The oveworld GUI now has its own class, will be easier to work the UI as I want

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10532 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2011-12-31 22:07:49 +00:00
parent b3ea30a94e
commit 2a96276da5
10 changed files with 623 additions and 67 deletions

File diff suppressed because one or more lines are too long

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@ -372,6 +372,7 @@
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@ -1365,6 +1366,8 @@
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@ -2268,6 +2271,8 @@
958330C910122B4A00C5137E /* race_gui.hpp */, 958330C910122B4A00C5137E /* race_gui.hpp */,
956F557313527E4B005C291D /* race_gui_base.cpp */, 956F557313527E4B005C291D /* race_gui_base.cpp */,
956F557413527E4B005C291D /* race_gui_base.hpp */, 956F557413527E4B005C291D /* race_gui_base.hpp */,
95EF178C14AFBC91005FFEEB /* race_gui_overworld.cpp */,
95EF178D14AFBC91005FFEEB /* race_gui_overworld.hpp */,
9554C4A411F1188000906416 /* race_result_gui.cpp */, 9554C4A411F1188000906416 /* race_result_gui.cpp */,
9554C4A511F1188000906416 /* race_result_gui.hpp */, 9554C4A511F1188000906416 /* race_result_gui.hpp */,
9522F15A107949780067ECF5 /* race_setup_screen.cpp */, 9522F15A107949780067ECF5 /* race_setup_screen.cpp */,
@ -3213,6 +3218,7 @@
95E5C3C2148C418100AD3FCC /* game_slot.cpp in Sources */, 95E5C3C2148C418100AD3FCC /* game_slot.cpp in Sources */,
9593366B149EC9B10031FD41 /* overworld.cpp in Sources */, 9593366B149EC9B10031FD41 /* overworld.cpp in Sources */,
957957A214A3CA3900E72497 /* custom_video_settings.cpp in Sources */, 957957A214A3CA3900E72497 /* custom_video_settings.cpp in Sources */,
95EF178E14AFBC91005FFEEB /* race_gui_overworld.cpp in Sources */,
); );
runOnlyForDeploymentPostprocessing = 0; runOnlyForDeploymentPostprocessing = 0;
}; };

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@ -16,7 +16,7 @@
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "modes/overworld.hpp" #include "modes/overworld.hpp"
#include "states_screens/race_gui_overworld.hpp"
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
OverWorld::OverWorld() : LinearWorld() OverWorld::OverWorld() : LinearWorld()
@ -31,8 +31,6 @@ OverWorld::OverWorld() : LinearWorld()
void OverWorld::init() void OverWorld::init()
{ {
LinearWorld::init(); LinearWorld::init();
m_display_rank = false;
m_draw_trophy_points = true;
} // init } // init
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
@ -59,3 +57,8 @@ void OverWorld::checkForWrongDirection(unsigned int i)
} // checkForWrongDirection } // checkForWrongDirection
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void OverWorld::createRaceGUI()
{
m_race_gui = new RaceGUIOverworld();
}

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@ -33,7 +33,11 @@
*/ */
class OverWorld : public LinearWorld class OverWorld : public LinearWorld
{ {
protected:
/** Override from base class */
virtual void createRaceGUI();
public: public:
OverWorld(); OverWorld();
/** call just after instanciating. can't be moved to the contructor as child /** call just after instanciating. can't be moved to the contructor as child

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@ -89,7 +89,6 @@ World::World() : WorldStatus(), m_clear_color(255,100,101,140)
m_clear_back_buffer = false; m_clear_back_buffer = false;
m_schedule_pause = false; m_schedule_pause = false;
m_schedule_unpause = false; m_schedule_unpause = false;
m_draw_trophy_points = false;
WorldStatus::setClockMode(CLOCK_CHRONO); WorldStatus::setClockMode(CLOCK_CHRONO);
} // World } // World
@ -112,10 +111,7 @@ void World::init()
// Create the race gui before anything else is attached to the scene node // Create the race gui before anything else is attached to the scene node
// (which happens when the track is loaded). This allows the race gui to // (which happens when the track is loaded). This allows the race gui to
// do any rendering on texture. // do any rendering on texture.
