Move updating rain below positionCamera(). It solves the problem with diseppearing rain - ticket #972

git-svn-id: svn+ssh://svn.code.sf.net/p/supertuxkart/code/main/trunk@13653 178a84e3-b1eb-0310-8ba1-8eac791a3b58
This commit is contained in:
deveee 2013-09-09 19:59:13 +00:00
parent e3a5c2a889
commit 17a0b1848d

View File

@ -442,16 +442,6 @@ void Camera::getCameraSettings(float *above_kart, float *cam_angle,
*/
void Camera::update(float dt)
{
if (UserConfigParams::m_graphical_effects)
{
if (m_rain)
{
m_rain->setPosition( getCameraSceneNode()->getPosition() );
m_rain->update(dt);
}
} // UserConfigParams::m_graphical_effects
// The following settings give a debug camera which shows the track from
// high above the kart straight down.
if(UserConfigParams::m_camera_debug)
@ -499,6 +489,15 @@ void Camera::update(float dt)
}
positionCamera(dt, above_kart, cam_angle, side_way, distance, smoothing);
if (UserConfigParams::m_graphical_effects)
{
if (m_rain)
{
m_rain->setPosition( getCameraSceneNode()->getPosition() );
m_rain->update(dt);
}
} // UserConfigParams::m_graphical_effects
} // update
// ----------------------------------------------------------------------------