Fixed crash when using flying keys (I/K) outside of a game
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@6493 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -97,13 +97,21 @@ void InputManager::handleStaticAction(int key, int value)
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break;
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case KEY_KEY_I:
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{
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if (world == NULL) break;
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Kart* kart = world->getLocalPlayerKart(0);
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if (kart == NULL) break;
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kart->flyUp();
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break;
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}
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case KEY_KEY_K:
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{
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if (world == NULL) break;
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Kart* kart = world->getLocalPlayerKart(0);
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if (kart == NULL) break;
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kart->flyDown();
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break;
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}
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