if(UserConfigParams::m_minimal_race_gui) createRaceGUI();
m_race_gui = new MinimalRaceGUI();
else
m_race_gui = new RaceGUI();
// Grab the track file // Grab the track file
m_track = track_manager->getTrack(race_manager->getTrackName()); m_track = track_manager->getTrack(race_manager->getTrackName());
@ -169,6 +165,16 @@ void World::init()
if (rg) rg->clearAllMessages(); if (rg) rg->clearAllMessages();
} // init } // init
//-----------------------------------------------------------------------------
void World::createRaceGUI()
{
if(UserConfigParams::m_minimal_race_gui)
m_race_gui = new MinimalRaceGUI();
else
m_race_gui = new RaceGUI();
}
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
/** Creates a kart, having a certain position, starting location, and local /** Creates a kart, having a certain position, starting location, and local
* and global player id (if applicable). * and global player id (if applicable).

View File

@ -84,9 +84,7 @@ protected:
* True by default, change to false in a child class to disable. * True by default, change to false in a child class to disable.
*/ */
bool m_use_highscores; bool m_use_highscores;
bool m_draw_trophy_points;
void updateHighscores (int* best_highscore_rank, int* best_finish_time, void updateHighscores (int* best_highscore_rank, int* best_finish_time,
std::string* highscore_who, std::string* highscore_who,
StateManager::ActivePlayer** best_player); StateManager::ActivePlayer** best_player);
@ -129,6 +127,8 @@ protected:
*/ */
virtual float estimateFinishTimeForKart(Kart* kart) {return getTime(); } virtual float estimateFinishTimeForKart(Kart* kart) {return getTime(); }
virtual void createRaceGUI();
/** Pausing/unpausing are not done immediately, but at next udpdate. The /** Pausing/unpausing are not done immediately, but at next udpdate. The
* use of this is when switching between screens : if we leave a screen * use of this is when switching between screens : if we leave a screen
* that paused the game, only to go to another screen that pauses back * that paused the game, only to go to another screen that pauses back
@ -256,8 +256,6 @@ public:
* whether the game mode wants a timer drawn. */ * whether the game mode wants a timer drawn. */
virtual bool shouldDrawTimer() const { return isRacePhase() && virtual bool shouldDrawTimer() const { return isRacePhase() &&
getClockMode() != CLOCK_NONE; } getClockMode() != CLOCK_NONE; }
// ------------------------------------------------------------------------
bool shouldDrawTrophyPoints() const { return m_draw_trophy_points; }
// ------------------------------------------------------------------------ // ------------------------------------------------------------------------
/** \return whether this world can generate/have highscores */ /** \return whether this world can generate/have highscores */
bool useHighScores() const { return m_use_highscores; } bool useHighScores() const { return m_use_highscores; }

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@ -54,7 +54,6 @@ using namespace irr;
RaceGUI::RaceGUI() RaceGUI::RaceGUI()
{ {
m_enabled = true; m_enabled = true;
m_trophy = irr_driver->getTexture( file_manager->getTextureFile("cup_gold.png") );
// Originally m_map_height was 100, and we take 480 as minimum res // Originally m_map_height was 100, and we take 480 as minimum res
const float scaling = irr_driver->getFrameSize().Height / 480.0f; const float scaling = irr_driver->getFrameSize().Height / 480.0f;
@ -96,7 +95,6 @@ RaceGUI::RaceGUI()
m_rank_lap_width = font->getDimension(m_string_lap.c_str()).Width; m_rank_lap_width = font->getDimension(m_string_lap.c_str()).Width;
m_timer_width = font->getDimension(L"99:99:99").Width; m_timer_width = font->getDimension(L"99:99:99").Width;
m_trophy_points_width = font->getDimension(L"100").Width;
font = (race_manager->getNumLocalPlayers() > 2 ? GUIEngine::getSmallFont() : GUIEngine::getFont()); font = (race_manager->getNumLocalPlayers() > 2 ? GUIEngine::getSmallFont() : GUIEngine::getFont());
@ -240,30 +238,18 @@ void RaceGUI::renderPlayerView(const Kart *kart)
void RaceGUI::drawGlobalTimer() void RaceGUI::drawGlobalTimer()
{ {
assert(World::getWorld() != NULL); assert(World::getWorld() != NULL);
