Fix attempt for void scene in non advanced pipeline
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@ -614,6 +614,9 @@ void IrrDriver::renderSolidSecondPass()
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glMakeTextureHandleResidentARB(DepthHandle);
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}
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if (CVS->supportsIndirectInstancingRendering())
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glBindBuffer(GL_DRAW_INDIRECT_BUFFER, SolidPassCmd::getInstance()->drawindirectcmd);
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{
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ScopedGPUTimer Timer(getGPUTimer(Q_SOLID_PASS2));
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