Add support for tangent meshes when converting to bullet

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@10693 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
auria 2012-01-20 00:19:10 +00:00
parent 5dda0e97a1
commit 18ead10df9
2 changed files with 39 additions and 22 deletions

View File

@ -154,7 +154,7 @@ void ThreeDAnimation::createPhysicsBody(const std::string &shape)
if (mb->getVertexType() != video::EVT_STANDARD &&
mb->getVertexType() != video::EVT_2TCOORDS)
{
fprintf(stderr, "WARNING: Physics::convertTrack: Ignoring type '%d'!\n",
fprintf(stderr, "WARNING: ThreeDAnimation::createPhysicsBody: Ignoring type '%d'!\n",
mb->getVertexType());
continue;
}

View File

@ -515,9 +515,10 @@ void Track::convertTrackToBullet(scene::ISceneNode *node)
scene::IMeshBuffer *mb = mesh->getMeshBuffer(i);
// FIXME: take translation/rotation into account
if (mb->getVertexType() != video::EVT_STANDARD &&
mb->getVertexType() != video::EVT_2TCOORDS)
mb->getVertexType() != video::EVT_2TCOORDS &&
mb->getVertexType() != video::EVT_TANGENTS)
{
fprintf(stderr, "WARNING: Physics::convertTrack: Ignoring type '%d'!\n",
fprintf(stderr, "WARNING: Tracl::convertTrackToBullet: Ignoring type '%d'!\n",
mb->getVertexType());
continue;
}
@ -573,29 +574,45 @@ void Track::convertTrackToBullet(scene::ISceneNode *node)
material );
} // for j
}
else
else if (mb->getVertexType() == video::EVT_2TCOORDS)
{
if (mb->getVertexType() == video::EVT_2TCOORDS)
irr::video::S3DVertex2TCoords* mbVertices = (video::S3DVertex2TCoords*)mb->getVertices();
for(unsigned int j=0; j<mb->getIndexCount(); j+=3)
{
irr::video::S3DVertex2TCoords* mbVertices = (video::S3DVertex2TCoords*)mb->getVertices();
for(unsigned int j=0; j<mb->getIndexCount(); j+=3)
for(unsigned int k=0; k<3; k++)
{
for(unsigned int k=0; k<3; k++)
{
int indx=mbIndices[j+k];
core::vector3df v = mbVertices[indx].Pos;
mat.transformVect(v);
vertices[k]=v;
normals[k]=mbVertices[indx].Normal;
} // for k
if(tmesh) tmesh->addTriangle(vertices[0], vertices[1],
vertices[2], normals[0],
normals[1], normals[2],
material );
} // for j
}
int indx=mbIndices[j+k];
core::vector3df v = mbVertices[indx].Pos;
mat.transformVect(v);
vertices[k]=v;
normals[k]=mbVertices[indx].Normal;
} // for k
if(tmesh) tmesh->addTriangle(vertices[0], vertices[1],
vertices[2], normals[0],
normals[1], normals[2],
material );
} // for j
}
else if (mb->getVertexType() == video::EVT_TANGENTS)
{
irr::video::S3DVertexTangents* mbVertices = (video::S3DVertexTangents*)mb->getVertices();
for(unsigned int j=0; j<mb->getIndexCount(); j+=3)
{
for(unsigned int k=0; k<3; k++)
{
int indx=mbIndices[j+k];
core::vector3df v = mbVertices[indx].Pos;
mat.transformVect(v);
vertices[k]=v;
normals[k]=mbVertices[indx].Normal;
} // for k
if(tmesh) tmesh->addTriangle(vertices[0], vertices[1],
vertices[2], normals[0],
normals[1], normals[2],
material );
} // for j
}
} // for i<getMeshBufferCount
} // convertTrackToBullet