Improved handling of zippers: zippers will now be selected earlier (previously

a kart needed 2.0 nitro in order to use a zipper), but won't be used if items
to avoid are close by (since zipper make it harder to avoid them).


git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@11571 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
hikerstk 2012-09-09 22:41:49 +00:00
parent 633937f979
commit 18d77b9da1
5 changed files with 59 additions and 20 deletions

View File

@ -216,10 +216,13 @@
to avoid hitting a bad item. If the distance is larger, it is
assumed that there will be enough time to change steering
direction.
straight-length-for-zipper is the minimum length a straight
section of the track should have in order to activate a zipper.
-->
<ai max-item-angle="0.7" max-item-angle-high-speed="0.3"
time-full-steer="0.1"
bad-item-closeness="6"
straight-length-for-zipper="35"
/>
<!-- Slipstream: length: How far behind a kart slipstream works

View File

@ -26,10 +26,11 @@ float AIProperties::UNDEFINED = -99.9f;
*/
AIProperties::AIProperties()
{
m_max_item_angle = UNDEFINED;
m_max_item_angle_high_speed = UNDEFINED;
m_time_full_steer = UNDEFINED;
m_bad_item_closeness_2 = UNDEFINED;
m_max_item_angle = UNDEFINED;
m_max_item_angle_high_speed = UNDEFINED;
m_time_full_steer = UNDEFINED;
m_bad_item_closeness_2 = UNDEFINED;
m_straight_length_for_zipper = UNDEFINED;
} // AIProperties
// ----------------------------------------------------------------------------
@ -38,10 +39,11 @@ AIProperties::AIProperties()
*/
void AIProperties::load(const XMLNode *ai_node)
{
ai_node->get("max-item-angle", &m_max_item_angle );
ai_node->get("max-item-angle-high-speed", &m_max_item_angle_high_speed);
ai_node->get("time-full-steer", &m_time_full_steer );
ai_node->get("bad-item-closeness", &m_bad_item_closeness_2 );
ai_node->get("max-item-angle", &m_max_item_angle );
ai_node->get("max-item-angle-high-speed", &m_max_item_angle_high_speed );
ai_node->get("time-full-steer", &m_time_full_steer );
ai_node->get("bad-item-closeness", &m_bad_item_closeness_2 );
ai_node->get("straight-length-for-zipper",&m_straight_length_for_zipper);
// We actually need the square of the distance later
m_bad_item_closeness_2 *= m_bad_item_closeness_2;
@ -59,10 +61,11 @@ void AIProperties::checkAllSet(const std::string &filename) const
fprintf(stderr,"Missing default value for '%s' in '%s'.\n", \
str_a,filename.c_str());exit(-1); \
}
CHECK_NEG(m_max_item_angle, "max-item-angle" );
CHECK_NEG(m_max_item_angle_high_speed, "max-item-angle-high-speed");
CHECK_NEG(m_time_full_steer, "time-full-steer" );
CHECK_NEG(m_bad_item_closeness_2, "bad-item-closeness" );
CHECK_NEG(m_max_item_angle, "max-item-angle" );
CHECK_NEG(m_max_item_angle_high_speed, "max-item-angle-high-speed" );
CHECK_NEG(m_time_full_steer, "time-full-steer" );
CHECK_NEG(m_bad_item_closeness_2, "bad-item-closeness" );
CHECK_NEG(m_straight_length_for_zipper,"straight-length-for-zipper");
} // checkAllSet

View File

@ -64,6 +64,9 @@ protected:
* of karts). */
float m_time_full_steer;
/** Minimum length of a straight in order to activate a zipper. */
float m_straight_length_for_zipper;
public:
AIProperties();

