Fixed resetAxisDirection resetting buttons that happened to have the same ID as the axis being resetted
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@9743 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -139,7 +139,9 @@ void GamePadDevice::resetAxisDirection(const int axis,
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for(int n=0; n<PA_COUNT; n++)
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{
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Binding& bind = m_configuration->getBinding(n);
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if(bind.getId() == axis && bind.getDirection()== direction)
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if(bind.getType() == Input::IT_STICKMOTION &&
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bind.getId() == axis &&
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bind.getDirection()== direction)
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{
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((PlayerController*)(pk->getController()))->action((PlayerAction)n, 0);
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return;
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