Fix the game state of when dialogs should be popped up.
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@ -837,7 +837,7 @@ namespace GUIEngine
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{
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widget->update(dt);
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}
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DialogQueue::get()->update();
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if (state == GUIEngine::MENU) DialogQueue::get()->update();
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}
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// Hack : on the first frame, irrlicht processes all events that have been queued
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