Removed old code
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@7241 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -167,39 +167,6 @@ void SFXManager::loadSfx()
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delete root;
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} // loadSfx
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// -----------------------------------------------------------------------------
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/*
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getCustomTagName(int id)
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Uses CustomSFX as input (see sfx_manager.hpp) and returns associated config
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string tag. Used when loading custom sfx in KartProperties::getAllData().
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TODO: Fix this to take advantage of some string array initialization trick
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I'm just too stupid with C++ to figure it out. The switch code is
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less then ideal.
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*/
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/*
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const char *SFXManager::getCustomTagName(int id)
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{
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switch (id)
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{
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case CUSTOM_HORN: return "horn-sound"; // Replaces horn
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case CUSTOM_CRASH: return "crash-sound"; // Played when colliding with another kart
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case CUSTOM_WIN: return "win-sound"; // Played when racer wins (not yet implemented)
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case CUSTOM_EXPLODE: return "explode-sound"; // Played when kart explodes
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case CUSTOM_GOO: return "goo-sound"; // Played when driving through goo
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case CUSTOM_PASS: return "pass-sound"; // Played when passing another kart (not yet implemented)
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case CUSTOM_ZIPPER: return "zipper-sound"; // Played when kart hits zipper
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case CUSTOM_NAME: return "name-sound"; // Introduction "I'm Tux!" (not yet implemented)
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case CUSTOM_ATTACH: return "attach-sound"; // Played when something is attached to kart
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case CUSTOM_SHOOT: return "shoot-sound"; // Played when weapon is used
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};
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return "";
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} // getCustomTagName
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*/
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// -----------------------------------------------------------------------------
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/** Introduces a mechanism by which one can load sound effects beyond the basic
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* enumerated types. This will be used when loading custom sound effects for
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