Merge remote-tracking branch 'upstream/master'

This commit is contained in:
Marc Coll Carrillo 2014-10-13 18:00:59 +02:00
commit 26b286ab9c
22 changed files with 335 additions and 158 deletions

View File

@ -40,9 +40,14 @@ public:
virtual void position(const Vec3 &position) {}
virtual void setLoop(bool status) {}
virtual void play() {}
virtual void reallyPlayNow() {}
virtual void stop() {}
virtual void reallyStopNow() {}
virtual void pause() {}
virtual void reallyPauseNow() {}
virtual void resume() {}
virtual void reallyResumeNow() {}
virtual void deleteSFX() { delete this; }
virtual void speed(float factor) {}
virtual void volume(float gain) {}
virtual SFXManager::SFXStatus getStatus() { return SFXManager::SFX_STOPPED; }

View File

@ -52,8 +52,12 @@ public:
virtual void play() = 0;
virtual void reallyPlayNow() = 0;
virtual void stop() = 0;
virtual void reallyStopNow() = 0;
virtual void pause() = 0;
virtual void reallyPauseNow() = 0;
virtual void resume() = 0;
virtual void reallyResumeNow() = 0;
virtual void deleteSFX() = 0;
virtual void speed(float factor) = 0;
virtual void volume(float gain) = 0;
virtual void setMasterVolume(float gain) = 0;

View File

@ -36,27 +36,37 @@
#endif
//----------------------------------------------------------------------------
/** Creates a sfx. The parameter are taken from the parameters:
* \param file File name of the buffer.
* \param positional If the sfx is positional.
* \param rolloff Rolloff value of this sfx.
* \param max_dist Maximum distance the sfx can be heard.
* \param gain Gain value of this sfx.
*/
SFXBuffer::SFXBuffer(const std::string& file,
bool positional,
float rolloff,
float max_width,
float max_dist,
float gain)
{
m_buffer = 0;
m_gain = 1.0f;
m_rolloff = 0.1f;
m_loaded = false;
m_max_dist = max_width;
m_max_dist = max_dist;
m_duration = -1.0f;
m_file = file;
m_rolloff = rolloff;
m_positional = positional;
m_gain = gain;
}
} // SFXBuffer
//----------------------------------------------------------------------------
/** Constructor getting the sfx parameters from an XML node.
* \param file File name of the data.
* \param node XML Node with the data for this sfx.
*/
SFXBuffer::SFXBuffer(const std::string& file,
const XMLNode* node)
{
@ -64,6 +74,7 @@ SFXBuffer::SFXBuffer(const std::string& file,
m_gain = 1.0f;
m_rolloff = 0.1f;
m_max_dist = 300.0f;
m_duration = -1.0f;
m_positional = false;
m_loaded = false;
m_file = file;
@ -72,10 +83,15 @@ SFXBuffer::SFXBuffer(const std::string& file,
node->get("positional", &m_positional );
node->get("volume", &m_gain );
node->get("max_dist", &m_max_dist );
}
node->get("duration", &m_duration );
} // SFXBuffer(XMLNode)
//----------------------------------------------------------------------------
/** \brief load the buffer from file into OpenAL.
* \note If this buffer is already loaded, this call does nothing and
* returns false.
* \return Whether loading was successful.
*/
bool SFXBuffer::load()
{
if (UserConfigParams::m_sfx == false) return false;
@ -103,9 +119,13 @@ bool SFXBuffer::load()
m_loaded = true;
return true;
}
} // load
//----------------------------------------------------------------------------
/** \brief Frees the loaded buffer.
* Cannot appear in destructor because copy-constructors may be used,
* and the OpenAL source must not be deleted on a copy
*/
void SFXBuffer::unload()
{
@ -117,7 +137,7 @@ void SFXBuffer::unload()
}
#endif
m_loaded = false;
}
} // unload
//----------------------------------------------------------------------------
/** Load a vorbis file into an OpenAL buffer
@ -164,7 +184,7 @@ bool SFXBuffer::loadVorbisBuffer(const std::string &name, ALuint buffer)
if(!data)
{
ov_clear(&oggFile);
Log::error("SFXBuffer", "[SFXBuffer] loadVorbisBuffer() - Error : LoadVorbisBuffer() - couldn't allocate decode buffer\n");
Log::error("SFXBuffer", "[SFXBuffer] Could not allocate decode buffer.");
return false;
}
@ -188,9 +208,21 @@ bool SFXBuffer::loadVorbisBuffer(const std::string &name, ALuint buffer)
ov_clear(&oggFile);
fclose(file);
// Allow the xml data to overwrite the duration, but if there is no
// duration (which is the norm), compute it:
if(m_duration < 0)
{
ALint buffer_size, frequency, bits_per_sample, channels;
alGetBufferi(buffer, AL_SIZE, &buffer_size );
alGetBufferi(buffer, AL_FREQUENCY, &frequency );
alGetBufferi(buffer, AL_CHANNELS, &channels );
alGetBufferi(buffer, AL_BITS, &bits_per_sample);
m_duration = float(buffer_size) / (frequency*channels*(bits_per_sample / 8));
}
return success;
#else
return false;
#endif
}
} // loadVorbisBuffer

