remove useless print

This commit is contained in:
samuncle 2019-02-28 01:35:14 +01:00
parent d284b52368
commit 171ccf2adc

View File

@ -177,7 +177,6 @@ void LODNode::OnRegisterSceneNode()
m_nodes[0]->getType() == scene::ESNT_ANIMATED_MESH) &&
now > m_last_tick)
{
printf("Hi, we are in level mode one :p\n\n");
if (m_previous_visibility == WAS_HIDDEN && shown)
{
scene::IMesh* mesh;
@ -271,11 +270,9 @@ void LODNode::autoComputeLevel()
int step = (int) max_draw / m_detail.size();
// Then we recompute the level of detail culling distance
int cursor = 0;
while(cursor < m_detail.size())
for(int i = 0; i < m_detail.size(); i++)
{
m_detail[cursor] = step * step * (cursor + 1);
cursor++;
m_detail[i] = step * step * (i + 1);
}
}