Handle graphical models of attachment in updateGraphics
This commit is contained in:
parent
c57af03b62
commit
17fd68e662
@ -54,9 +54,9 @@ Attachment::Attachment(AbstractKart* kart)
|
||||
m_previous_owner = NULL;
|
||||
m_bomb_sound = NULL;
|
||||
m_bubble_explode_sound = NULL;
|
||||
m_node_scale = std::numeric_limits<float>::max();
|
||||
m_initial_speed = 0.0f;
|
||||
m_graphical_type = ATTACH_NOTHING;
|
||||
m_scaling_end_ticks = -1;
|
||||
// If we attach a NULL mesh, we get a NULL scene node back. So we
|
||||
// have to attach some kind of mesh, but make it invisible.
|
||||
if (kart->isGhostKart())
|
||||
@ -112,8 +112,9 @@ void Attachment::set(AttachmentType type, int ticks,
|
||||
bool disable_swatter_animation,
|
||||
bool set_by_rewind_parachute)
|
||||
{
|
||||
bool was_bomb = m_type == ATTACH_BOMB;
|
||||
// Don't override currently player swatter removing bomb animation
|
||||
Swatter* s = dynamic_cast<Swatter*>(m_plugin);
|
||||
/*Swatter* s = dynamic_cast<Swatter*>(m_plugin);
|
||||
if (s && s->isRemovingBomb())
|
||||
return;
|
||||
|
||||
@ -134,7 +135,7 @@ void Attachment::set(AttachmentType type, int ticks,
|
||||
m_node->setAnimationEndCallback(this);
|
||||
m_node->setParent(m_kart->getNode());
|
||||
m_node->setVisible(false);
|
||||
}
|
||||
}*/
|
||||
|
||||
clear();
|
||||
|
||||
@ -143,38 +144,21 @@ void Attachment::set(AttachmentType type, int ticks,
|
||||
switch(type)
|
||||
{
|
||||
case ATTACH_SWATTER :
|
||||
if (m_kart->getIdent() == "nolok")
|
||||
m_node->setMesh(attachment_manager->getMesh(ATTACH_NOLOKS_SWATTER));
|
||||
else
|
||||
m_node->setMesh(attachment_manager->getMesh(type));
|
||||
m_plugin = new Swatter(m_kart, was_bomb, bomb_scene_node, ticks);
|
||||
break;
|
||||
case ATTACH_BOMB:
|
||||
m_node->setMesh(attachment_manager->getMesh(type));
|
||||
m_node->setAnimationSpeed(0);
|
||||
//if (m_kart->getIdent() == "nolok")
|
||||
// m_node->setMesh(attachment_manager->getMesh(ATTACH_NOLOKS_SWATTER));
|
||||
//else
|
||||
// m_node->setMesh(attachment_manager->getMesh(type));
|
||||
//m_plugin = new Swatter(m_kart, was_bomb, bomb_scene_node, ticks);
|
||||
break;
|
||||
default:
|
||||
m_node->setMesh(attachment_manager->getMesh(type));
|
||||
break;
|
||||
} // switch(type)
|
||||
|
||||
if (UserConfigParams::m_particles_effects < 2)
|
||||
{
|
||||
m_node->setAnimationSpeed(0);
|
||||
m_node->setCurrentFrame(0);
|
||||
}
|
||||
|
||||
if (m_node_scale == std::numeric_limits<float>::max())
|
||||
{
|
||||
m_node_scale = 0.3f;
|
||||
m_node->setScale(core::vector3df(m_node_scale, m_node_scale,
|
||||
m_node_scale));
|
||||
}
|
||||
|
||||
m_type = type;
|
||||
m_ticks_left = ticks;
|
||||
m_previous_owner = current_kart;
|
||||
m_node->setRotation(core::vector3df(0, 0, 0));
|
||||
m_scaling_end_ticks = World::getWorld()->getTicksSinceStart() +
|
||||
stk_config->time2Ticks(0.7f);
|
||||
|
||||
// A parachute can be attached as result of the usage of an item. In this
|
||||
// case we have to save the current kart speed so that it can be detached
|
||||
@ -200,14 +184,7 @@ void Attachment::set(AttachmentType type, int ticks,
|
||||
speed_mult = 1.0f + (f * (temp_mult - 1.0f));
|
||||
|
||||
m_ticks_left = int(m_ticks_left * speed_mult);
|
||||
|
||||
if (UserConfigParams::m_particles_effects > 1)
|
||||
{
|
||||
// .blend was created @25 (<10 real, slow computer), make it faster
|
||||
m_node->setAnimationSpeed(50);
|
||||
}
|
||||
}
|
||||
m_node->setVisible(true);
|
||||
} // set
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
@ -215,7 +192,7 @@ void Attachment::set(AttachmentType type, int ticks,
|
||||
* takes care of resetting the owner kart's physics structures to account for
|
||||
* the updated mass.