View File

@ -46,18 +46,32 @@ class SFXBuffer
{
private:
LEAK_CHECK()
/** Whether the contents of the file was loaded */
bool m_loaded;
/** The file that contains the OGG audio data */
std::string m_file;
/** The openal buffer id. */
ALuint m_buffer;
/** If the sound is positional. */
bool m_positional;
/** The roll-off value. */
float m_rolloff;
/** The volume gain value. */
float m_gain;
/** Maximum distance the sfx can be heard. */
float m_max_dist;
/** Duration of the sfx. */
float m_duration;
bool loadVorbisBuffer(const std::string &name, ALuint buffer);
public:
@ -70,41 +84,43 @@ public:
SFXBuffer(const std::string& file,
const XMLNode* node);
~SFXBuffer()
{
}
} // ~SFXBuffer
/**
* \brief load the buffer from file into OpenAL.
* \note If this buffer is already loaded, this call does nothing and returns false
* \return whether loading was successful
*/
bool load();
/**
* \brief Frees the loaded buffer
* Cannot appear in destructor because copy-constructors may be used,
* and the OpenAL source must not be deleted on a copy
*/
void unload();
bool load();
void unload();
// ------------------------------------------------------------------------
/** \return whether this buffer was loaded from disk */
bool isLoaded() const { return m_loaded; }
bool isLoaded() const { return m_loaded; }
// ------------------------------------------------------------------------
/** Only returns a valid buffer if isLoaded() returned true */
ALuint getBufferID() const { return m_buffer; }
ALuint getBufferID() const { return m_buffer; }
// ------------------------------------------------------------------------
/** Returns if the buffer is positional. */
bool isPositional() const { return m_positional; }
// ------------------------------------------------------------------------
/** Returns the rolloff value of this buffer. */
float getRolloff() const { return m_rolloff; }
// ------------------------------------------------------------------------
/** Returns the gain for this sfx. */
float getGain() const { return m_gain; }
// ------------------------------------------------------------------------
/** Returns the maximum distance this sfx can be heard. */
float getMaxDist() const { return m_max_dist; }
// ------------------------------------------------------------------------
/** Returns the file name of this buffer. */
const std::string& getFileName() const { return m_file; }
// ------------------------------------------------------------------------
/** Sets if this buffer is positional or not. */
void setPositional(bool positional) { m_positional = positional; }
// ------------------------------------------------------------------------
/** Returns how long this buffer will play. */
float getDuration() const { return m_duration; }
bool isPositional() const { return m_positional; }
float getRolloff() const { return m_rolloff; }
float getGain() const { return m_gain; }
float getMaxDist() const { return m_max_dist; }
std::string getFileName() const { return m_file; }
void setPositional(bool positional) { m_positional = positional; }
LEAK_CHECK()
};
}; // class SFXBuffer
#endif // HEADER_SFX_BUFFER_HPP

