ScreenKeyboard::assignButtons(ButtonsType buttons_type)
break;
};
for (int i = 0; i < KEYBOARD_ROWS_NUM; i++)
unsigned int current_button_id = 0;
for (int i = 0; i < rows_num; i++)
{
for (int j = 0; j < KEYBOARD_COLS_NUM; j++)
int cols_num = layout_proportions[i].size();
for (int j = 0; j < cols_num; j++)
{
std::string key = keys != NULL ? (*keys)[i][j] : "?";
std::wstring key_name = getKeyName(key);
ButtonWidget* button = m_buttons[i * KEYBOARD_COLS_NUM + j];
assert(current_button_id < m_buttons.size());
ButtonWidget* button = m_buttons[current_button_id];
button->setText(key_name.c_str());
button->m_properties[PROP_ID] = key;
if (key == "Separator")
{
button->setVisible(false);
}
else
{
button->setVisible(true);
button->setText(key_name.c_str());
button->m_properties[PROP_ID] = key;
}
current_button_id++;
}
}
} // assignButtons

View File

@ -1786,6 +1786,6 @@ void CGUIEditBox::openScreenKeyboard()
setTextMarkers(CursorPos, CursorPos);
calculateScrollPos();
new GUIEngine::ScreenKeyboard(0.98f, 0.30f, this);
new GUIEngine::ScreenKeyboard(0.98f, 0.40f, this);
}