|
||||
*/
|
||||
void Attachment::clear()
|
||||
void Attachment::clear(bool update_graphical_now)
|
||||
{
|
||||
if(m_plugin)
|
||||
{
|
||||
@ -226,9 +203,8 @@ void Attachment::clear()
|
||||
m_type=ATTACH_NOTHING;
|
||||
|
||||
m_ticks_left = 0;
|
||||
m_node->setVisible(false);
|
||||
m_node->setPosition(core::vector3df());
|
||||
m_node->setRotation(core::vector3df());
|
||||
if (update_graphical_now)
|
||||
updateGraphicalTypeNow();
|
||||
} // clear
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
@ -305,18 +281,8 @@ void Attachment::rewindTo(BareNetworkString *buffer)
|
||||
if (is_removing_bomb)
|
||||
return;
|
||||
|
||||
// Attaching an object can be expensive (loading new models, ...)
|
||||
// so avoid doing this if there is no change in attachment type
|
||||
if (m_type == new_type)
|
||||
{
|
||||
setTicksLeft(ticks_left);
|
||||
return;
|
||||
}
|
||||
|
||||
set(new_type, ticks_left, m_previous_owner,
|
||||
new_type == ATTACH_SWATTER && !is_removing_bomb
|
||||
/*disable_swatter_animation*/,
|
||||
new_type == ATTACH_PARACHUTE);
|
||||
m_type = new_type;
|
||||
m_ticks_left = ticks_left;
|
||||
} // rewindTo
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
@ -466,7 +432,7 @@ void Attachment::handleCollisionWithKart(AbstractKart *other)
|
||||
stk_config->m_bomb_time_increase),
|
||||
m_kart);
|
||||
other->playCustomSFX(SFXManager::CUSTOM_ATTACH);
|
||||
clear();
|
||||
clear(true/*update_graphical_now*/);
|
||||
}
|
||||
}
|
||||
} // type==BOMB
|
||||
@ -484,7 +450,7 @@ void Attachment::handleCollisionWithKart(AbstractKart *other)
|
||||
other->getAttachment()->getTicksLeft()+
|
||||
stk_config->time2Ticks(stk_config->m_bomb_time_increase),
|
||||
other);
|
||||
other->getAttachment()->clear();
|
||||
other->getAttachment()->clear(true/*update_graphical_now*/);
|
||||
m_kart->playCustomSFX(SFXManager::CUSTOM_ATTACH);
|
||||
}
|
||||
else
|
||||
@ -507,23 +473,6 @@ void Attachment::update(int ticks)
|
||||
|
||||
m_ticks_left -= ticks;
|
||||
|
||||
bool is_shield = m_type == ATTACH_BUBBLEGUM_SHIELD ||
|
||||
m_type == ATTACH_NOLOK_BUBBLEGUM_SHIELD;
|
||||
int slow_flashes = stk_config->time2Ticks(3.0f);
|
||||
if (is_shield && m_ticks_left < slow_flashes)
|
||||
{
|
||||
int ticks_per_flash = stk_config->time2Ticks(0.2f);
|
||||
|
||||
int fast_flashes = stk_config->time2Ticks(0.5f);
|
||||
if (m_ticks_left < fast_flashes)
|
||||
{
|
||||
ticks_per_flash = stk_config->time2Ticks(0.07f);
|
||||
}
|
||||
|
||||
int division = (m_ticks_left / ticks_per_flash);
|
||||
m_node->setVisible((division & 0x1) == 0);
|
||||
}
|
||||
|
||||
if (m_plugin)
|
||||
{
|
||||
int discard_ticks = m_plugin->updateAndTestFinished(ticks);
|
||||
@ -578,15 +527,6 @@ void Attachment::update(int ticks)
|
||||
break;
|
||||
case ATTACH_BOMB:
|
||||
{
|
||||
// Mesh animation frames are 1 to 61 frames (60 steps)
|
||||
// The idea is change second by second, counterclockwise 60 to 0 secs
|
||||
// If longer times needed, it should be a surprise "oh! bomb activated!"
