remove stupid code

This commit is contained in:
samuncle 2019-03-12 00:47:04 +01:00
parent 73149481ef
commit 2619162ba9

View File

@ -178,46 +178,7 @@ void LODNode::updateVisibility()
if (!isVisible()) return;
if (m_nodes.size() == 0) return;
// Don't need to run the computation of the level everytime
// FIXME actually we need this was causing weird issue in multiplayer
// TO be fixed after RC (samuncle)
/*if ((int)(rand()%10) == 1)
{
m_current_level = getLevel();
}*/
m_current_level = getLevel();
/*
if (m_previous_level != m_current_level && !is_in_transition)
{
is_in_transition = true;
m_timer = 0;
}
if (is_in_transition)
{
// Initially we display the previous one along the new one
for (size_t i = 0; i < m_nodes.size(); i++)
{
if (m_current_level == i || m_previous_level == i)
m_nodes[i]->setVisible(true);
}
// We reset counting
if (m_timer > 20)
{
is_in_transition = false;
m_previous_level = m_current_level;
}
m_timer ++;
}
else
{
for (size_t i = 0; i < m_nodes.size(); i++)
{
m_nodes[i]->setVisible(i == m_current_level);
}
}*/
for (size_t i = 0; i < m_nodes.size(); i++)
{