Avoid translating artist debug mode only fps string
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a420b09363
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@ -1959,7 +1959,8 @@ void IrrDriver::displayFPS()
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if ((UserConfigParams::m_artist_debug_mode)&&(CVS->isGLSL()))
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if ((UserConfigParams::m_artist_debug_mode)&&(CVS->isGLSL()))
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{
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{
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fps_string = _("FPS: %d/%d/%d - PolyCount: %d Solid, "
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fps_string = StringUtils::insertValues
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(L"FPS: %d/%d/%d - PolyCount: %d Solid, "
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"%d Shadows - LightDist : %d, Total skinning joints: %d",
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"%d Shadows - LightDist : %d, Total skinning joints: %d",
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min, fps, max, m_renderer->getPolyCount(SOLID_NORMAL_AND_DEPTH_PASS),
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min, fps, max, m_renderer->getPolyCount(SOLID_NORMAL_AND_DEPTH_PASS),
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m_renderer->getPolyCount(SHADOW_PASS), m_last_light_bucket_distance,
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m_renderer->getPolyCount(SHADOW_PASS), m_last_light_bucket_distance,
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