View File

@ -106,9 +106,9 @@ SFXManager::SFXManager()
if (!sfxAllowed()) return;
setMasterSFXVolume( UserConfigParams::m_sfx_volume );
m_sfx_to_play.lock();
m_sfx_to_play.getData().clear();
m_sfx_to_play.unlock();
m_sfx_commands.lock();
m_sfx_commands.getData().clear();
m_sfx_commands.unlock();
} // SoundManager
@ -124,13 +124,15 @@ SFXManager::~SFXManager()
pthread_cond_destroy(&m_cond_request);
// ---- clear m_all_sfx
const int sfx_amount = (int) m_all_sfx.size();
// not strictly necessary, but might avoid copy&paste problems
m_all_sfx.lock();
const int sfx_amount = (int) m_all_sfx.getData().size();
for (int n=0; n<sfx_amount; n++)
{
delete m_all_sfx[n];
delete m_all_sfx.getData()[n];
}
m_all_sfx.clear();
m_all_sfx.getData().clear();
m_all_sfx.unlock();
// ---- clear m_quick_sounds
{
std::map<std::string, SFXBase*>::iterator i = m_quick_sounds.begin();
@ -163,15 +165,13 @@ SFXManager::~SFXManager()
* separate thread.
* \param sfx The sound effect to be started.
*/
void SFXManager::queue(SFXBase *sfx)
void SFXManager::queue(SFXCommands command, SFXBase *sfx)
{
// Don't add sfx that are either not working correctly (e.g. because sfx
// are disabled);
if(sfx && sfx->getStatus()==SFX_UNKNOWN ) return;
SFXCommand *sfx_command = new SFXCommand(command, sfx);
m_sfx_to_play.lock();
m_sfx_to_play.getData().push_back(sfx);
m_sfx_to_play.unlock();
m_sfx_commands.lock();
m_sfx_commands.getData().push_back(sfx_command);
m_sfx_commands.unlock();
// Wake up the sfx thread
pthread_cond_signal(&m_cond_request);
@ -183,7 +183,7 @@ void SFXManager::queue(SFXBase *sfx)
*/
void SFXManager::stopThread()
{
queue(NULL);
queue(SFX_EXIT, NULL);
} // stopThread
//----------------------------------------------------------------------------
@ -198,40 +198,60 @@ void* SFXManager::mainLoop(void *obj)
pthread_setcancelstate(PTHREAD_CANCEL_ENABLE, NULL);
me->m_sfx_to_play.lock();
me->m_sfx_commands.lock();
// Wait till we have an empty sfx in the queue
while (me->m_sfx_to_play.getData().empty() ||
me->m_sfx_to_play.getData().front()!=NULL )
while (me->m_sfx_commands.getData().empty() ||
me->m_sfx_commands.getData().front()->m_command!=SFX_EXIT)
{
bool empty = me->m_sfx_to_play.getData().empty();
bool empty = me->m_sfx_commands.getData().empty();
// Wait in cond_wait for a request to arrive. The 'while' is necessary
// since "spurious wakeups from the pthread_cond_wait ... may occur"
// (pthread_cond_wait man page)!
while (empty)
{
pthread_cond_wait(&me->m_cond_request, me->m_sfx_to_play.getMutex());
empty = me->m_sfx_to_play.getData().empty();
pthread_cond_wait(&me->m_cond_request, me->m_sfx_commands.getMutex());
empty = me->m_sfx_commands.getData().empty();
}
SFXBase *current = me->m_sfx_to_play.getData().front();
me->m_sfx_to_play.getData().erase(me->m_sfx_to_play.getData().begin());
SFXCommand *current = me->m_sfx_commands.getData().front();
me->m_sfx_commands.getData().erase(me->m_sfx_commands.getData().begin());
if (!current) // empty sfx indicates to abort the sfx manager
if (current->m_command == SFX_EXIT)
break;
me->m_sfx_to_play.unlock();
current->reallyPlayNow();
me->m_sfx_to_play.lock();
me->m_sfx_commands.unlock();
switch(current->m_command)
{
case SFX_PLAY: current->m_sfx->reallyPlayNow(); break;
case SFX_STOP: current->m_sfx->reallyStopNow(); break;
case SFX_PAUSE: current->m_sfx->reallyPauseNow(); break;
case SFX_RESUME: current->m_sfx->reallyResumeNow(); break;
case SFX_DELETE: {
current->m_sfx->reallyStopNow();
me->deleteSFX(current->m_sfx);
break;
}
default: assert("Not yet supported.");
}
delete current;
current = NULL;
me->m_sfx_commands.lock();
} // while
// Clean up memory to avoid leak detection
while(!me->m_sfx_commands.getData().empty())
{
delete me->m_sfx_commands.getData().front();
me->m_sfx_commands.getData().erase(me->m_sfx_commands.getData().begin());
}
return NULL;
} // mainLoop
//----------------------------------------------------------------------------
/** Called then sound is globally switched on or off. It either pauses or
/** Called when sound is globally switched on or off. It either pauses or
* resumes all sound effects.
* \param on If sound is switched on or off.
*/
@ -248,12 +268,13 @@ void SFXManager::soundToggled(const bool on)
}
resumeAll();
const int sfx_amount = (int)m_all_sfx.size();
m_all_sfx.lock();
const int sfx_amount = (int)m_all_sfx.getData().size();
for (int n=0; n<sfx_amount; n++)
{
m_all_sfx[n]->onSoundEnabledBack();
m_all_sfx.getData()[n]->onSoundEnabledBack();
}
m_all_sfx.unlock();
}
else
{
@ -437,7 +458,14 @@ SFXBase* SFXManager::createSoundSource(SFXBuffer* buffer,
sfx->setMasterVolume(m_master_gain);
if (add_to_SFX_list) m_all_sfx.push_back(sfx);
if (add_to_SFX_list)
{
m_all_sfx.lock();
m_all_sfx.getData().push_back(sfx);
m_all_sfx.unlock();
}
else
printf("");
return sfx;
} // createSoundSource
@ -497,21 +525,26 @@ void SFXManager::deleteSFXMapping(const std::string &name)
*/
void SFXManager::deleteSFX(SFXBase *sfx)
{
if(sfx) sfx->stop();
if(sfx) sfx->reallyStopNow();
std::vector<SFXBase*>::iterator i;
i=std::find(m_all_sfx.begin(), m_all_sfx.end(), sfx);
// The whole block needs to be locked, otherwise the iterator
// could become invalid.
m_all_sfx.lock();
i=std::find(m_all_sfx.getData().begin(), m_all_sfx.getData().end(), sfx);
if(i==m_all_sfx.end())
if(i==m_all_sfx.getData().end())
{
Log::warn("SFXManager",
"SFXManager::deleteSFX : Warning: sfx not found in list.");
"SFXManager::deleteSFX : Warning: sfx '%s' %lx not found in list.",
sfx->getBuffer()->getFileName().c_str(), sfx);
return;
}
m_all_sfx.getData().erase(i);
delete sfx;
m_all_sfx.erase(i);
m_all_sfx.unlock();
} // deleteSFX
//----------------------------------------------------------------------------
@ -521,11 +554,13 @@ void SFXManager::deleteSFX(SFXBase *sfx)
*/
void SFXManager::pauseAll()
{
for (std::vector<SFXBase*>::iterator i=m_all_sfx.begin();
i!=m_all_sfx.end(); i++)
m_all_sfx.lock();
for (std::vector<SFXBase*>::iterator i= m_all_sfx.getData().begin();
i!=m_all_sfx.getData().end(); i++)
{
(*i)->pause();
} // for i in m_all_sfx
m_all_sfx.unlock();
} // pauseAll
//----------------------------------------------------------------------------
@ -537,13 +572,15 @@ void SFXManager::resumeAll()
// ignore unpausing if sound is disabled
if (!sfxAllowed()) return;
for (std::vector<SFXBase*>::iterator i=m_all_sfx.begin();
i!=m_all_sfx.end(); i++)
m_all_sfx.lock();
for (std::vector<SFXBase*>::iterator i =m_all_sfx.getData().begin();
i!=m_all_sfx.getData().end(); i++)
{
SFXStatus status = (*i)->getStatus();
// Initial happens when
if (status==SFX_PAUSED) (*i)->resume();
} // for i in m_all_sfx
m_all_sfx.unlock();
} // resumeAll
//-----------------------------------------------------------------------------
@ -580,11 +617,13 @@ void SFXManager::setMasterSFXVolume(float gain)
// regular SFX
{
for (std::vector<SFXBase*>::iterator i=m_all_sfx.begin();
i!=m_all_sfx.end(); i++)
m_all_sfx.lock();
for (std::vector<SFXBase*>::iterator i =m_all_sfx.getData().begin();
i!=m_all_sfx.getData().end(); i++)
{
(*i)->setMasterVolume(m_master_gain);
} // for i in m_all_sfx
m_all_sfx.unlock();
}
// quick SFX