bool draw_trophy_points = World::getWorld()->shouldDrawTrophyPoints(); if (!World::getWorld()->shouldDrawTimer())
if (!World::getWorld()->shouldDrawTimer() && !draw_trophy_points)
{ {
return; return;
} }
std::string s; std::string s = StringUtils::timeToString(World::getWorld()->getTime());
if (draw_trophy_points)
{
const int points = unlock_manager->getCurrentSlot()->getPoints();
s = StringUtils::toString(points);
}
else
{
s = StringUtils::timeToString(World::getWorld()->getTime());
}
core::stringw sw(s.c_str()); core::stringw sw(s.c_str());
static video::SColor time_color = video::SColor(255, 255, 255, 255); static video::SColor time_color = video::SColor(255, 255, 255, 255);
int dist_from_right = 10 + (draw_trophy_points ? m_trophy_points_width : m_timer_width); int dist_from_right = 10 + m_timer_width;
core::rect<s32> pos(UserConfigParams::m_width - dist_from_right, 10, core::rect<s32> pos(UserConfigParams::m_width - dist_from_right, 10,
UserConfigParams::m_width , 50); UserConfigParams::m_width , 50);
@ -273,34 +259,9 @@ void RaceGUI::drawGlobalTimer()
{ {
pos += core::vector2d<s32>(0, UserConfigParams::m_height/2); pos += core::vector2d<s32>(0, UserConfigParams::m_height/2);
} }
bool vcenter = false;
gui::ScalableFont* font = GUIEngine::getFont(); gui::ScalableFont* font = GUIEngine::getFont();
font->draw(sw.c_str(), pos, time_color, false, false, NULL, true /* ignore RTL */);
if (draw_trophy_points)
{
vcenter = true;
const int size = UserConfigParams::m_width/20;
core::rect<s32> dest(pos.UpperLeftCorner.X - size - 5, pos.UpperLeftCorner.Y,
pos.UpperLeftCorner.X - 5, pos.UpperLeftCorner.Y + size);
core::rect<s32> source(core::position2di(0, 0), m_trophy->getSize());
irr_driver->getVideoDriver()->draw2DImage(m_trophy, dest, source, NULL,
NULL, true /* alpha */);
pos.LowerRightCorner.Y = dest.LowerRightCorner.Y;
pos.UpperLeftCorner.X += 5;
font->setShadow(video::SColor(255,0,0,0));
}
font->draw(sw.c_str(), pos, time_color, false, vcenter, NULL, true /* ignore RTL */);
if (draw_trophy_points)
{
font->disableShadow();
}
} // drawGlobalTimer } // drawGlobalTimer

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@ -55,9 +55,7 @@ private:
// ------------------------- // -------------------------
/** The mini map of the track. */ /** The mini map of the track. */
video::ITexture *m_mini_map; video::ITexture *m_mini_map;
video::ITexture *m_trophy;
/** The size of a single marker on the screen for AI karts, /** The size of a single marker on the screen for AI karts,
* need not be a power of 2. */ * need not be a power of 2. */
int m_marker_ai_size; int m_marker_ai_size;
@ -90,9 +88,7 @@ private:
/** Maximum string length for the timer */ /** Maximum string length for the timer */
int m_timer_width; int m_timer_width;
int m_trophy_points_width;
/* Display informat for one player on the screen. */ /* Display informat for one player on the screen. */
void drawEnergyMeter (int x, int y, const Kart *kart, void drawEnergyMeter (int x, int y, const Kart *kart,

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@ -0,0 +1,468 @@
//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2005 Steve Baker <sjbaker1@airmail.net>
// Copyright (C) 2006 Joerg Henrichs, SuperTuxKart-Team, Steve Baker
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "states_screens/race_gui_overworld.hpp"
using namespace irr;
#include <algorithm>
#include "challenges/unlock_manager.hpp"
#include "config/user_config.hpp"
#include "graphics/camera.hpp"
#include "graphics/irr_driver.hpp"
#include "graphics/material_manager.hpp"
#include "guiengine/engine.hpp"
#include "guiengine/modaldialog.hpp"
#include "guiengine/scalable_font.hpp"
#include "io/file_manager.hpp"
#include "input/input.hpp"
#include "input/input_manager.hpp"
#include "items/attachment.hpp"
#include "items/attachment_manager.hpp"
#include "items/powerup_manager.hpp"
#include "karts/kart_properties_manager.hpp"
#include "modes/world.hpp"
#include "race/race_manager.hpp"
#include "tracks/track.hpp"
#include "utils/constants.hpp"
#include "utils/string_utils.hpp"
#include "utils/translation.hpp"
/** The constructor is called before anything is attached to the scene node.
