This commit is contained in:
Flakebi 2014-10-05 21:32:14 +02:00
parent f95eeb7f56
commit 297221ca3d

View File

@ -141,14 +141,8 @@ void RibbonWidget::add()
total_needed_space += m_active_children[i].m_w;
}
int free_w_space = m_w - total_needed_space;
//int biggest_y = 0;
const int button_y = 10;
float global_zoom = 1;
const int min_free_space = 50;
global_zoom = (float)m_w / (float)( m_w - free_w_space + min_free_space );
const int one_button_space =
int(roundf((float)m_w / (float)subbuttons_amount));
@ -320,22 +314,10 @@ void RibbonWidget::add()
float image_h = (float)image->getSize().Height;
float image_w = image_h*imageRatio;
// scale to fit (FIXME: calculate the right value directly...)
float zoom = global_zoom;
if (button_y + image_h*zoom + needed_space_under_button > m_h)
{
// scale down
while (button_y + image_h*zoom +
needed_space_under_button > m_h) zoom -= 0.01f;
}
else
{
// scale up
while (button_y + image_h*zoom +
needed_space_under_button < m_h) zoom += 0.01f;
}
float zoom = (float) (m_h - button_y - needed_space_under_button) / image_h;
float zoom_x = (float) one_button_space / image_w;
if(zoom_x < zoom)
zoom = zoom_x;
// ---- add bitmap button part
// backup and restore position in case the same object is added