|
||||
float time_left = stk_config->ticks2Time(m_ticks_left);
|
||||
if (time_left <= (m_node->getEndFrame() - m_node->getStartFrame() - 1))
|
||||
{
|
||||
m_node->setCurrentFrame(m_node->getEndFrame()
|
||||
- m_node->getStartFrame() - 1 - time_left);
|
||||
}
|
||||
if (m_ticks_left <= 0)
|
||||
{
|
||||
if (m_kart->getKartAnimation() == NULL)
|
||||
@ -612,30 +552,13 @@ void Attachment::update(int ticks)
|
||||
// ----------------------------------------------------------------------------
|
||||
void Attachment::updateGraphics(float dt)
|
||||
{
|
||||
if (m_plugin)
|
||||
m_plugin->updateGrahpics(dt);
|
||||
|
||||
bool is_shield = m_type == ATTACH_BUBBLEGUM_SHIELD ||
|
||||
m_type == ATTACH_NOLOK_BUBBLEGUM_SHIELD;
|
||||
float wanted_node_scale = is_shield ?
|
||||
std::max(1.0f, m_kart->getHighestPoint() * 1.1f) : 1.0f;
|
||||
if (m_node_scale < wanted_node_scale)
|
||||
{
|
||||
m_node_scale += dt * 1.5f;
|
||||
float scale = m_node_scale;
|
||||
if (scale > wanted_node_scale)
|
||||
scale = wanted_node_scale;
|
||||
m_node->setScale(core::vector3df(scale, scale, scale));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_node_scale = std::numeric_limits<float>::max();
|
||||
}
|
||||
|
||||
// Add the suitable graphical effects if different attachment is set
|
||||
if (m_type != m_graphical_type)
|
||||
{
|
||||
if (m_type == ATTACH_NOTHING)
|
||||
// Old attachement is cleared, add suitable sfx effects
|
||||
switch (m_type)
|
||||
{
|
||||
case ATTACH_NOTHING:
|
||||
{
|
||||
if (m_graphical_type == ATTACH_BOMB)
|
||||
{
|
||||
@ -657,10 +580,73 @@ void Attachment::updateGraphics(float dt)
|
||||
m_bubble_explode_sound->setPosition(m_kart->getXYZ());
|
||||
m_bubble_explode_sound->play();
|
||||
}
|
||||
break;
|
||||
}
|
||||
case ATTACH_SWATTER:
|
||||
// Graphical model set in swatter class
|
||||
break;
|
||||
default:
|
||||
m_node->setMesh(attachment_manager->getMesh(m_type));
|
||||
break;
|
||||
} // switch(type)
|
||||
|
||||
if (UserConfigParams::m_particles_effects < 2 &&
|
||||
m_type != ATTACH_NOTHING)
|
||||
{
|
||||
m_node->setAnimationSpeed(0);
|
||||
m_node->setCurrentFrame(0);
|
||||
}
|
||||
if (UserConfigParams::m_particles_effects > 1 &&
|
||||
m_type == ATTACH_PARACHUTE)
|
||||
{
|
||||
// .blend was created @25 (<10 real, slow computer), make it faster
|
||||
m_node->setAnimationSpeed(50);
|
||||
}
|
||||
m_graphical_type = m_type;
|
||||
}
|
||||
|
||||
if (m_type != ATTACH_NOTHING)
|
||||
{
|
||||
m_node->setVisible(true);
|
||||
bool is_shield = m_type == ATTACH_BUBBLEGUM_SHIELD ||
|
||||
m_type == ATTACH_NOLOK_BUBBLEGUM_SHIELD;
|
||||
float wanted_node_scale = is_shield ?
