Add simple dirt factor

This commit is contained in:
samuncle 2018-09-08 18:41:36 +02:00
parent 56bda4d4ac
commit 1efb8b1dd1

View File

@ -18,6 +18,7 @@
#include "graphics/sp/sp_shader_manager.hpp"
#include "io/file_manager.hpp"
#include "io/xml_node.hpp"
#include "graphics/camera.hpp"
#include "graphics/central_settings.hpp"
#include "graphics/sp/sp_base.hpp"
#include "graphics/sp/sp_shader.hpp"
@ -25,11 +26,14 @@
#include "graphics/sp/sp_texture_manager.hpp"
#include "graphics/sp/sp_uniform_assigner.hpp"
#include "tracks/track.hpp"
#include "karts/abstract_kart.hpp"
#include "utils/string_utils.hpp"
#include "utils/log.hpp"
#include <algorithm>
class AbstractKart;
namespace SP
{
SPShaderManager* SPShaderManager::m_spsm = NULL;
@ -62,7 +66,15 @@ SPShaderManager::SPShaderManager()
},
{ "dirtFactorUniformAssigner", [](SPUniformAssigner* ua)
{
ua->setValue(2.0f);
Camera *camera = Camera::getCamera(0);
if (camera && camera->getKart()->isOnGround())
{
ua->setValue(2.0f);
}
else
{
ua->setValue(0.0f);
}
}
},
{ "isDuringDayUniformAssigner", [](SPUniformAssigner* ua)