* So rendering to a texture can be done here. But world is not yet fully
* created, so only the race manager can be accessed safely.
*/
RaceGUIOverworld::RaceGUIOverworld()
{
m_enabled = true;
m_trophy = irr_driver->getTexture( file_manager->getTextureFile("cup_gold.png") );
// Originally m_map_height was 100, and we take 480 as minimum res
const float scaling = irr_driver->getFrameSize().Height / 480.0f;
// Marker texture has to be power-of-two for (old) OpenGL compliance
m_marker_rendered_size = 2 << ((int) ceil(1.0 + log(32.0 * scaling)));
m_marker_ai_size = (int)( 14.0f * scaling);
m_marker_player_size = (int)( 16.0f * scaling);
m_map_width = (int)(100.0f * scaling);
m_map_height = (int)(100.0f * scaling);
m_map_left = (int)( 10.0f * scaling);
m_map_bottom = (int)( 10.0f * scaling);
// Minimap is also rendered bigger via OpenGL, so find power-of-two again
const int map_texture = 2 << ((int) ceil(1.0 + log(128.0 * scaling)));
m_map_rendered_width = map_texture;
m_map_rendered_height = map_texture;
// special case : when 3 players play, use available 4th space for such things
if (race_manager->getNumLocalPlayers() == 3)
{
m_map_left = UserConfigParams::m_width - m_map_width;
}
m_speed_meter_icon = material_manager->getMaterial("speedback.png");
m_speed_bar_icon = material_manager->getMaterial("speedfore.png");
createMarkerTexture();
// Translate strings only one in constructor to avoid calling
// gettext in each frame.
//I18N: Shown at the end of a race
m_string_lap = _("Lap");
m_string_rank = _("Rank");
// Determine maximum length of the rank/lap text, in order to
// align those texts properly on the right side of the viewport.
gui::ScalableFont* font = GUIEngine::getFont();
m_trophy_points_width = font->getDimension(L"100").Width;
} // RaceGUIOverworld
//-----------------------------------------------------------------------------
RaceGUIOverworld::~RaceGUIOverworld()
{
} // ~RaceGUIOverworld
//-----------------------------------------------------------------------------
/** Render all global parts of the race gui, i.e. things that are only
* displayed once even in splitscreen.
* \param dt Timestep sized.
*/
void RaceGUIOverworld::renderGlobal(float dt)
{
RaceGUIBase::renderGlobal(dt);
cleanupMessages(dt);
// Special case : when 3 players play, use 4th window to display such
// stuff (but we must clear it)
if (race_manager->getNumLocalPlayers() == 3 &&
!GUIEngine::ModalDialog::isADialogActive())
{
static video::SColor black = video::SColor(255,0,0,0);
irr_driver->getVideoDriver()
->draw2DRectangle(black,
core::rect<s32>(UserConfigParams::m_width/2,
UserConfigParams::m_height/2,
UserConfigParams::m_width,
UserConfigParams::m_height));
}
World *world = World::getWorld();
assert(world != NULL);
if(world->getPhase() >= WorldStatus::READY_PHASE &&
world->getPhase() <= WorldStatus::GO_PHASE )
{
drawGlobalReadySetGo();
}
// Timer etc. are not displayed unless the game is actually started.
