Fix crash for deve's soccer arena without navmesh
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@ -213,10 +213,10 @@ const std::string& SoccerWorld::getIdent() const
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void SoccerWorld::update(int ticks)
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{
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updateBallPosition(ticks);
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updateSectorForKarts();
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if (Track::getCurrentTrack()->hasNavMesh() &&
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!NetworkConfig::get()->isNetworking())
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if (Track::getCurrentTrack()->hasNavMesh())
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{
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updateSectorForKarts();
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if (!NetworkConfig::get()->isNetworking())
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updateAIData();
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}
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@ -652,6 +652,9 @@ int SoccerWorld::getAttacker(KartTeam team) const
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//-----------------------------------------------------------------------------
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unsigned int SoccerWorld::getRescuePositionIndex(AbstractKart *kart)
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{
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if (!Track::getCurrentTrack()->hasNavMesh())
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return m_kart_position_map.at(kart->getWorldKartId());
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int last_valid_node =
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getTrackSector(kart->getWorldKartId())->getLastValidGraphNode();
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if (last_valid_node >= 0)
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@ -663,6 +666,9 @@ unsigned int SoccerWorld::getRescuePositionIndex(AbstractKart *kart)
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//-----------------------------------------------------------------------------
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btTransform SoccerWorld::getRescueTransform(unsigned int rescue_pos) const
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{
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if (!Track::getCurrentTrack()->hasNavMesh())
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return WorldWithRank::getRescueTransform(rescue_pos);
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const Vec3 &xyz = Graph::get()->getQuad(rescue_pos)->getCenter();
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const Vec3 &normal = Graph::get()->getQuad(rescue_pos)->getNormal();
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btTransform pos;
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