Fix #5024
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@ -891,6 +891,8 @@ void NetworkingLobby::tearDown()
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m_player_list = NULL;
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m_joined_server.reset();
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m_header_text = _("Lobby");
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if (m_header)
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m_header->setText(m_header_text, true);
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m_header_text_width = 0;
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// Server has a dummy network lobby too
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if (!NetworkConfig::get()->isClient())
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