Fix artifacts in the begining of race by raytracer reflexion
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@ -300,6 +300,11 @@ RTT::RTT(unsigned int width, unsigned int height, float rtt_scale,
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getFBO(FBO_HALF1_R).bind();
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glClearColor(1., 1., 1., 1.);
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glClear(GL_COLOR_BUFFER_BIT);
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// Raytracer reflexion use previous frame color frame buffer, so we clear it before to avoid
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// artifacts in the begining of race
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getFBO(FBO_COLORS).bind();
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glClearColor(1., 1., 1., 1.);
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glClear(GL_COLOR_BUFFER_BIT);
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getFBO(FBO_HALF1).bind();
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glClearColor(0., 0., 0., 0.);
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glClear(GL_COLOR_BUFFER_BIT);
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