View File

@ -19,6 +19,7 @@
#ifndef HEADER_SFX_MANAGER_HPP
#define HEADER_SFX_MANAGER_HPP
#include "utils/leak_check.hpp"
#include "utils/no_copy.hpp"
#include "utils/synchronised.hpp"
#include "utils/vec3.hpp"
@ -57,6 +58,18 @@ private:
public:
/** The various commands to be executed by the sfx manager thread
* for each sfx. */
enum SFXCommands
{
SFX_PLAY = 1,
SFX_STOP = 2,
SFX_PAUSE = 3,
SFX_RESUME = 4,
SFX_DELETE = 5,
SFX_EXIT = 6,
}; // SFXCommands
/**
* Entries for custom SFX sounds. These are unique for each kart.
* eg. kart->playCustomSFX(SFX_MANAGER::CUSTOM_HORN)
@ -85,6 +98,22 @@ public:
private:
/** Data structure for the queue, which stores a sfx and the command to
* execute for it. */
class SFXCommand : public NoCopy
{
private:
LEAK_CHECK()
public:
SFXBase *m_sfx;
SFXCommands m_command;
SFXCommand(SFXCommands command, SFXBase *base)
{
m_command = command;
m_sfx = base;
}
}; // SFXCommand
/** Listener position */
Vec3 m_position;
@ -93,10 +122,10 @@ private:
std::map<std::string, SFXBuffer*> m_all_sfx_types;
/** The actual instances (sound sources) */
std::vector<SFXBase*> m_all_sfx;
Synchronised<std::vector<SFXBase*> > m_all_sfx;
/** The list of sound effects to be played in the next update. */
Synchronised< std::vector<SFXBase*> > m_sfx_to_play;
Synchronised< std::vector<SFXCommand*> > m_sfx_commands;
/** To play non-positional sounds without having to create a new object for each */
std::map<std::string, SFXBase*> m_quick_sounds;
@ -121,10 +150,11 @@ private:
virtual ~SFXManager();
static void* mainLoop(void *obj);
void deleteSFX(SFXBase *sfx);
public:
static void create();
static void destroy();
void queue(SFXBase *sfx);
void queue(SFXCommands command, SFXBase *sfx);
// ------------------------------------------------------------------------
/** Static function to get the singleton sfx manager. */
static SFXManager *get()
@ -153,7 +183,6 @@ public:
SFXBase* createSoundSource(const std::string &name,
const bool addToSFXList=true);
void deleteSFX(SFXBase *sfx);
void deleteSFXMapping(const std::string &name);
void pauseAll();
void resumeAll();