if(!world->isRacePhase()) return;
if (!m_enabled) return;
drawTrophyPoints();
// minimap has no mipmaps so disable material2D
//irr_driver->getVideoDriver()->enableMaterial2D(false);
drawGlobalMiniMap();
//irr_driver->getVideoDriver()->enableMaterial2D();
} // renderGlobal
//-----------------------------------------------------------------------------
/** Render the details for a single player, i.e. speed, energy,
* collectibles, ...
* \param kart Pointer to the kart for which to render the view.
*/
void RaceGUIOverworld::renderPlayerView(const Kart *kart)
{
if (!m_enabled) return;
const core::recti &viewport = kart->getCamera()->getViewport();
core::vector2df scaling = kart->getCamera()->getScaling();
//std::cout << "Applied ratio : " << viewport.getWidth()/800.0f << std::endl;
scaling *= viewport.getWidth()/800.0f; // scale race GUI along screen size
//std::cout << "Scale : " << scaling.X << ", " << scaling.Y << std::endl;
if (kart->hasViewBlockedByPlunger())
{
const int screen_width = viewport.LowerRightCorner.X
- viewport.UpperLeftCorner.X;
const int plunger_size = (int)(0.6f * screen_width);
int plunger_x = viewport.UpperLeftCorner.X + screen_width/2
- plunger_size/2;
int offset_y = viewport.UpperLeftCorner.Y + viewport.getHeight()/2 - plunger_size/2;
video::ITexture *t=m_plunger_face->getTexture();
core::rect<s32> dest(plunger_x, offset_y,
plunger_x+plunger_size, offset_y+plunger_size);
const core::rect<s32> source(core::position2d<s32>(0,0),
t->getOriginalSize());
//static const video::SColor white = video::SColor(255, 255, 255, 255);
irr_driver->getVideoDriver()->draw2DImage(t, dest, source,
&viewport /* clip */,
NULL /* color */,
true /* alpha */);
}
drawAllMessages (kart, viewport, scaling);
if(!World::getWorld()->isRacePhase()) return;
drawPowerupIcons (kart, viewport, scaling);
drawSpeedAndEnergy (kart, viewport, scaling);
RaceGUIBase::renderPlayerView(kart);
} // renderPlayerView
//-----------------------------------------------------------------------------
/** Displays the number of challenge trophies
*/
void RaceGUIOverworld::drawTrophyPoints()
{
const int points = unlock_manager->getCurrentSlot()->getPoints();
std::string s = StringUtils::toString(points);
core::stringw sw(s.c_str());
static video::SColor time_color = video::SColor(255, 255, 255, 255);
int dist_from_right = 10 + m_trophy_points_width;
core::rect<s32> pos(UserConfigParams::m_width - dist_from_right, 10,
UserConfigParams::m_width , 50);
bool vcenter = false;
gui::ScalableFont* font = GUIEngine::getFont();
vcenter = true;
const int size = UserConfigParams::m_width/20;
core::rect<s32> dest(pos.UpperLeftCorner.X - size - 5, pos.UpperLeftCorner.Y,
pos.UpperLeftCorner.X - 5, pos.UpperLeftCorner.Y + size);
core::rect<s32> source(core::position2di(0, 0), m_trophy->getSize());
irr_driver->getVideoDriver()->draw2DImage(m_trophy, dest, source, NULL,
NULL, true /* alpha */);
pos.LowerRightCorner.Y = dest.LowerRightCorner.Y;
pos.UpperLeftCorner.X += 5;
font->setShadow(video::SColor(255,0,0,0));
font->draw(sw.c_str(), pos, time_color, false, vcenter, NULL, true /* ignore RTL */);
font->disableShadow();
} // drawTrophyPoints
//-----------------------------------------------------------------------------
/** Draws the mini map and the position of all karts on it.
