Disabled usage of SSE (vectorization) in release mode, since
it causes the executable to crash. git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8173 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -109,7 +109,7 @@
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Name="VCCLCompilerTool"
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WholeProgramOptimization="false"
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AdditionalIncludeDirectories="..\..\bullet\src"
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PreprocessorDefinitions="WIN32;NDEBUG;BT_NO_PROFILE;ENABLE_SSE"
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PreprocessorDefinitions="WIN32;NDEBUG;BT_NO_PROFILE"
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MinimalRebuild="true"
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RuntimeLibrary="0"
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UsePrecompiledHeader="0"
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@ -768,11 +768,11 @@
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>
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</File>
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<File
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RelativePath="..\..\bullet\src\BulletCollision\CollisionShapes\btConvexHull.h"
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RelativePath="..\..\bullet\src\LinearMath\btConvexHull.h"
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>
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</File>
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<File
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RelativePath="..\..\bullet\src\LinearMath\btConvexHull.h"
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RelativePath="..\..\bullet\src\BulletCollision\CollisionShapes\btConvexHull.h"
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>
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</File>
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<File
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@ -26,7 +26,7 @@
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// On the other hand, std::vector gives much better debugging features.
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// So SSE is disabled in bullet on windows debug
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#if !defined(DEBUG) && (WIN32)
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# define USE_ALIGNED
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# undef USE_ALIGNED
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#else
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# undef USE_ALIGNED
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#endif
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