Fixed (or work around?) crash when using gamepad: sometimes a menu command
would be delivered to the player controller - I assume because I might have moded the gamepad up/down a bit(?). Auria, please have a look if this needs a 'better' fix than just ignoring any unexpected commands in player controller. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6659 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -174,7 +174,8 @@ void PlayerController::action(PlayerAction action, int value)
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case PA_DRIFT:
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m_controls->m_drift = (value!=0);
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break;
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default: assert(false);
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default:
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printf("Unknown action for player controller\n");
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}
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} // action
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