yet more cleanup in menu callbacks (now the code should be much less messy)
git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/branches/irrlicht@3344 178a84e3-b1eb-0310-8ba1-8eac791a3b58
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@ -40,11 +40,33 @@ namespace StateManager
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if(selection == "new")
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{
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StateManager::pushMenu("karts.stkgui");
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}
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else if(selection == "options")
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{
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StateManager::pushMenu("options_av.stkgui");
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}
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else if(selection == "quit")
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{
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main_loop->abort();
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return;
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}
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else if (selection == "options")
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{
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pushMenu("options_av.stkgui");
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}
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}
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/**
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* Callback handling events from the kart selection menu
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*/
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void menuEventKarts(GUIEngine::Widget* widget, std::string& name)
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{
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static bool karts_menu_inited = false;
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if(name == "init" && !karts_menu_inited)
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{
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GUIEngine::RibbonGridWidget* w = dynamic_cast<GUIEngine::RibbonGridWidget*>(GUIEngine::getCurrentScreen()->getWidget("karts"));
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assert( w != NULL );
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// FIXME - should be called only once, not on every show?
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// FIXME - move to a menu show-up callback
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w->addItem("Gnu","k1","gnu.png");
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w->addItem("Wilber","k2","gnu.png");
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w->addItem("Tux","k3","gnu.png");
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@ -68,36 +90,18 @@ namespace StateManager
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assert( w3 != NULL );
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// set kart model
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// set kart model - FIXME - doesn't work very much
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IMesh* mesh = kart_properties_manager->getKart("tux")->getKartModel()->getModel();
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SAnimatedMesh* test = new SAnimatedMesh(); // FIXME - memory management
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test->addMesh(mesh);
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//test->setMaterialFlag(EMF_LIGHTING , false);
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w3->setModel(test);
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w3->setModel(test);
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karts_menu_inited = true;
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}
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else if(selection == "options")
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{
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StateManager::pushMenu("options.stkgui");
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}
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else if(selection == "quit")
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{
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main_loop->abort();
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return;
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}
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else if (selection == "options")
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{
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pushMenu("options_av.stkgui");
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}
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}
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/**
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* Callback handling events from the kart selection menu
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*/
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void menuEventKarts(GUIEngine::Widget* widget, std::string& name)
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{
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// TODO - actually check which kart was selected
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if(name == "karts")
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else if(name == "karts")
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{
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StateManager::pushMenu("racesetup.stkgui");
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}
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@ -225,22 +229,26 @@ namespace StateManager
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*/
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void menuEventOptions(GUIEngine::Widget* widget, std::string& name)
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{
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if(name == "init")
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{
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GUIEngine::RibbonWidget* w = dynamic_cast<GUIEngine::RibbonWidget*>
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(GUIEngine::getCurrentScreen()->getWidget("options_choice"));
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if(w != NULL)
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{
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const std::string& screen_name = GUIEngine::getCurrentScreen()->getName();
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if(screen_name == "options_av.stkgui") w->select( "audio_video" );
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else if(screen_name == "options_players.stkgui") w->select( "players" );
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else if(screen_name == "options_input.stkgui") w->select( "controls" );
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}
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}
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// -- options
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if(name == "options_choice")
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else if(name == "options_choice")
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{
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std::string selection = ((GUIEngine::RibbonWidget*)widget)->getSelectionName().c_str();
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if(selection == "audio_video") replaceTopMostMenu("options_av.stkgui");
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else if(selection == "players") replaceTopMostMenu("options_players.stkgui");
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else if(selection == "controls") replaceTopMostMenu("options_input.stkgui");
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// select the right tab - FIXME - add some kind of post-screen-activation callback to do this
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GUIEngine::RibbonWidget* w = dynamic_cast<GUIEngine::RibbonWidget*>(GUIEngine::getCurrentScreen()->getWidget("options_choice"));
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if(w != NULL)
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{
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w->select(selection);
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}
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}
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}
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