View File

@ -182,9 +182,16 @@ void SFXOpenAL::setLoop(bool status)
} // loop
//-----------------------------------------------------------------------------
/** Stops playing this sound effect.
/** Queues a stop for this effect to the sound manager.
*/
void SFXOpenAL::stop()
{
SFXManager::get()->queue(SFXManager::SFX_STOP, this);
} // stop
//-----------------------------------------------------------------------------
/** The sfx manager thread executes a stop for this sfx.
*/
void SFXOpenAL::reallyStopNow()
{
if(!m_ok) return;
@ -193,23 +200,39 @@ void SFXOpenAL::stop()
alSourcei(m_soundSource, AL_LOOPING, AL_FALSE);
alSourceStop(m_soundSource);
SFXManager::checkError("stoping");
} // stop
} // reallyStopNow
//-----------------------------------------------------------------------------
/** Queues up a pause command for this sfx.
*/
void SFXOpenAL::pause()
{
SFXManager::get()->queue(SFXManager::SFX_PAUSE, this);
} // pause
//-----------------------------------------------------------------------------
/** Pauses a SFX that's currently played. Nothing happens it the effect is
* currently not being played.
*/
void SFXOpenAL::pause()
void SFXOpenAL::reallyPauseNow()
{
if(!m_ok) return;
alSourcePause(m_soundSource);
SFXManager::checkError("pausing");
} // pause
} // reallyPauseNow
//-----------------------------------------------------------------------------
/** Queues up a resume command for this sound effect.
*/
void SFXOpenAL::resume()
{
SFXManager::get()->queue(SFXManager::SFX_RESUME, this);
} // resume
//-----------------------------------------------------------------------------
/** Resumes a sound effect.
*/
void SFXOpenAL::resume()
void SFXOpenAL::reallyResumeNow()
{
if (!m_ok)
{
@ -222,7 +245,17 @@ void SFXOpenAL::resume()
alSourcePlay(m_soundSource);
SFXManager::checkError("resuming");
} // resume
} // reallyResumeNow
//-----------------------------------------------------------------------------
/** Queues up a delete request for this object. This is necessary to avoid
* a crash if the sfx manager thread might be delayed and access this object
* after it was deleted.
*/
void SFXOpenAL::deleteSFX()
{
SFXManager::get()->queue(SFXManager::SFX_DELETE, this);
} // deleteSFX
//-----------------------------------------------------------------------------
/** This actually queues up the sfx in the sfx manager. It will be started
@ -234,7 +267,7 @@ void SFXOpenAL::play()
// but for STK this is correct since we don't want to start the same
// sfx twice.
m_is_playing = true;
SFXManager::get()->queue(this);
SFXManager::get()->queue(SFXManager::SFX_PLAY, this);
} // play
//-----------------------------------------------------------------------------

View File

@ -77,8 +77,12 @@ public:
virtual void setLoop(bool status);
virtual bool isPlaying();
virtual void stop();
virtual void reallyStopNow();
virtual void pause();
virtual void reallyPauseNow();
virtual void resume();
virtual void reallyResumeNow();
virtual void deleteSFX();
virtual void speed(float factor);
virtual void position(const Vec3 &position);
virtual void volume(float gain);

View File

@ -42,10 +42,7 @@ HitSFX::HitSFX(const Vec3& coord, const char* explosion_sound)
*/
HitSFX::~HitSFX()
{
if (m_sfx->getStatus() == SFXManager::SFX_PLAYING)
m_sfx->stop();
SFXManager::get()->deleteSFX(m_sfx);
m_sfx->deleteSFX();
} // ~HitEffect
//-----------------------------------------------------------------------------

View File

@ -51,11 +51,11 @@ Weather::Weather(bool lightning, std::string sound)
Weather::~Weather()
{
if (m_thunder_sound != NULL)
SFXManager::get()->deleteSFX(m_thunder_sound);
m_thunder_sound->deleteSFX();
if (m_weather_sound != NULL)
SFXManager::get()->deleteSFX(m_weather_sound);
}
m_weather_sound->deleteSFX();
} // ~Weather
// ----------------------------------------------------------------------------

