Disabled usage of SSE (vectorization) in release mode, since

it causes the executable to crash.


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8173 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2011-04-01 04:50:43 +00:00
parent fbaaa0287e
commit 29b19703da
2 changed files with 4 additions and 4 deletions

View File

@ -109,7 +109,7 @@
Name="VCCLCompilerTool"
WholeProgramOptimization="false"
AdditionalIncludeDirectories="..\..\bullet\src"
PreprocessorDefinitions="WIN32;NDEBUG;BT_NO_PROFILE;ENABLE_SSE"
PreprocessorDefinitions="WIN32;NDEBUG;BT_NO_PROFILE"
MinimalRebuild="true"
RuntimeLibrary="0"
UsePrecompiledHeader="0"
@ -768,11 +768,11 @@
>
</File>
<File
RelativePath="..\..\bullet\src\BulletCollision\CollisionShapes\btConvexHull.h"
RelativePath="..\..\bullet\src\LinearMath\btConvexHull.h"
>
</File>
<File
RelativePath="..\..\bullet\src\LinearMath\btConvexHull.h"
RelativePath="..\..\bullet\src\BulletCollision\CollisionShapes\btConvexHull.h"
>
</File>
<File

View File

@ -26,7 +26,7 @@
// On the other hand, std::vector gives much better debugging features.
// So SSE is disabled in bullet on windows debug
#if !defined(DEBUG) && (WIN32)
# define USE_ALIGNED
# undef USE_ALIGNED
#else
# undef USE_ALIGNED
#endif