Bring back the ability to skip the unlock cutscense, fixes #3069

This commit is contained in:
auria.mg 2017-12-03 18:44:50 -05:00
parent d9937d7b33
commit 1afb62c97d

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@ -581,20 +581,20 @@ bool FeatureUnlockedCutScene::onEscapePressed()
void FeatureUnlockedCutScene::continueButtonPressed() void FeatureUnlockedCutScene::continueButtonPressed()
{ {
//if (m_global_time < GIFT_EXIT_TO) if (m_global_time < GIFT_EXIT_TO)
//{ {
// // If animation was not over yet, the button is used to skip the animation // If animation was not over yet, the button is used to skip the animation
// while (m_global_time < GIFT_EXIT_TO) while (m_global_time < GIFT_EXIT_TO)
// { {
// // simulate all the steps of the animation until we reach the end // simulate all the steps of the animation until we reach the end
// onUpdate(0.4f); onUpdate(0.4f);
// World::getWorld()->updateWorld(0.4f); World::getWorld()->updateWorld(0.4f);
// } }
//} }
//else else
//{ {
((CutsceneWorld*)World::getWorld())->abortCutscene(); ((CutsceneWorld*)World::getWorld())->abortCutscene();
//} }
} // continueButtonPressed } // continueButtonPressed