Fix #1438
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@ -141,14 +141,8 @@ void RibbonWidget::add()
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total_needed_space += m_active_children[i].m_w;
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}
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int free_w_space = m_w - total_needed_space;
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//int biggest_y = 0;
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const int button_y = 10;
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float global_zoom = 1;
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const int min_free_space = 50;
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global_zoom = (float)m_w / (float)( m_w - free_w_space + min_free_space );
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const int one_button_space =
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int(roundf((float)m_w / (float)subbuttons_amount));
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@ -320,22 +314,10 @@ void RibbonWidget::add()
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float image_h = (float)image->getSize().Height;
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float image_w = image_h*imageRatio;
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// scale to fit (FIXME: calculate the right value directly...)
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float zoom = global_zoom;
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if (button_y + image_h*zoom + needed_space_under_button > m_h)
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{
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// scale down
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while (button_y + image_h*zoom +
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needed_space_under_button > m_h) zoom -= 0.01f;
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}
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else
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{
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// scale up
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while (button_y + image_h*zoom +
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needed_space_under_button < m_h) zoom += 0.01f;
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}
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float zoom = (float) (m_h - button_y - needed_space_under_button) / image_h;
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float zoom_x = (float) one_button_space / image_w;
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if(zoom_x < zoom)
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zoom = zoom_x;
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// ---- add bitmap button part
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// backup and restore position in case the same object is added
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