Players quitting is now a bit better handled (selections shouldnt be messed up anymore) but hard to test since I only have a keyboard + a gamepad. Folks with lots of gamepads, testing please\!
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@4176 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -303,6 +303,12 @@ FocusDispatcher* g_dispatcher = NULL;
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~PlayerKartWidget()
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~PlayerKartWidget()
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{
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{
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if (GUIEngine::g_focus_for_player[m_playerID] == this)
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{
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unsetFocusForPlayer(m_playerID);
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GUIEngine::g_focus_for_player[m_playerID] = NULL;
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}
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if (playerIDLabel->getIrrlichtElement() != NULL)
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if (playerIDLabel->getIrrlichtElement() != NULL)
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playerIDLabel->getIrrlichtElement()->remove();
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playerIDLabel->getIrrlichtElement()->remove();
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@ -328,8 +334,14 @@ FocusDispatcher* g_dispatcher = NULL;
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assert(false);
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assert(false);
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}
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}
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Widget* focus = GUIEngine::g_focus_for_player[m_playerID];
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if (focus != NULL) focus->unsetFocusForPlayer(m_playerID);
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GUIEngine::g_focus_for_player[m_playerID] = NULL;
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m_playerID = newPlayerID;
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m_playerID = newPlayerID;
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if (focus != NULL) focus->setFocusForPlayer(m_playerID);
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//I18N: In kart selection screen (Will read like 'Player 1 (foobartech gamepad)')
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//I18N: In kart selection screen (Will read like 'Player 1 (foobartech gamepad)')
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irr::core::stringw newLabel = StringUtils::insertValues(_("Player %i (%s)"), m_playerID + 1, deviceName.c_str());
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irr::core::stringw newLabel = StringUtils::insertValues(_("Player %i (%s)"), m_playerID + 1, deviceName.c_str());
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playerIDLabel->setText( newLabel );
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playerIDLabel->setText( newLabel );
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