Scripting refactor : add new property animator helper, transfer light animations to this new animator class. Can be used in the future to animate more properties

This commit is contained in:
Marianne Gagnon 2015-12-05 19:42:06 -05:00
parent ea581e0909
commit 2252495fdc
6 changed files with 25 additions and 39 deletions

View File

@ -57,6 +57,7 @@
#include "modes/profile_world.hpp" #include "modes/profile_world.hpp"
#include "modes/world.hpp" #include "modes/world.hpp"
#include "physics/physics.hpp" #include "physics/physics.hpp"
#include "scriptengine/property_animator.hpp"
#include "states_screens/dialogs/confirm_resolution_dialog.hpp" #include "states_screens/dialogs/confirm_resolution_dialog.hpp"
#include "states_screens/state_manager.hpp" #include "states_screens/state_manager.hpp"
#include "tracks/track_manager.hpp" #include "tracks/track_manager.hpp"
@ -2153,6 +2154,8 @@ void IrrDriver::update(float dt)
m_wind->update(); m_wind->update();
PropertyAnimator::get()->update(dt);
World *world = World::getWorld(); World *world = World::getWorld();
if (GUIEngine::getCurrentScreen() != NULL && if (GUIEngine::getCurrentScreen() != NULL &&

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@ -46,6 +46,7 @@
#include "network/protocol_manager.hpp" #include "network/protocol_manager.hpp"
#include "network/network_world.hpp" #include "network/network_world.hpp"
#include "network/protocols/start_game_protocol.hpp" #include "network/protocols/start_game_protocol.hpp"
#include "scriptengine/property_animator.hpp"
#include "states_screens/grand_prix_cutscene.hpp" #include "states_screens/grand_prix_cutscene.hpp"
#include "states_screens/grand_prix_lose.hpp" #include "states_screens/grand_prix_lose.hpp"
#include "states_screens/grand_prix_win.hpp" #include "states_screens/grand_prix_win.hpp"
@ -520,6 +521,7 @@ void RaceManager::startNextRace()
//----------------------------------------------------------------------------- //-----------------------------------------------------------------------------
void RaceManager::next() void RaceManager::next()
{ {
PropertyAnimator::get()->clear();
World::deleteWorld(); World::deleteWorld();
m_num_finished_karts = 0; m_num_finished_karts = 0;
m_num_finished_players = 0; m_num_finished_players = 0;
@ -720,7 +722,11 @@ void RaceManager::exitRace(bool delete_world)
} }
} }
if (delete_world) World::deleteWorld(); if (delete_world)
{
PropertyAnimator::get()->clear();
World::deleteWorld();
}
delete_world = false; delete_world = false;
StateManager::get()->enterGameState(); StateManager::get()->enterGameState();
@ -757,7 +763,11 @@ void RaceManager::exitRace(bool delete_world)
} }
} }
if (delete_world) World::deleteWorld(); if (delete_world)
{
PropertyAnimator::get()->clear();
World::deleteWorld();
}
m_saved_gp = NULL; m_saved_gp = NULL;
m_track_number = 0; m_track_number = 0;

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@ -26,6 +26,7 @@
#include "input/input_device.hpp" #include "input/input_device.hpp"
#include "input/input_manager.hpp" #include "input/input_manager.hpp"
#include "modes/world.hpp" #include "modes/world.hpp"
#include "scriptengine/property_animator.hpp"
#include "states_screens/dialogs/tutorial_message_dialog.hpp" #include "states_screens/dialogs/tutorial_message_dialog.hpp"
#include "states_screens/dialogs/race_paused_dialog.hpp" #include "states_screens/dialogs/race_paused_dialog.hpp"
#include "tracks/track.hpp" #include "tracks/track.hpp"
@ -230,7 +231,11 @@ namespace Scripting
void animateEnergy(float energy, float duration, /** \cond DOXYGEN_IGNORE */void *memory /** \endcond */) void animateEnergy(float energy, float duration, /** \cond DOXYGEN_IGNORE */void *memory /** \endcond */)
{ {
((TrackObjectPresentationLight*)memory)->setEnergy(energy, duration); TrackObjectPresentationLight* light = ((TrackObjectPresentationLight*)memory);
PropertyAnimator::get()->add(
new AnimatedProperty(AP_LIGHT_ENERGY, light->getEnergy(), energy, duration, light)
);
//((TrackObjectPresentationLight*)memory)->setEnergy(energy, duration);
} }
/** @} */ /** @} */