View File

@ -80,13 +80,13 @@ Attachment::~Attachment()
if (m_bomb_sound)
{
SFXManager::get()->deleteSFX(m_bomb_sound);
m_bomb_sound->deleteSFX();
m_bomb_sound = NULL;
}
if (m_bubble_explode_sound)
{
SFXManager::get()->deleteSFX(m_bubble_explode_sound);
m_bubble_explode_sound->deleteSFX();
m_bubble_explode_sound = NULL;
}
} // ~Attachment
@ -139,7 +139,7 @@ void Attachment::set(AttachmentType type, float time,
break;
case ATTACH_BOMB:
m_node->setMesh(attachment_manager->getMesh(type));
if (m_bomb_sound) SFXManager::get()->deleteSFX(m_bomb_sound);
if (m_bomb_sound) m_bomb_sound->deleteSFX();
m_bomb_sound = SFXManager::get()->createSoundSource("clock");
m_bomb_sound->setLoop(true);
m_bomb_sound->position(m_kart->getXYZ());
@ -198,8 +198,7 @@ void Attachment::clear()
if (m_bomb_sound)
{
m_bomb_sound->stop();
SFXManager::get()->deleteSFX(m_bomb_sound);
m_bomb_sound->deleteSFX();
m_bomb_sound = NULL;
}
@ -460,8 +459,7 @@ void Attachment::update(float dt)
if (m_bomb_sound)
{
m_bomb_sound->stop();
SFXManager::get()->deleteSFX(m_bomb_sound);
m_bomb_sound->deleteSFX();
m_bomb_sound = NULL;
}
}
@ -474,7 +472,7 @@ void Attachment::update(float dt)
if (m_time_left < 0)
{
m_time_left = 0.0f;
if (m_bubble_explode_sound) SFXManager::get()->deleteSFX(m_bubble_explode_sound);
if (m_bubble_explode_sound) m_bubble_explode_sound->deleteSFX();
m_bubble_explode_sound = SFXManager::get()->createSoundSource("bubblegum_explode");
m_bubble_explode_sound->position(m_kart->getXYZ());
m_bubble_explode_sound->play();

View File

@ -87,9 +87,9 @@ Bowling::Bowling(AbstractKart *kart)
*/
Bowling::~Bowling()
{
if(m_roll_sfx->getStatus()==SFXManager::SFX_PLAYING)
m_roll_sfx->stop();
SFXManager::get()->deleteSFX(m_roll_sfx);
// This will stop the sfx and delete the object.
m_roll_sfx->deleteSFX();
} // ~RubberBall
// -----------------------------------------------------------------------------

View File

@ -53,7 +53,7 @@ Powerup::Powerup(AbstractKart* kart)
*/
Powerup::~Powerup()
{
if(m_sound_use) SFXManager::get()->deleteSFX(m_sound_use);
if(m_sound_use) m_sound_use->deleteSFX();
} // ~Powerup
//-----------------------------------------------------------------------------
@ -88,7 +88,7 @@ void Powerup::set(PowerupManager::PowerupType type, int n)
if(m_sound_use != NULL)
{
SFXManager::get()->deleteSFX(m_sound_use);
m_sound_use->deleteSFX();
m_sound_use = NULL;
}

View File

@ -109,7 +109,7 @@ RubberBall::~RubberBall()
{
if(m_ping_sfx->getStatus()==SFXManager::SFX_PLAYING)
m_ping_sfx->stop();
SFXManager::get()->deleteSFX(m_ping_sfx);
m_ping_sfx->deleteSFX();
} // ~RubberBall
// ----------------------------------------------------------------------------

View File

@ -100,7 +100,7 @@ Swatter::~Swatter()
}
if (m_swat_sound)
{
SFXManager::get()->deleteSFX(m_swat_sound);
m_swat_sound->deleteSFX();
}
} // ~Swatter

View File

@ -74,11 +74,11 @@ PlayerController::PlayerController(AbstractKart *kart,
*/
PlayerController::~PlayerController()
{
SFXManager::get()->deleteSFX(m_bzzt_sound);
SFXManager::get()->deleteSFX(m_wee_sound );
SFXManager::get()->deleteSFX(m_ugh_sound );
SFXManager::get()->deleteSFX(m_grab_sound);
SFXManager::get()->deleteSFX(m_full_sound);
m_bzzt_sound->deleteSFX();
m_wee_sound ->deleteSFX();
m_ugh_sound ->deleteSFX();
m_grab_sound->deleteSFX();
m_full_sound->deleteSFX();
} // ~PlayerController
//-----------------------------------------------------------------------------

