Try to ignore accelerometers on linux systems
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@12675 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -97,6 +97,9 @@ bool DeviceManager::initialize()
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{
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core::stringc name = m_irrlicht_gamepads[id].Name.c_str();
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// Some linux systems report a disk accelerometer as a gamepad, skip that
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if (name.find("LIS3LV02DL") != -1) continue;
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#ifdef WIN32
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// On Windows, unless we use DirectInput, all gamepads are given the
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// same name ('microsoft pc-joystick driver'). This makes configuration
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