*/
void RaceGUIOverworld::drawGlobalMiniMap()
{
World *world = World::getWorld();
// arenas currently don't have a map.
if(world->getTrack()->isArena()) return;
const video::ITexture *mini_map = world->getTrack()->getMiniMap();
int upper_y = UserConfigParams::m_height - m_map_bottom - m_map_height;
int lower_y = UserConfigParams::m_height - m_map_bottom;
if (mini_map != NULL)
{
core::rect<s32> dest(m_map_left, upper_y,
m_map_left + m_map_width, lower_y);
core::rect<s32> source(core::position2di(0, 0), mini_map->getOriginalSize());
irr_driver->getVideoDriver()->draw2DImage(mini_map, dest, source, 0, 0, true);
}
for(unsigned int i=0; i<world->getNumKarts(); i++)
{
const Kart *kart = world->getKart(i);
if(kart->isEliminated()) continue; // don't draw eliminated kart
const Vec3& xyz = kart->getXYZ();
Vec3 draw_at;
world->getTrack()->mapPoint2MiniMap(xyz, &draw_at);
// int marker_height = m_marker->getOriginalSize().Height;
core::rect<s32> source(i *m_marker_rendered_size,
0,
(i+1)*m_marker_rendered_size,
m_marker_rendered_size);
int marker_half_size = (kart->getController()->isPlayerController()
? m_marker_player_size
: m_marker_ai_size )>>1;
core::rect<s32> position(m_map_left+(int)(draw_at.getX()-marker_half_size),
lower_y -(int)(draw_at.getY()+marker_half_size),
m_map_left+(int)(draw_at.getX()+marker_half_size),
lower_y -(int)(draw_at.getY()-marker_half_size));
irr_driver->getVideoDriver()->draw2DImage(m_marker, position, source,
NULL, NULL, true);
} // for i<getNumKarts
} // drawGlobalMiniMap
//-----------------------------------------------------------------------------
/** Energy meter that gets filled with nitro. This function is called from
* drawSpeedAndEnergy, which defines the correct position of the energy
* meter.
* \param x X position of the meter.
* \param y Y position of the meter.
* \param kart Kart to display the data for.
* \param scaling Scaling applied (in case of split screen)
*/
void RaceGUIOverworld::drawEnergyMeter(int x, int y, const Kart *kart,
const core::recti &viewport,
const core::vector2df &scaling)
{
float state = (float)(kart->getEnergy()) / MAX_NITRO;
if (state < 0.0f) state = 0.0f;
else if (state > 1.0f) state = 1.0f;
int h = (int)(viewport.getHeight()/3);
int w = h/4; // gauge image is so 1:4
y -= h;
x -= w;
// Background
irr_driver->getVideoDriver()->draw2DImage(m_gauge_empty, core::rect<s32>(x, y, x+w, y+h) /* dest rect */,
core::rect<s32>(0, 0, 64, 256) /* source rect */,
NULL /* clip rect */, NULL /* colors */,
true /* alpha */);
// Target
if (race_manager->getCoinTarget() > 0)
{
float coin_target = (float)race_manager->getCoinTarget() / MAX_NITRO;
const int EMPTY_TOP_PIXELS = 4;
const int EMPTY_BOTTOM_PIXELS = 3;
int y1 = y + (int)(EMPTY_TOP_PIXELS +
(h - EMPTY_TOP_PIXELS - EMPTY_BOTTOM_PIXELS)
*(1.0f - coin_target) );
if (state >= 1.0f) y1 = y;
core::rect<s32> clip(x, y1, x + w, y + h);
irr_driver->getVideoDriver()->draw2DImage(m_gauge_goal, core::rect<s32>(x, y, x+w, y+h) /* dest rect */,
core::rect<s32>(0, 0, 64, 256) /* source rect */,
&clip, NULL /* colors */, true /* alpha */);
}
// Filling (current state)
if (state > 0.0f)
{
const int EMPTY_TOP_PIXELS = 4;
const int EMPTY_BOTTOM_PIXELS = 3;
int y1 = y + (int)(EMPTY_TOP_PIXELS
+ (h - EMPTY_TOP_PIXELS - EMPTY_BOTTOM_PIXELS)
*(1.0f - state) );
if (state >= 1.0f) y1 = y;
core::rect<s32> clip(x, y1, x + w, y + h);
irr_driver->getVideoDriver()->draw2DImage(m_gauge_full, core::rect<s32>(x, y, x+w, y+h) /* dest rect */,
core::rect<s32>(0, 0, 64, 256) /* source rect */,
&clip, NULL /* colors */, true /* alpha */);
}
} // drawEnergyMeter
//-----------------------------------------------------------------------------
void RaceGUIOverworld::drawSpeedAndEnergy(const Kart* kart, const core::recti &viewport,
const core::vector2df &scaling)
{
float minRatio = std::min(scaling.X, scaling.Y);
const int SPEEDWIDTH = 128;
int meter_width = (int)(SPEEDWIDTH*minRatio);
int meter_height = (int)(SPEEDWIDTH*minRatio);
drawEnergyMeter(viewport.LowerRightCorner.X,
(int)(viewport.LowerRightCorner.Y - meter_height*0.75f),
kart, viewport, scaling);
// First draw the meter (i.e. the background which contains the numbers etc.
