remove stupid code
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73149481ef
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2619162ba9
@ -178,46 +178,7 @@ void LODNode::updateVisibility()
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if (!isVisible()) return;
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if (m_nodes.size() == 0) return;
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// Don't need to run the computation of the level everytime
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// FIXME actually we need this was causing weird issue in multiplayer
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// TO be fixed after RC (samuncle)
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/*if ((int)(rand()%10) == 1)
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{
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m_current_level = getLevel();
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}*/
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m_current_level = getLevel();
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/*
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if (m_previous_level != m_current_level && !is_in_transition)
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{
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is_in_transition = true;
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m_timer = 0;
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}
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if (is_in_transition)
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{
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// Initially we display the previous one along the new one
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for (size_t i = 0; i < m_nodes.size(); i++)
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{
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if (m_current_level == i || m_previous_level == i)
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m_nodes[i]->setVisible(true);
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}
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// We reset counting
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if (m_timer > 20)
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{
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is_in_transition = false;
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m_previous_level = m_current_level;
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}
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m_timer ++;
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}
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else
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{
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for (size_t i = 0; i < m_nodes.size(); i++)
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{
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m_nodes[i]->setVisible(i == m_current_level);
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}
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}*/
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for (size_t i = 0; i < m_nodes.size(); i++)
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{
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