Improve moving objects in library behavior.

This commit is contained in:
Marianne Gagnon 2014-07-04 20:42:06 -04:00
parent 3f8bff33f3
commit 1f5dd2fff3

View File

@ -103,7 +103,7 @@ void TrackObjectPresentationSceneNode::move(const core::vector3df& xyz, const co
if (m_node->getParent() != NULL)
{
scene::ISceneNode* parent = m_node->getParent();
m_node->setPosition(xyz - parent->getAbsolutePosition());
m_node->setPosition((xyz - parent->getAbsolutePosition()) / parent->getScale());
}
else
{