Try to ignore accelerometers on linux systems

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12675 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2013-04-19 22:36:25 +00:00
parent 9d5c41f4ad
commit 1b96d33a50

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@ -97,6 +97,9 @@ bool DeviceManager::initialize()
{
core::stringc name = m_irrlicht_gamepads[id].Name.c_str();
// Some linux systems report a disk accelerometer as a gamepad, skip that
if (name.find("LIS3LV02DL") != -1) continue;
#ifdef WIN32
// On Windows, unless we use DirectInput, all gamepads are given the
// same name ('microsoft pc-joystick driver'). This makes configuration