// -------------------------------------------------------------------------
core::vector2df offset;
offset.X = (float)(viewport.LowerRightCorner.X-meter_width) - 15.0f*scaling.X;
offset.Y = viewport.LowerRightCorner.Y-10*scaling.Y;
video::IVideoDriver *video = irr_driver->getVideoDriver();
const core::rect<s32> meter_pos((int)offset.X,
(int)(offset.Y-meter_height),
(int)(offset.X+meter_width),
(int)offset.Y);
video::ITexture *meter_texture = m_speed_meter_icon->getTexture();
const core::rect<s32> meter_texture_coords(core::position2d<s32>(0,0),
meter_texture->getOriginalSize());
video->draw2DImage(meter_texture, meter_pos, meter_texture_coords, NULL, NULL, true);
const float speed = kart->getSpeed();
if(speed <=0) return; // Nothing to do if speed is negative.
// Draw the actual speed bar (if the speed is >0)
// ----------------------------------------------
float speed_ratio = speed/KILOMETERS_PER_HOUR/110.0f;
if(speed_ratio>1) speed_ratio = 1;
video::ITexture *bar_texture = m_speed_bar_icon->getTexture();
core::dimension2du bar_size = bar_texture->getOriginalSize();
video::S3DVertex vertices[5];
unsigned int count;
// There are three different polygons used, depending on
// the speed ratio. Consider the speed-display texture:
//
// C----x----D (position of v,w,x,y vary depending on
// | | speed)
// w y
// | |
// B----A----E
// For speed ratio <= r1 the triangle ABw is used, with w between B and C.
// For speed ratio <= r2 the quad ABCx is used, with x between C and D.
// For speed ratio > r2 the poly ABCDy is used, with y between D and E.
vertices[0].TCoords = core::vector2df(0.5f, 1.0f);
vertices[0].Pos = core::vector3df(offset.X+meter_width/2, offset.Y, 0);
vertices[1].TCoords = core::vector2df(0, 1.0f);
vertices[1].Pos = core::vector3df(offset.X, offset.Y, 0);
// The speed ratios at which different triangles must be used.
// These values should be adjusted in case that the speed display
// is not linear enough. Mostly the speed values are below 0.7, it
// needs some zipper to get closer to 1.