View File

@ -246,15 +246,15 @@ Kart::~Kart()
SFXManager::get()->deleteSFX(m_custom_sounds[n]);
}*/
SFXManager::get()->deleteSFX(m_engine_sound );
SFXManager::get()->deleteSFX(m_crash_sound );
SFXManager::get()->deleteSFX(m_skid_sound );
SFXManager::get()->deleteSFX(m_goo_sound );
SFXManager::get()->deleteSFX(m_beep_sound );
SFXManager::get()->deleteSFX(m_boing_sound );
m_engine_sound->deleteSFX();
m_crash_sound ->deleteSFX();
m_skid_sound ->deleteSFX();
m_goo_sound ->deleteSFX();
m_beep_sound ->deleteSFX();
m_boing_sound ->deleteSFX();
delete m_kart_gfx;
if(m_terrain_sound) SFXManager::get()->deleteSFX(m_terrain_sound);
if(m_previous_terrain_sound) SFXManager::get()->deleteSFX(m_previous_terrain_sound);
if(m_terrain_sound) m_terrain_sound->deleteSFX();
if(m_previous_terrain_sound) m_previous_terrain_sound->deleteSFX();
if(m_collision_particles) delete m_collision_particles;
if(m_slipstream) delete m_slipstream;
if(m_sky_particles_emitter) delete m_sky_particles_emitter;
@ -363,16 +363,15 @@ void Kart::reset()
if(m_terrain_sound)
{
SFXManager::get()->deleteSFX(m_terrain_sound);
m_terrain_sound->deleteSFX();
m_terrain_sound = NULL;
}
if(m_previous_terrain_sound)
{
SFXManager::get()->deleteSFX(m_previous_terrain_sound);
m_previous_terrain_sound->deleteSFX();
m_previous_terrain_sound = NULL;
}
m_terrain_sound = NULL;
m_previous_terrain_sound = NULL;
if(m_engine_sound)
m_engine_sound->stop();
@ -1430,7 +1429,7 @@ void Kart::handleMaterialSFX(const Material *material)
// can be used again.
if(m_previous_terrain_sound)
{
SFXManager::get()->deleteSFX(m_previous_terrain_sound);
m_previous_terrain_sound->deleteSFX();
}
m_previous_terrain_sound = m_terrain_sound;
if(m_previous_terrain_sound)
@ -1467,7 +1466,7 @@ void Kart::handleMaterialSFX(const Material *material)
// We don't modify the position of m_previous_terrain_sound
// anymore, so that it keeps on playing at the place where the
// kart left the material.
SFXManager::get()->deleteSFX(m_previous_terrain_sound);
m_previous_terrain_sound->deleteSFX();
m_previous_terrain_sound = NULL;
}
@ -1592,7 +1591,7 @@ void Kart::handleMaterialGFX()
(m_terrain_sound == NULL ||
m_terrain_sound->getStatus() == SFXManager::SFX_STOPPED))
{
if (m_previous_terrain_sound) SFXManager::get()->deleteSFX(m_previous_terrain_sound);
if (m_previous_terrain_sound) m_previous_terrain_sound->deleteSFX();
m_previous_terrain_sound = m_terrain_sound;
if(m_previous_terrain_sound)
m_previous_terrain_sound->setLoop(false);

View File

@ -73,7 +73,7 @@ void LinearWorld::init()
*/
LinearWorld::~LinearWorld()
{
SFXManager::get()->deleteSFX(m_last_lap_sfx);
m_last_lap_sfx->deleteSFX();
} // ~LinearWorld
//-----------------------------------------------------------------------------

View File

@ -60,7 +60,7 @@ SoccerWorld::SoccerWorld() : WorldWithRank()
*/
SoccerWorld::~SoccerWorld()
{
SFXManager::get()->deleteSFX(m_goal_sound);
m_goal_sound->deleteSFX();
} // ~SoccerWorld
//-----------------------------------------------------------------------------

View File

@ -74,9 +74,9 @@ void WorldStatus::reset()
*/
WorldStatus::~WorldStatus()
{
SFXManager::get()->deleteSFX(m_prestart_sound);
SFXManager::get()->deleteSFX(m_start_sound);
SFXManager::get()->deleteSFX(m_track_intro_sound);
m_prestart_sound->deleteSFX();
m_start_sound->deleteSFX();
m_track_intro_sound->deleteSFX();
IrrlichtDevice *device = irr_driver->getDevice();
if (device->getTimer()->isStopped())

View File

@ -1419,6 +1419,9 @@ void Track::handleAnimatedTextures(scene::ISceneNode *node, const XMLNode &xml)
continue;
}
// to lower case, for case-insensitive comparison
name = StringUtils::toLowerCase(name);
for(unsigned int i=0; i<node->getMaterialCount(); i++)
{
video::SMaterial &irrMaterial=node->getMaterial(i);
@ -1426,9 +1429,13 @@ void Track::handleAnimatedTextures(scene::ISceneNode *node, const XMLNode &xml)
{
video::ITexture* t=irrMaterial.getTexture(j);
if(!t) continue;
const std::string texture_name =
std::string texture_name =
StringUtils::getBasename(core::stringc(t->getName()).c_str());
if(texture_name!=name) continue;
// to lower case, for case-insensitive comparison
texture_name = StringUtils::toLowerCase(texture_name);
if (texture_name != name) continue;
core::matrix4 *m = &irrMaterial.getTextureMatrix(j);
m_animated_textures.push_back(new MovingTexture(m, *texture_node));
} // for j<MATERIAL_MAX_TEXTURES