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@ -43,6 +43,7 @@
#include "modes/soccer_world.hpp" #include "modes/soccer_world.hpp"
#include "modes/world_with_rank.hpp" #include "modes/world_with_rank.hpp"
#include "race/highscores.hpp" #include "race/highscores.hpp"
#include "scriptengine/property_animator.hpp"
#include "states_screens/feature_unlocked.hpp" #include "states_screens/feature_unlocked.hpp"
#include "states_screens/main_menu_screen.hpp" #include "states_screens/main_menu_screen.hpp"
#include "states_screens/networking_lobby.hpp" #include "states_screens/networking_lobby.hpp"
@ -270,6 +271,7 @@ void RaceResultGUI::eventCallback(GUIEngine::Widget* widget,
// kart will no longer be available during cutscene, drop reference // kart will no longer be available during cutscene, drop reference
StateManager::get()->getActivePlayer(playerID)->setKart(NULL); StateManager::get()->getActivePlayer(playerID)->setKart(NULL);
PropertyAnimator::get()->clear();
World::deleteWorld(); World::deleteWorld();
CutsceneWorld::setUseDuration(true); CutsceneWorld::setUseDuration(true);
@ -287,6 +289,7 @@ void RaceResultGUI::eventCallback(GUIEngine::Widget* widget,
else else
{ {
StateManager::get()->popMenu(); StateManager::get()->popMenu();
PropertyAnimator::get()->clear();
World::deleteWorld(); World::deleteWorld();
CutsceneWorld::setUseDuration(false); CutsceneWorld::setUseDuration(false);

View File

@ -967,11 +967,6 @@ TrackObjectPresentationLight::TrackObjectPresentationLight(
{ {
m_node = NULL; // lights require shaders to work m_node = NULL; // lights require shaders to work
} }
m_energy_animation_from = 0.0f;
m_energy_animation_to = 0.0f;
m_energy_animation_total_duration = 0.0f;
m_energy_animation_remaining_duration = 0.0f;
} // TrackObjectPresentationLight } // TrackObjectPresentationLight
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
@ -989,29 +984,6 @@ void TrackObjectPresentationLight::setEnergy(float energy)
} }
} }
// ---------------------------------------------------------------------------- // ----------------------------------------------------------------------------
void TrackObjectPresentationLight::setEnergy(float energy, float duration)
{
m_energy_animation_from = m_energy;
m_energy_animation_to = energy;
m_energy_animation_total_duration = duration;
m_energy_animation_remaining_duration = duration;
}
// ----------------------------------------------------------------------------
void TrackObjectPresentationLight::update(float dt)
{
if (m_energy_animation_remaining_duration > 0.0f)
{
m_energy_animation_remaining_duration -= dt;
if (m_energy_animation_remaining_duration < 0.0f)
m_energy_animation_remaining_duration = 0.0f;
float ratio = m_energy_animation_remaining_duration / m_energy_animation_total_duration;
setEnergy(m_energy_animation_from +
(m_energy_animation_to - m_energy_animation_from)*(1.0f - ratio));
}
}
// ----------------------------------------------------------------------------
TrackObjectPresentationActionTrigger::TrackObjectPresentationActionTrigger( TrackObjectPresentationActionTrigger::TrackObjectPresentationActionTrigger(
const XMLNode& xml_node) const XMLNode& xml_node)
: TrackObjectPresentation(xml_node) : TrackObjectPresentation(xml_node)

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@ -354,19 +354,12 @@ private:
video::SColor m_color; video::SColor m_color;
float m_distance; float m_distance;
float m_energy; float m_energy;
float m_energy_animation_from;
float m_energy_animation_to;
float m_energy_animation_total_duration;
float m_energy_animation_remaining_duration;
public: public:
TrackObjectPresentationLight(const XMLNode& xml_node, TrackObjectPresentationLight(const XMLNode& xml_node,
scene::ISceneNode* parent); scene::ISceneNode* parent);
virtual ~TrackObjectPresentationLight(); virtual ~TrackObjectPresentationLight();
float getEnergy() const { return m_energy; }
void setEnergy(float energy); void setEnergy(float energy);
void setEnergy(float energy, float duration);
virtual void update(float dt) OVERRIDE;
}; // TrackObjectPresentationLight }; // TrackObjectPresentationLight
// ============================================================================ // ============================================================================