Add a new achievement : Mosquito Hunter
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@ -51,5 +51,8 @@
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<achievement id="10" secret="yes" check-type="all-at-least" reset-type="race"
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<achievement id="10" secret="yes" check-type="all-at-least" reset-type="race"
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name="It's secret" description="Really ... a secret.">
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name="It's secret" description="Really ... a secret.">
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</achievement>
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</achievement>
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<achievement id="11" check-type="all-at-least" reset-type="race"
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name="Mosquito Hunter" description="Take your opponents for mosquitos! With the swatter, squash at least 5 of them in a race.">
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<swatter goal="5"/>
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</achievement>
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</achievements>
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</achievements>
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@ -51,7 +51,8 @@ public:
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ACHIEVE_GOLD_DRIVER = 6,
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ACHIEVE_GOLD_DRIVER = 6,
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ACHIEVE_POWERUP_LOVER = 7,
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ACHIEVE_POWERUP_LOVER = 7,
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ACHIEVE_UNSTOPPABLE = 8,
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ACHIEVE_UNSTOPPABLE = 8,
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ACHIEVE_BANANA = 9
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ACHIEVE_BANANA = 9,
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ACHIEVE_MOSQUITO = 11
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};
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};
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/** Achievement check type:
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/** Achievement check type:
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@ -25,10 +25,11 @@
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// TODO: move some constants to KartProperties, use all constants from KartProperties
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// TODO: move some constants to KartProperties, use all constants from KartProperties
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#include "items/swatter.hpp"
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#include "items/swatter.hpp"
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#include "achievements/achievement_info.hpp"
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#include "audio/music_manager.hpp"
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#include "audio/music_manager.hpp"
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#include "audio/sfx_base.hpp"
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#include "audio/sfx_base.hpp"
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#include "audio/sfx_manager.hpp"
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#include "audio/sfx_manager.hpp"
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#include "config/player_manager.hpp"
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#include "graphics/explosion.hpp"
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#include "graphics/explosion.hpp"
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#include "graphics/irr_driver.hpp"
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#include "graphics/irr_driver.hpp"
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#include "io/file_manager.hpp"
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#include "io/file_manager.hpp"
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@ -296,6 +297,15 @@ void Swatter::squashThingsAround()
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kart->setSquash(kp->getSquashDuration() * kart->getPlayerDifficulty()->getSquashDuration(),
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kart->setSquash(kp->getSquashDuration() * kart->getPlayerDifficulty()->getSquashDuration(),
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kp->getSquashSlowdown() * kart->getPlayerDifficulty()->getSquashSlowdown());
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kp->getSquashSlowdown() * kart->getPlayerDifficulty()->getSquashSlowdown());
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//Handle achievement if the swatter is used by the current player
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const StateManager::ActivePlayer *const ap = m_kart->getController()
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->getPlayer();
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if (ap && ap->getConstProfile() == PlayerManager::getCurrentPlayer())
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{
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PlayerManager::increaseAchievement(AchievementInfo::ACHIEVE_MOSQUITO,
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"swatter", 1);
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}
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if (kart->getAttachment()->getType()==Attachment::ATTACH_BOMB)
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if (kart->getAttachment()->getType()==Attachment::ATTACH_BOMB)
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{ // make bomb explode
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{ // make bomb explode
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kart->getAttachment()->update(10000);
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kart->getAttachment()->update(10000);
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