Fix light shaft
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@ -705,7 +705,7 @@ void PostProcessing::render()
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// Fade to quarter
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glBindFramebuffer(GL_FRAMEBUFFER, irr_driver->getFBO(FBO_QUARTER1));
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glViewport(0, 0, UserConfigParams::m_width / 4, UserConfigParams::m_height / 4);
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renderGodFade(irr_driver->getRenderTargetTexture(RTT_TMP2), col);
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renderGodFade(out_rtt, col);
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// Blur
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renderGaussian3Blur(irr_driver->getFBO(FBO_QUARTER1), irr_driver->getRenderTargetTexture(RTT_QUARTER1),
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