Clean a bit the code for debug menu items

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8420 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2011-04-22 23:40:26 +00:00
parent 08e8d22dce
commit 26d7b1b6f2

View File

@ -15,6 +15,8 @@
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#define DEBUG_MENU_ITEM 0
#include "states_screens/main_menu_screen.hpp"
#include <iostream>
@ -39,9 +41,11 @@
#include "states_screens/state_manager.hpp"
#include "states_screens/tutorial_screen.hpp"
//#include "states_screens/feature_unlocked.hpp"
//#include "states_screens/grand_prix_lose.hpp"
//#include "states_screens/grand_prix_win.hpp"
#if DEBUG_MENU_ITEM
#include "states_screens/feature_unlocked.hpp"
#include "states_screens/grand_prix_lose.hpp"
#include "states_screens/grand_prix_win.hpp"
#endif
#include "addons/network_http.hpp"
@ -301,8 +305,8 @@ void MainMenuScreen::eventCallback(Widget* widget, const std::string& name, cons
std::string selection = ribbon->getSelectionIDString(PLAYER_ID_GAME_MASTER);
#if 0
if (selection == "network")
#if DEBUG_MENU_ITEM
if (selection == "options")
{
// The DEBUG item
FeatureUnlockedCutScene* scene = FeatureUnlockedCutScene::getInstance();