View File

@ -382,8 +382,9 @@ void TrackObjectPresentationMesh::reset()
// ----------------------------------------------------------------------------
TrackObjectPresentationSound::TrackObjectPresentationSound(const XMLNode& xml_node, scene::ISceneNode* parent) :
TrackObjectPresentation(xml_node)
TrackObjectPresentationSound::TrackObjectPresentationSound(const XMLNode& xml_node,
scene::ISceneNode* parent)
: TrackObjectPresentation(xml_node)
{
// TODO: respect 'parent' if any
@ -440,8 +441,9 @@ TrackObjectPresentationSound::TrackObjectPresentationSound(const XMLNode& xml_no
{
ItemManager::get()->newItem(m_init_xyz, trigger_distance, this);
}
}
} // TrackObjectPresentationSound
// ----------------------------------------------------------------------------
void TrackObjectPresentationSound::update(float dt)
{
if (m_sound != NULL)
@ -451,16 +453,18 @@ void TrackObjectPresentationSound::update(float dt)
// moved
m_sound->position(m_xyz);
}
}
} // update
// ----------------------------------------------------------------------------
void TrackObjectPresentationSound::onTriggerItemApproached(Item* who)
{
if (m_sound != NULL && m_sound->getStatus() != SFXManager::SFX_PLAYING)
{
m_sound->play();
}
}
} // onTriggerItemApproached
// ----------------------------------------------------------------------------
void TrackObjectPresentationSound::triggerSound(bool loop)
{
if (m_sound != NULL)
@ -468,34 +472,37 @@ void TrackObjectPresentationSound::triggerSound(bool loop)
m_sound->setLoop(loop);
m_sound->play();
}
}
} // triggerSound
// ----------------------------------------------------------------------------
void TrackObjectPresentationSound::stopSound()
{
if (m_sound != NULL) m_sound->stop();
}
} // stopSound
// ----------------------------------------------------------------------------
TrackObjectPresentationSound::~TrackObjectPresentationSound()
{
if (m_sound)
{
//delete m_sound->getBuffer();
SFXManager::get()->deleteSFX(m_sound);
m_sound->deleteSFX();
}
}
} // ~TrackObjectPresentationSound
void TrackObjectPresentationSound::move(const core::vector3df& xyz, const core::vector3df& hpr,
// ----------------------------------------------------------------------------
void TrackObjectPresentationSound::move(const core::vector3df& xyz,
const core::vector3df& hpr,
const core::vector3df& scale)
{
m_xyz = xyz;
if (m_sound != NULL) m_sound->position(xyz);
}
} // move
// ----------------------------------------------------------------------------
TrackObjectPresentationBillboard::TrackObjectPresentationBillboard(const XMLNode& xml_node, scene::ISceneNode* parent) :
TrackObjectPresentationSceneNode(xml_node)
TrackObjectPresentationBillboard::TrackObjectPresentationBillboard(const XMLNode& xml_node,
scene::ISceneNode* parent)
: TrackObjectPresentationSceneNode(xml_node)
{
std::string texture_name;
float width, height;
@ -529,6 +536,7 @@ TrackObjectPresentationBillboard::TrackObjectPresentationBillboard(const XMLNode
m_node->setPosition(m_init_xyz);
}
// ----------------------------------------------------------------------------
void TrackObjectPresentationBillboard::update(float dt)
{
if (m_fade_out_when_close)
@ -554,6 +562,7 @@ void TrackObjectPresentationBillboard::update(float dt)
}
}
// ----------------------------------------------------------------------------
TrackObjectPresentationBillboard::~TrackObjectPresentationBillboard()
{
if (m_node)
@ -613,6 +622,7 @@ TrackObjectPresentationParticles::TrackObjectPresentationParticles(const XMLNode
}
}
// ----------------------------------------------------------------------------
TrackObjectPresentationParticles::~TrackObjectPresentationParticles()
{
if (m_emitter)
@ -626,6 +636,7 @@ TrackObjectPresentationParticles::~TrackObjectPresentationParticles()
}
}
// ----------------------------------------------------------------------------
void TrackObjectPresentationParticles::update(float dt)
{
if (m_emitter != NULL)
@ -634,6 +645,7 @@ void TrackObjectPresentationParticles::update(float dt)
}
}
// ----------------------------------------------------------------------------
void TrackObjectPresentationParticles::triggerParticles()
{
if (m_emitter != NULL)
@ -671,6 +683,7 @@ TrackObjectPresentationLight::TrackObjectPresentationLight(const XMLNode& xml_no
}
}
// ----------------------------------------------------------------------------
TrackObjectPresentationLight::~TrackObjectPresentationLight()
{
}
@ -693,6 +706,7 @@ TrackObjectPresentationActionTrigger::TrackObjectPresentationActionTrigger(const
ItemManager::get()->newItem(m_init_xyz, trigger_distance, this);
}
// ----------------------------------------------------------------------------
void TrackObjectPresentationActionTrigger::onTriggerItemApproached(Item* who)
{
if (!m_action_active) return;