Apply alpha mask in constructor, not every time. Apart from being faster it uses less RAM.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@8390 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -256,6 +256,11 @@ void Material::install(bool is_full_path)
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m_texture = irr_driver->getTexture(full_path,
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isPreMul(), isPreDiv());
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if (m_mask.size() > 0)
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{
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m_texture = irr_driver->applyMask(m_texture, m_mask);
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}
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// now set the name to the basename, so that all tests work as expected
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m_texname = StringUtils::getBasename(m_texname);
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} // install
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@ -396,12 +401,6 @@ void Material::setMaterialProperties(video::SMaterial *m) const
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{
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int modes = 0;
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if (m_mask.size() > 0)
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{
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video::ITexture* newtex = irr_driver->applyMask(m->getTexture(0), m_mask);
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if (newtex) m->setTexture(0, newtex);
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}
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if (m_alpha_testing)
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{
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// Note: if EMT_TRANSPARENT_ALPHA_CHANNEL is used, you have to use
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