Various small GUI improvements.
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/trunk/supertuxkart@1364 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -25,7 +25,6 @@
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#include "menu_manager.hpp"
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#include "race_manager.hpp"
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#include "user_config.hpp"
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#include "font.hpp"
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#include "translation.hpp"
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enum WidgetTokens
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@ -79,7 +78,6 @@ GrandPrixSelect::GrandPrixSelect()
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widget_manager->hideWgtText(WTOK_EMPTY0);
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widget_manager->addWgt(WTOK_DESCRIPTION, 80, 7);
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widget_manager->hideWgtRect(WTOK_DESCRIPTION);
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widget_manager->setWgtText(WTOK_DESCRIPTION, _("No Grand Prix selected"));
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widget_manager->setWgtTextSize(WTOK_DESCRIPTION, WGT_FNT_SML);
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@ -26,7 +26,6 @@
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#include "user_config.hpp"
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#include "material.hpp"
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#include "material_manager.hpp"
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#include "font.hpp"
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#include "translation.hpp"
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enum WidgetTokens {
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@ -48,6 +47,7 @@ enum WidgetTokens {
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WTOK_TRACK13,
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WTOK_IMG0,
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WTOK_EMPTY,
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WTOK_IMG1,
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WTOK_AUTHOR
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@ -77,6 +77,29 @@ TrackSel::TrackSel()
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widget_manager->setWgtText( WTOK_TRACK0 + i + 1, track_manager->getTrack(i+1)->getName());
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widget_manager->breakLine();
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}
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//FIXME: till the widget can display the track map in some way, the image
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//widgets will stay commented out.
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widget_manager->setInitialActivationState( false );
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#if 0
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widget_manager->addWgt(WTOK_IMG0, 35, 35);
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widget_manager->hideWgtText(WTOK_IMG0);
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widget_manager->showWgtTexture(WTOK_IMG0);
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#endif
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widget_manager->addWgt( WTOK_EMPTY, 5, 35 );
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widget_manager->hideWgtRect( WTOK_EMPTY );
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widget_manager->hideWgtText( WTOK_EMPTY );
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#if 0
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widget_manager->addWgt(WTOK_IMG1, 35, 35);
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widget_manager->hideWgtText(WTOK_IMG1);
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widget_manager->showWgtTexture(WTOK_IMG1);
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#endif
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widget_manager->breakLine();
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widget_manager->addWgt( WTOK_AUTHOR, 80, 7 );
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widget_manager->setWgtText( WTOK_AUTHOR, "No track selected" );
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widget_manager->setWgtTextSize( WTOK_AUTHOR, WGT_FNT_MED );
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//FIXME: Right now, the image and the author's name is not controlled by the widget manager.
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widget_manager->layout(WGT_AREA_TOP);
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@ -93,12 +116,15 @@ void TrackSel::update(float dt)
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{
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BaseGUI::update(dt);
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glClear(GL_DEPTH_BUFFER_BIT);
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// draw a track preview of the currently highlighted track menu entry
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const int CLICKED_TOKEN = widget_manager->getSelectedWgt();
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const Track* TRACK = track_manager->getTrack(CLICKED_TOKEN - WTOK_TRACK0);
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widget_manager->setWgtText( WTOK_AUTHOR, TRACK->getDescription() );
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// draw a track preview of the currently highlighted track menu entry
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glClear(GL_DEPTH_BUFFER_BIT);
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glMatrixMode(GL_PROJECTION);
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glPushMatrix();
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glLoadIdentity();
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@ -156,8 +182,6 @@ void TrackSel::update(float dt)
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const GLfloat backgroundColour[4] = { 0.3f, 0.3f, 0.3f, 0.5f };
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glColor4fv(backgroundColour);
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glPopMatrix();
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font_gui->Print(TRACK->getDescription(), WGT_FNT_MED,
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Font::CENTER_OF_SCREEN, 10);
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glDisable(GL_BLEND);
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glMatrixMode(GL_PROJECTION);
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glPopMatrix();
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@ -28,15 +28,15 @@
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* addWgt() to specify the widgets you want, and for each widget specify the
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* details of it with the 'switch features', that can be changed between
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* show/hide, the initial setting for all of them is to be hidden. You will
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* usually have to call it's set_*() function, then the show_*() functions.
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* usually have to call it's set*() function, then the show_*() functions.
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* After you have defined all the widgets in the screen, call layout(), that
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* will do the actual work at creating the widgets. Call the activated
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* functions during the time the widgets are alive, and make sure that
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* update() is called each frame.
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*
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* You can use set_initial_*state() to avoid setting the state of the same
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* You can use setInitial*State() to avoid setting the state of the same
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* switch features with same values over and over; the default states are
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* reset when you call reset() or you can use reset_default_states().
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* reset when you call reset() or you can use resetDefaultStates().
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*/
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@ -189,7 +189,7 @@ public:
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void activateWgt(const int TOKEN);
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void deactivateWgt(const int TOKEN);
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//FIXME: maybe this should be set_wgt_rect_color ? and put after the other rect funcs?
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//FIXME: maybe this should be setWgtRectColor ? and put after the other rect funcs?
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void setWgtColor(const int TOKEN, const GLfloat* const COLOR);
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void setWgtRoundCorners(const int TOKEN, const WidgetArea CORNERS);
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void showWgtRect(const int TOKEN);
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