|
||||
std::max(1.0f, m_kart->getHighestPoint() * 1.1f) : 1.0f;
|
||||
float scale_ratio = stk_config->ticks2Time(m_scaling_end_ticks -
|
||||
World::getWorld()->getTicksSinceStart()) / 0.7f;
|
||||
if (scale_ratio > 0.0f)
|
||||
{
|
||||
float scale = 0.3 * scale_ratio +
|
||||
wanted_node_scale * (1.0f - scale_ratio);
|
||||
m_node->setScale(core::vector3df(scale, scale, scale));
|
||||
}
|
||||
else
|
||||
{
|
||||
m_node->setScale(core::vector3df(
|
||||
wanted_node_scale, wanted_node_scale, wanted_node_scale));
|
||||
}
|
||||
int slow_flashes = stk_config->time2Ticks(3.0f);
|
||||
if (is_shield && m_ticks_left < slow_flashes)
|
||||
{
|
||||
// Bubble gum flashing when close to dropping
|
||||
int ticks_per_flash = stk_config->time2Ticks(0.2f);
|
||||
|
||||
int fast_flashes = stk_config->time2Ticks(0.5f);
|
||||
if (m_ticks_left < fast_flashes)
|
||||
{
|
||||
ticks_per_flash = stk_config->time2Ticks(0.07f);
|
||||
}
|
||||
|
||||
int division = (m_ticks_left / ticks_per_flash);
|
||||
m_node->setVisible((division & 0x1) == 0);
|
||||
}
|
||||
}
|
||||
else
|
||||
m_node->setVisible(false);
|
||||
|
||||
if (m_plugin)
|
||||
m_plugin->updateGrahpics(dt);
|
||||
|
||||
switch (m_type)
|
||||
{
|
||||
case ATTACH_BOMB:
|
||||
@ -672,6 +658,15 @@ void Attachment::updateGraphics(float dt)
|
||||
m_bomb_sound->play();
|
||||
}
|
||||
m_bomb_sound->setPosition(m_kart->getXYZ());
|
||||
// Mesh animation frames are 1 to 61 frames (60 steps)
|
||||
// The idea is change second by second, counterclockwise 60 to 0 secs
|
||||
// If longer times needed, it should be a surprise "oh! bomb activated!"
|
||||
float time_left = stk_config->ticks2Time(m_ticks_left);
|
||||
if (time_left <= (m_node->getEndFrame() - m_node->getStartFrame() - 1))
|
||||
{
|
||||
m_node->setCurrentFrame(m_node->getEndFrame()
|
||||
- m_node->getStartFrame() - 1 - time_left);
|
||||
}
|
||||
return;
|
||||
}
|
||||
default:
|
||||
|
@ -88,7 +88,7 @@ private:
|
||||
float m_initial_speed;
|
||||
|
||||
/** For zoom-in animation */
|
||||
float m_node_scale;
|
||||
int m_scaling_end_ticks;
|
||||
|
||||
/** Scene node of the attachment, which will be attached to the kart's
|
||||
* scene node. */
|
||||
@ -105,13 +105,18 @@ private:
|
||||
/** Ticking sound for the bomb */
|
||||
SFXBase *m_bomb_sound;
|
||||
|
||||
/** Soung for exploding bubble gum shield */
|
||||
/** Sound for exploding bubble gum shield */
|
||||
SFXBase *m_bubble_explode_sound;
|
||||
// ------------------------------------------------------------------------
|
||||
/** Called in clear() to update m_graphical_type now, so for example
|
||||
* the explosion sfx or bubblegum sound is not displayed or played when
|
||||
* the bomb or shield is forcely cleared like in kart animation. */
|
||||
void updateGraphicalTypeNow() { m_graphical_type = m_type; }
|
||||
|
||||
public:
|
||||
Attachment(AbstractKart* kart);
|
||||
~Attachment();
|
||||
void clear ();
|
||||
void clear (bool update_graphical_now = false);
|
||||
void hitBanana(ItemState *item);
|
||||
void updateGraphics(float dt);
|
||||
|
||||
@ -155,6 +160,12 @@ public:
|
||||
* will take care of creating the right attachment. */
|
||||
virtual void undo(BareNetworkString *buffer) { }
|
||||
// ------------------------------------------------------------------------
|
||||
void reset()
|
||||
{
|
||||
clear();
|
||||
m_scaling_end_ticks = -1;
|
||||
}
|
||||
// ------------------------------------------------------------------------
|
||||
float getInitialSpeed() const { return m_initial_speed; }
|
||||
// ------------------------------------------------------------------------
|
||||
void setInitialSpeed(float speed) { m_initial_speed = speed; }
|
||||
|
@ -62,7 +62,7 @@ RescueAnimation::RescueAnimation(AbstractKart* kart, bool is_auto_rescue)
|
||||
float velocity = max_height / timer;
|
||||
|
||||
init(rescue_transform, velocity);
|
||||
m_kart->getAttachment()->clear();
|
||||
m_kart->getAttachment()->clear(true/*update_graphical_now*/);
|
||||
|
||||
// Add a hit unless it was auto-rescue
|
||||
if (race_manager->isBattleMode() &&
|
||||
|
Loading…
Reference in New Issue
Block a user