View File

@ -23,7 +23,7 @@
//to 2 in main.cpp with quickstart and run supertuxkart with the arg -N.
#ifdef DEBUG
// Enable AeI graphical debugging
# undef AI_DEBUG
# define AI_DEBUG
// Shows left and right lines when using new findNonCrashing function
# undef AI_DEBUG_NEW_FIND_NON_CRASHING
// Show the predicted turn circles
@ -31,7 +31,7 @@
// Show the heading of the kart
# undef AI_DEBUG_KART_HEADING
// Shows line from kart to its aim point
# undef AI_DEBUG_KART_AIM
# define AI_DEBUG_KART_AIM
#endif
#include "karts/controller/skidding_ai.hpp"
@ -196,12 +196,13 @@ SkiddingAI::SkiddingAI(AbstractKart *kart)
m_curve[CURVE_QG] = new ShowCurve(0.5f, 0.5f,
irr::video::SColor(128, 0, 128, 0));
#ifdef AI_DEBUG_KART_AIM
irr::video::SColor c1;
if(m_item_behaviour == ITEM_COLLECT_PRIORITY)
c = irr::video::SColor(128, 0, 0, 128);
c1 = irr::video::SColor(128, 0, 0, 128);
else
c = irr::video::SColor(128, 0, 128, 0);
c1 = irr::video::SColor(128, 0, 128, 0);
m_curve[CURVE_AIM] = new ShowCurve(0.5f, 0.5f, c);
m_curve[CURVE_AIM] = new ShowCurve(0.5f, 0.5f, c1);
#endif
#endif
@ -240,6 +241,7 @@ void SkiddingAI::reset()
m_curve_center = Vec3(0,0,0);
m_current_track_direction = GraphNode::DIR_STRAIGHT;
m_item_to_collect = NULL;
m_avoid_item_close = false;
AIBaseController::reset();
m_track_node = QuadGraph::UNKNOWN_SECTOR;
@ -392,11 +394,12 @@ void SkiddingAI::update(float dt)
handleNitroAndZipper();
}
// If we are supposed to use nitro, but have a zipper,
// use the zipper instead
// use the zipper instead (unless there are items to avoid cloe by)
if(m_controls->m_nitro &&
m_kart->getPowerup()->getType()==PowerupManager::POWERUP_ZIPPER &&
m_kart->getSpeed()>1.0f &&
m_kart->getSpeedIncreaseTimeLeft(MaxSpeed::MS_INCREASE_ZIPPER)<=0)
m_kart->getSpeedIncreaseTimeLeft(MaxSpeed::MS_INCREASE_ZIPPER)<=0 &&
!m_avoid_item_close)
{
// Make sure that not all AI karts use the zipper at the same
// time in time trial at start up, so during the first 5 seconds
@ -626,7 +629,7 @@ void SkiddingAI::handleItemCollectionAndAvoidance(Vec3 *aim_point,
if(node==last_node) break;
} // while (distance < max_item_lookahead_distance)
m_avoid_item_close = items_to_avoid.size()>0;
core::line2df line_to_target(aim_point->getX(),
aim_point->getZ(),
@ -1396,6 +1399,11 @@ void SkiddingAI::handleNitroAndZipper()
m_item_tactic==IT_TEN_SECONDS ) )
return;
// If there are items to avoid close, and we only have zippers, don't
// use them (since this make it harder to avoid items).
if(m_avoid_item_close &&
(m_kart->getEnergy()==0|| m_nitro_level==NITRO_NONE) )
return;
// If a parachute or anvil is attached, the nitro doesn't give much
// benefit. Better wait till later.
const bool has_slowdown_attachment =
@ -1459,6 +1467,24 @@ void SkiddingAI::handleNitroAndZipper()
return;
}
if(m_kart->getPowerup()->getType()==PowerupManager::POWERUP_ZIPPER &&
m_kart->getSpeed()>1.0f &&
m_kart->getSpeedIncreaseTimeLeft(MaxSpeed::MS_INCREASE_ZIPPER)<=0)
{
GraphNode::DirectionType dir;
unsigned int last;
const GraphNode &gn = QuadGraph::get()->getNode(m_track_node);
gn.getDirectionData(m_successor_index[m_track_node], &dir, &last);
if(dir==GraphNode::DIR_STRAIGHT)
{
float diff = QuadGraph::get()->getDistanceFromStart(last)
- QuadGraph::get()->getDistanceFromStart(m_track_node);
if(diff<0) diff+=World::getWorld()->getTrack()->getTrackLength();
if(diff>m_ai_properties->m_straight_length_for_zipper)
m_controls->m_fire = true;
}
}
} // handleNitroAndZipper
//-----------------------------------------------------------------------------

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@ -146,6 +146,10 @@ private:
/** If set an item that the AI should aim for. */
const Item *m_item_to_collect;
/** True if items to avoid are close by. Used to avoid using zippers
* (which would make it more difficult to avoid items). */
bool m_avoid_item_close;
/** True if the new findNonCrashingPoint2 function should be used. */
bool m_use_new_aim_point_selection;