const float r1 = 0.4f;
const float r2 = 0.8f;
if(speed_ratio<=r1)
{
count = 3;
float f = speed_ratio/r1;
vertices[2].TCoords = core::vector2df(0, 1.0f-f);
vertices[2].Pos = core::vector3df(offset.X, offset.Y-f*meter_height,0);
}
else if(speed_ratio<=r2)
{
count = 4;
float f = (speed_ratio - r1)/(r2-r1);
vertices[2].TCoords = core::vector2df(0,0);
vertices[2].Pos = core::vector3df(offset.X, offset.Y-meter_height, 0);
vertices[3].TCoords = core::vector2df(f, 0);
vertices[3].Pos = core::vector3df(offset.X+f*meter_width,
offset.Y-meter_height,
0);
}
else
{
count = 5;
float f = (speed_ratio - r2)/(1-r2);
vertices[2].TCoords = core::vector2df(0,0);
vertices[2].Pos = core::vector3df(offset.X, offset.Y-meter_height, 0);
vertices[3].TCoords = core::vector2df(1, 0);
vertices[3].Pos = core::vector3df(offset.X+meter_width,
offset.Y-meter_height,
0);
vertices[4].TCoords = core::vector2df(1.0f, f);
vertices[4].Pos = core::vector3df(offset.X+meter_width,
offset.Y - (1-f)*meter_height,
0);
}
short int index[5];
for(unsigned int i=0; i<count; i++)
{
index[i]=i;
vertices[i].Color = video::SColor(255, 255, 255, 255);
}
video::SMaterial m;
m.setTexture(0, m_speed_bar_icon->getTexture());
m.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
irr_driver->getVideoDriver()->setMaterial(m);
irr_driver->getVideoDriver()->draw2DVertexPrimitiveList(vertices, count,
index, count-2, video::EVT_STANDARD, scene::EPT_TRIANGLE_FAN);
} // drawSpeed
//-----------------------------------------------------------------------------

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//
// SuperTuxKart - a fun racing game with go-kart
// Copyright (C) 2004-2005 Steve Baker <sjbaker1@airmail.net>
// Copyright (C) 2006 Joerg Henrichs, SuperTuxKart-Team, Steve Baker
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 3
// of the License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef HEADER_RACE_GUI_HPP
#define HEADER_RACE_GUI_HPP
#include <string>
#include <vector>
#include <irrString.h>
using namespace irr;
#include "config/player.hpp"
#include "states_screens/race_gui_base.hpp"
class InputMap;
class Kart;
class Material;
class RaceSetup;
/**
* \brief Handles the in-race GUI (messages, mini-map, rankings, timer, etc...)
* \ingroup states_screens
*/
class RaceGUIOverworld : public RaceGUIBase
{
private:
Material *m_speed_meter_icon;
Material *m_speed_bar_icon;
/** Translated string 'lap' displayed every frame. */
core::stringw m_string_lap;
/** Translated string 'rank' displayed every frame. */
core::stringw m_string_rank;
// Minimap related variables
// -------------------------
/** The mini map of the track. */
video::ITexture *m_mini_map;
video::ITexture *m_trophy;
/** The size of a single marker on the screen for AI karts,
* need not be a power of 2. */
int m_marker_ai_size;
/** The size of a single marker on the screen or player karts,
* need not be a power of 2. */
int m_marker_player_size;
/** The width of the rendered mini map in pixels, must be a power of 2. */
int m_map_rendered_width;
/** The height of the rendered mini map in pixels, must be a power of 2. */
int m_map_rendered_height;
/** Width of the map in pixels on the screen, need not be a power of 2. */
int m_map_width;
/** Height of the map in pixels on the screen, need not be a power of 2. */
int m_map_height;
/** Distance of map from left side of screen. */
int m_map_left;
/** Distance of map from bottom of screen. */
int m_map_bottom;
int m_trophy_points_width;
/* Display informat for one player on the screen. */
void drawEnergyMeter (int x, int y, const Kart *kart,
const core::recti &viewport,
const core::vector2df &scaling);
void drawSpeedAndEnergy (const Kart* kart, const core::recti &viewport,
const core::vector2df &scaling);
/** Display items that are shown once only (for all karts). */
void drawGlobalMiniMap ();
void drawTrophyPoints ();
public:
RaceGUIOverworld();
~RaceGUIOverworld();
virtual void renderGlobal(float dt);
virtual void renderPlayerView(const Kart *kart);
/** Returns the size of the texture on which to render the minimap to. */
virtual const core::dimension2du getMiniMapSize() const
{ return core::dimension2du(m_map_width, m_map_height); }
}; // RaceGUI
#endif